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uniapp mqtt 插件 以及对接中移物联

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56 ändrade filer med 5240 tillägg och 0 borttagningar
  1. 3 0
      .gitignore
  2. 15 0
      .hbuilderx/launch.json
  3. 17 0
      App.vue
  4. 106 0
      common/base64.js
  5. 241 0
      common/gcanvas/bridge/bridge-weex.js
  6. 18 0
      common/gcanvas/context-2d/FillStyleLinearGradient.js
  7. 8 0
      common/gcanvas/context-2d/FillStylePattern.js
  8. 17 0
      common/gcanvas/context-2d/FillStyleRadialGradient.js
  9. 666 0
      common/gcanvas/context-2d/RenderingContext.js
  10. 11 0
      common/gcanvas/context-webgl/ActiveInfo.js
  11. 21 0
      common/gcanvas/context-webgl/Buffer.js
  12. 21 0
      common/gcanvas/context-webgl/Framebuffer.js
  13. 298 0
      common/gcanvas/context-webgl/GLenum.js
  14. 142 0
      common/gcanvas/context-webgl/GLmethod.js
  15. 23 0
      common/gcanvas/context-webgl/GLtype.js
  16. 21 0
      common/gcanvas/context-webgl/Program.js
  17. 21 0
      common/gcanvas/context-webgl/Renderbuffer.js
  18. 1191 0
      common/gcanvas/context-webgl/RenderingContext.js
  19. 22 0
      common/gcanvas/context-webgl/Shader.js
  20. 11 0
      common/gcanvas/context-webgl/ShaderPrecisionFormat.js
  21. 22 0
      common/gcanvas/context-webgl/Texture.js
  22. 22 0
      common/gcanvas/context-webgl/UniformLocation.js
  23. 3 0
      common/gcanvas/context-webgl/classUtils.js
  24. 74 0
      common/gcanvas/env/canvas.js
  25. 96 0
      common/gcanvas/env/image.js
  26. 24 0
      common/gcanvas/env/tool.js
  27. 39 0
      common/gcanvas/index.js
  28. 153 0
      common/hex_hmac_sha1.js
  29. 264 0
      common/hex_md5.js
  30. 280 0
      common/md5.js
  31. 163 0
      common/onenet.js
  32. 41 0
      common/request/api.js
  33. 49 0
      common/request/config.js
  34. 92 0
      common/token.ts
  35. 20 0
      index.html
  36. 20 0
      main.js
  37. 102 0
      manifest.json
  38. BIN
      nativeplugins/zad-socket/android/libs/org.eclipse.paho.android.service-1.1.1.jar
  39. BIN
      nativeplugins/zad-socket/android/libs/org.eclipse.paho.client.mqttv3-1.1.0.jar
  40. BIN
      nativeplugins/zad-socket/android/zad-socket-release.aar
  41. 26 0
      nativeplugins/zad-socket/package.json
  42. 43 0
      package-lock.json
  43. 17 0
      package.json
  44. 25 0
      pages.json
  45. 285 0
      pages/index/index.vue
  46. 148 0
      pages/scan/scan.vue
  47. BIN
      static/logo.png
  48. 22 0
      store/index.js
  49. 10 0
      uni.promisify.adaptor.js
  50. 76 0
      uni.scss
  51. 0 0
      uni_modules/flight-mqtt/changelog.md
  52. 81 0
      uni_modules/flight-mqtt/package.json
  53. 6 0
      uni_modules/flight-mqtt/readme.md
  54. 164 0
      uni_modules/flight-mqtt/utssdk/app-android/index.uts
  55. BIN
      uni_modules/flight-mqtt/utssdk/app-android/libs/org.eclipse.paho.client.mqttv3-1.1.0.jar
  56. 0 0
      uni_modules/flight-mqtt/utssdk/app-ios/index.uts

+ 3 - 0
.gitignore

@@ -0,0 +1,3 @@
+node_modules/
+uni_modules/uview-ui/
+unpackage/

+ 15 - 0
.hbuilderx/launch.json

@@ -0,0 +1,15 @@
+{
+    "version" : "1.0",
+    "configurations" : [
+        {
+            "playground" : "custom",
+            "type" : "uni-app:app-android"
+        },
+        {
+            "app-plus" : {
+                "launchtype" : "local"
+            },
+            "type" : "uniCloud"
+        }
+    ]
+}

+ 17 - 0
App.vue

@@ -0,0 +1,17 @@
+<script>
+	export default {
+		onLaunch: function() {
+			console.log('App Launch')
+		},
+		onShow: function() {
+			console.log('App Show')
+		},
+		onHide: function() {
+			console.log('App Hide')
+		}
+	}
+</script>
+
+<style lang="scss">
+  @import "@/uni_modules/uview-ui/index.scss";
+</style>

