lv_sdl_drv_display.c 5.2 KB

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  1. /* MIT License
  2. *
  3. * Copyright (c) [2020] [Ryan Wendland]
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining a copy
  6. * of this software and associated documentation files (the "Software"), to deal
  7. * in the Software without restriction, including without limitation the rights
  8. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. * copies of the Software, and to permit persons to whom the Software is
  10. * furnished to do so, subject to the following conditions:
  11. *
  12. * The above copyright notice and this permission notice shall be included in all
  13. * copies or substantial portions of the Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  21. * SOFTWARE.
  22. */
  23. #include "luat_base.h"
  24. #include "luat_malloc.h"
  25. #define LUAT_LOG_TAG "sdl2"
  26. #include "luat_log.h"
  27. #ifdef LUAT_USE_LVGL_SDL2
  28. #include <stdio.h>
  29. #include <assert.h>
  30. #include "lvgl.h"
  31. #include "lv_conf.h"
  32. #include "lv_sdl_drv_display.h"
  33. static lv_disp_buf_t disp_buf;
  34. static lv_color_t *pixels;
  35. static uint32_t *fb;
  36. #include "luat_sdl2.h"
  37. // #ifdef NXDK
  38. // #include <hal/video.h>
  39. // void *framebuffer;
  40. // #else
  41. // #include <SDL2/SDL.h>
  42. // static lv_task_t *sdl_present_task;
  43. // SDL_Window *window = NULL;
  44. // SDL_Renderer *renderer = NULL;
  45. // SDL_Texture *framebuffer = NULL;
  46. // #endif
  47. static void sdl_fb_flush(lv_disp_drv_t *disp_drv,
  48. const lv_area_t *area,
  49. lv_color_t *color_p)
  50. {
  51. //printf("disp flush %d %d %d %d\n", area->x1, area->y1, area->x2, area->y2);
  52. if(area->x2 < 0 || area->y2 < 0 || area->x1 > disp_drv->hor_res - 1 || area->y1 > disp_drv->ver_res - 1) {
  53. lv_disp_flush_ready(disp_drv);
  54. return;
  55. }
  56. size_t rw = area->x2 - area->x1 + 1;
  57. size_t rh = area->y2 - area->y1 + 1;
  58. uint32_t *tmp = fb;
  59. for (size_t i = 0; i < rh; i++)
  60. {
  61. for (size_t j = 0; j < rw; j++)
  62. {
  63. *tmp = lv_color_to32(*color_p);
  64. tmp ++;
  65. color_p ++;
  66. }
  67. }
  68. luat_sdl2_draw(area->x1, area->y1, area->x2, area->y2, fb);
  69. //SDL_UpdateTexture(framebuffer, &r, fb, r.w * 4);
  70. if (disp_drv->buffer->flushing_last) {
  71. //SDL_RenderCopy(renderer, framebuffer, NULL, NULL);
  72. //SDL_RenderPresent(renderer);
  73. luat_sdl2_flush();
  74. }
  75. lv_disp_flush_ready(disp_drv);
  76. }
  77. // #ifndef NXDK
  78. // static void sdl_present(lv_task_t *task)
  79. // {
  80. // if (renderer && framebuffer)
  81. // {
  82. // SDL_RenderCopy(renderer, framebuffer, NULL, NULL);
  83. // SDL_RenderPresent(renderer);
  84. // }
  85. // }
  86. // #endif
  87. // __attribute__((weak)) void display_wait_cb(lv_disp_drv_t *disp_drv)
  88. // {
  89. // (void)disp_drv;
  90. //OPTIONAL: Called periodically while lvgl waits for an operation to be completed
  91. // User can execute very simple tasks here or yield the task
  92. // }
  93. lv_disp_t *lv_sdl_init_display(const char *win_name, int width, int height)
  94. {
  95. //Setup the display buffer and driver
  96. if (width > LV_HOR_RES_MAX)
  97. width = LV_HOR_RES_MAX;
  98. if (height > LV_VER_RES_MAX)
  99. height = LV_VER_RES_MAX;
  100. size_t buff_line = 16;
  101. pixels = luat_heap_malloc(sizeof(lv_color_t) * width * buff_line);
  102. fb = luat_heap_malloc(sizeof(uint32_t) * width * buff_line);
  103. //printf("pixels %p\n", pixels);
  104. lv_disp_buf_init(&disp_buf, pixels, NULL, width * buff_line);
  105. lv_disp_drv_t disp_drv;
  106. lv_disp_drv_init(&disp_drv);
  107. disp_drv.buffer = &disp_buf;
  108. // disp_drv.wait_cb = display_wait_cb;
  109. disp_drv.flush_cb = sdl_fb_flush;
  110. disp_drv.hor_res = width;
  111. disp_drv.ver_res = height;
  112. luat_sdl2_conf_t conf = {
  113. .width = width,
  114. .height = height
  115. };
  116. luat_sdl2_init(&conf);
  117. // if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0)
  118. // printf("SDL_InitSubSystem failed: %s\n", SDL_GetError());
  119. // window = SDL_CreateWindow(win_name,
  120. // SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
  121. // width, height, 0);
  122. // renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
  123. // framebuffer = SDL_CreateTexture(renderer,
  124. // SDL_PIXELFORMAT_ARGB8888,
  125. // SDL_TEXTUREACCESS_STREAMING,
  126. // width,
  127. // height);
  128. //sdl_present_task = lv_task_create(sdl_present, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_HIGHEST, NULL);
  129. return lv_disp_drv_register(&disp_drv);
  130. }
  131. // void lv_sdl_deinit_display(void)
  132. // {
  133. // #ifdef NXDK
  134. // XVideoFlushFB();
  135. // MmFreeContiguousMemory(framebuffer);
  136. // #else
  137. // lv_task_del(sdl_present_task);
  138. // SDL_DestroyTexture(framebuffer);
  139. // SDL_DestroyRenderer(renderer);
  140. // SDL_DestroyWindow(window);
  141. // SDL_QuitSubSystem(SDL_INIT_VIDEO);
  142. // #endif
  143. // }
  144. #endif