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- /* MIT License
- *
- * Copyright (c) [2020] [Ryan Wendland]
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #include "luat_base.h"
- #include "luat_malloc.h"
- #define LUAT_LOG_TAG "sdl2"
- #include "luat_log.h"
- #ifdef LUAT_USE_LVGL_SDL2
- #include <stdio.h>
- #include <assert.h>
- #include "lvgl.h"
- #include "lv_conf.h"
- #include "lv_sdl_drv_display.h"
- static lv_disp_buf_t disp_buf;
- static lv_color_t *pixels;
- static uint32_t *fb;
- #include "luat_sdl2.h"
- // #ifdef NXDK
- // #include <hal/video.h>
- // void *framebuffer;
- // #else
- // #include <SDL2/SDL.h>
- // static lv_task_t *sdl_present_task;
- // SDL_Window *window = NULL;
- // SDL_Renderer *renderer = NULL;
- // SDL_Texture *framebuffer = NULL;
- // #endif
- static void sdl_fb_flush(lv_disp_drv_t *disp_drv,
- const lv_area_t *area,
- lv_color_t *color_p)
- {
- //printf("disp flush %d %d %d %d\n", area->x1, area->y1, area->x2, area->y2);
- if(area->x2 < 0 || area->y2 < 0 || area->x1 > disp_drv->hor_res - 1 || area->y1 > disp_drv->ver_res - 1) {
- lv_disp_flush_ready(disp_drv);
- return;
- }
- size_t rw = area->x2 - area->x1 + 1;
- size_t rh = area->y2 - area->y1 + 1;
- uint32_t *tmp = fb;
- for (size_t i = 0; i < rh; i++)
- {
- for (size_t j = 0; j < rw; j++)
- {
- *tmp = lv_color_to32(*color_p);
- tmp ++;
- color_p ++;
- }
- }
- luat_sdl2_draw(area->x1, area->y1, area->x2, area->y2, fb);
- //SDL_UpdateTexture(framebuffer, &r, fb, r.w * 4);
- if (disp_drv->buffer->flushing_last) {
- //SDL_RenderCopy(renderer, framebuffer, NULL, NULL);
- //SDL_RenderPresent(renderer);
- luat_sdl2_flush();
- }
- lv_disp_flush_ready(disp_drv);
- }
- // #ifndef NXDK
- // static void sdl_present(lv_task_t *task)
- // {
- // if (renderer && framebuffer)
- // {
- // SDL_RenderCopy(renderer, framebuffer, NULL, NULL);
- // SDL_RenderPresent(renderer);
- // }
- // }
- // #endif
- // __attribute__((weak)) void display_wait_cb(lv_disp_drv_t *disp_drv)
- // {
- // (void)disp_drv;
- //OPTIONAL: Called periodically while lvgl waits for an operation to be completed
- // User can execute very simple tasks here or yield the task
- // }
- lv_disp_t *lv_sdl_init_display(const char *win_name, int width, int height)
- {
- //Setup the display buffer and driver
- if (width > LV_HOR_RES_MAX)
- width = LV_HOR_RES_MAX;
- if (height > LV_VER_RES_MAX)
- height = LV_VER_RES_MAX;
- size_t buff_line = 16;
- pixels = luat_heap_malloc(sizeof(lv_color_t) * width * buff_line);
- fb = luat_heap_malloc(sizeof(uint32_t) * width * buff_line);
- //printf("pixels %p\n", pixels);
- lv_disp_buf_init(&disp_buf, pixels, NULL, width * buff_line);
- lv_disp_drv_t disp_drv;
- lv_disp_drv_init(&disp_drv);
- disp_drv.buffer = &disp_buf;
- // disp_drv.wait_cb = display_wait_cb;
- disp_drv.flush_cb = sdl_fb_flush;
- disp_drv.hor_res = width;
- disp_drv.ver_res = height;
- luat_sdl2_conf_t conf = {
- .width = width,
- .height = height
- };
- luat_sdl2_init(&conf);
- // if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0)
- // printf("SDL_InitSubSystem failed: %s\n", SDL_GetError());
- // window = SDL_CreateWindow(win_name,
- // SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
- // width, height, 0);
- // renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
- // framebuffer = SDL_CreateTexture(renderer,
- // SDL_PIXELFORMAT_ARGB8888,
- // SDL_TEXTUREACCESS_STREAMING,
- // width,
- // height);
- //sdl_present_task = lv_task_create(sdl_present, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_HIGHEST, NULL);
- return lv_disp_drv_register(&disp_drv);
- }
- // void lv_sdl_deinit_display(void)
- // {
- // #ifdef NXDK
- // XVideoFlushFB();
- // MmFreeContiguousMemory(framebuffer);
- // #else
- // lv_task_del(sdl_present_task);
- // SDL_DestroyTexture(framebuffer);
- // SDL_DestroyRenderer(renderer);
- // SDL_DestroyWindow(window);
- // SDL_QuitSubSystem(SDL_INIT_VIDEO);
- // #endif
- // }
- #endif
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