+ 106 - 0
common/base64.js

@@ -0,0 +1,106 @@
+"use strict";
+// var utils = require("./utils");
+// var support = require("./support");
+// private property
+var _keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
+
+
+// public method for encoding
+exports.encode = function(input) {
+    var output = [];
+    var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
+    var i = 0, len = input.length, remainingBytes = len;
+
+    var isArray = false;
+    while (i < input.length) {
+        remainingBytes = len - i;
+
+        if (!isArray) {
+            chr1 = input.charCodeAt(i++);
+            chr2 = i < len ? input.charCodeAt(i++) : 0;
+            chr3 = i < len ? input.charCodeAt(i++) : 0;
+        } else {
+            chr1 = input[i++];
+            chr2 = i < len ? input[i++] : 0;
+            chr3 = i < len ? input[i++] : 0;
+        }
+
+        enc1 = chr1 >> 2;
+        enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
+        enc3 = remainingBytes > 1 ? (((chr2 & 15) << 2) | (chr3 >> 6)) : 64;
+        enc4 = remainingBytes > 2 ? (chr3 & 63) : 64;
+
+        output.push(_keyStr.charAt(enc1) + _keyStr.charAt(enc2) + _keyStr.charAt(enc3) + _keyStr.charAt(enc4));
+
+    }
+
+    return output.join("");
+};
+
+// public method for decoding
+exports.decode = function(input) {
+    var chr1, chr2, chr3;
+    var enc1, enc2, enc3, enc4;
+    var i = 0, resultIndex = 0;
+
+    var dataUrlPrefix = "data:";
+
+    if (input.substr(0, dataUrlPrefix.length) === dataUrlPrefix) {
+        // This is a common error: people give a data url
+        // (data:image/png;base64,iVBOR...) with a {base64: true} and
+        // wonders why things don't work.
+        // We can detect that the string input looks like a data url but we
+        // *can't* be sure it is one: removing everything up to the comma would
+        // be too dangerous.
+        throw new Error("Invalid base64 input, it looks like a data url.");
+    }
+
+    input = input.replace(/[^A-Za-z0-9+/=]/g, "");
+
+    var totalLength = input.length * 3 / 4;
+    if(input.charAt(input.length - 1) === _keyStr.charAt(64)) {
+        totalLength--;
+    }
+    if(input.charAt(input.length - 2) === _keyStr.charAt(64)) {
+        totalLength--;
+    }
+    if (totalLength % 1 !== 0) {
+        // totalLength is not an integer, the length does not match a valid
+        // base64 content. That can happen if:
+        // - the input is not a base64 content
+        // - the input is *almost* a base64 content, with a extra chars at the
+        //   beginning or at the end
+        // - the input uses a base64 variant (base64url for example)
+        throw new Error("Invalid base64 input, bad content length.");
+    }
+    var output;
+    // if (support.uint8array) {
+    //     output = new Uint8Array(totalLength|0);
+    // } else {
+        output = new Array(totalLength|0);
+    // }
+
+    while (i < input.length) {
+
+        enc1 = _keyStr.indexOf(input.charAt(i++));
+        enc2 = _keyStr.indexOf(input.charAt(i++));
+        enc3 = _keyStr.indexOf(input.charAt(i++));
+        enc4 = _keyStr.indexOf(input.charAt(i++));
+
+        chr1 = (enc1 << 2) | (enc2 >> 4);
+        chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
+        chr3 = ((enc3 & 3) << 6) | enc4;
+
+        output[resultIndex++] = chr1;
+
+        if (enc3 !== 64) {
+            output[resultIndex++] = chr2;
+        }
+        if (enc4 !== 64) {
+            output[resultIndex++] = chr3;
+        }
+
+    }
+
+    return output;
+};

+ 241 - 0
common/gcanvas/bridge/bridge-weex.js

@@ -0,0 +1,241 @@
+const isWeex = typeof WXEnvironment !== 'undefined';
+const isWeexIOS = isWeex && /ios/i.test(WXEnvironment.platform);
+const isWeexAndroid = isWeex && !isWeexIOS;
+
+import GLmethod from '../context-webgl/GLmethod';
+
+const GCanvasModule =
+    (typeof weex !== 'undefined' && weex.requireModule) ? (weex.requireModule('gcanvas')) :
+        (typeof __weex_require__ !== 'undefined') ? (__weex_require__('@weex-module/gcanvas')) : {};
+
+let isDebugging = false;
+
+let isComboDisabled = false;
+
+const logCommand = (function () {
+    const methodQuery = [];
+    Object.keys(GLmethod).forEach(key => {
+        methodQuery[GLmethod[key]] = key;
+    })
+    const queryMethod = (id) => {
+        return methodQuery[parseInt(id)] || 'NotFoundMethod';
+    }
+    const logCommand = (id, cmds) => {
+        const mId = cmds.split(',')[0];
+        const mName = queryMethod(mId);
+        console.log(`=== callNative - componentId:${id}; method: ${mName}; cmds: ${cmds}`);
+    }
+    return logCommand;
+})();
+
+function joinArray(arr, sep) {
+    let res = '';
+    for (let i = 0; i < arr.length; i++) {
+        if (i !== 0) {
+            res += sep;
+        }
+        res += arr[i];
+    }
+    return res;
+}
+
+const commandsCache = {}
+
+const GBridge = {
+
+    callEnable: (ref, configArray) => {
+
+        commandsCache[ref] = [];
+
+        return GCanvasModule.enable({
+            componentId: ref,
+            config: configArray
+        });
+    },
+
+    callEnableDebug: () => {
+        isDebugging = true;
+    },
+
+    callEnableDisableCombo: () => {
+        isComboDisabled = true;
+    },
+
+    callSetContextType: function (componentId, context_type) {
+        GCanvasModule.setContextType(context_type, componentId);
+    },
+
+    callReset: function(id){
+        GCanvasModule.resetComponent && canvasModule.resetComponent(componentId);
+    },
+
+    render: isWeexIOS ? function (componentId) {
+        return GCanvasModule.extendCallNative({
+            contextId: componentId,
+            type: 0x60000001
+        });
+    } : function (componentId) {
+        return callGCanvasLinkNative(componentId, 0x60000001, 'render');
+    },
+
+    render2d: isWeexIOS ? function (componentId, commands, callback) {
+
+        if (isDebugging) {
+            console.log('>>> >>> render2d ===');
+            console.log('>>> commands: ' + commands);
+        }
+		
+        GCanvasModule.render([commands, callback?true:false], componentId, callback);
+
+    } : function (componentId, commands,callback) {
+
+        if (isDebugging) {
+            console.log('>>> >>> render2d ===');
+            console.log('>>> commands: ' + commands);
+        }
+
+        callGCanvasLinkNative(componentId, 0x20000001, commands);
+		if(callback){
+		callback();
+		}
+    },
+
+    callExtendCallNative: isWeexIOS ? function (componentId, cmdArgs) {
+
+        throw 'should not be here anymore ' + cmdArgs;
+
+    } : function (componentId, cmdArgs) {
+
+        throw 'should not be here anymore ' + cmdArgs;
+
+    },
+
+
+    flushNative: isWeexIOS ? function (componentId) {
+
+        const cmdArgs = joinArray(commandsCache[componentId], ';');
+        commandsCache[componentId] = [];
+
+        if (isDebugging) {
+            console.log('>>> >>> flush native ===');
+            console.log('>>> commands: ' + cmdArgs);
+        }
+
+        const result = GCanvasModule.extendCallNative({
+            "contextId": componentId,
+            "type": 0x60000000,
+            "args": cmdArgs
+        });
+
+        const res = result && result.result;
+
+        if (isDebugging) {
+            console.log('>>> result: ' + res);
+        }
+
+        return res;
+
+    } : function (componentId) {
+
+        const cmdArgs = joinArray(commandsCache[componentId], ';');
+        commandsCache[componentId] = [];
+
+        if (isDebugging) {
+            console.log('>>> >>> flush native ===');
+            console.log('>>> commands: ' + cmdArgs);
+        }
+
+        const result = callGCanvasLinkNative(componentId, 0x60000000, cmdArgs);
+
+        if (isDebugging) {
+            console.log('>>> result: ' + result);
+        }
+
+        return result;
+    },
+
+    callNative: function (componentId, cmdArgs, cache) {
+
+        if (isDebugging) {
+            logCommand(componentId, cmdArgs);
+        }
+
+        commandsCache[componentId].push(cmdArgs);
+
+        if (!cache || isComboDisabled) {
+            return GBridge.flushNative(componentId);
+        } else {
+            return undefined;
+        }
+    },
+
+    texImage2D(componentId, ...args) {
+        if (isWeexIOS) {
+            if (args.length === 6) {
+                const [target, level, internalformat, format, type, image] = args;
+                GBridge.callNative(
+                    componentId,
+                    GLmethod.texImage2D + ',' + 6 + ',' + target + ',' + level + ',' + internalformat + ',' + format + ',' + type + ',' + image.src
+                )
+            } else if (args.length === 9) {
+                const [target, level, internalformat, width, height, border, format, type, image] = args;
+                GBridge.callNative(
+                    componentId,
+                    GLmethod.texImage2D + ',' + 9 + ',' + target + ',' + level + ',' + internalformat + ',' + width + ',' + height + ',' + border + ',' +
+                    + format + ',' + type + ',' + (image ? image.src : 0)
+                )
+            }
+        } else if (isWeexAndroid) {
+            if (args.length === 6) {
+                const [target, level, internalformat, format, type, image] = args;
+                GCanvasModule.texImage2D(componentId, target, level, internalformat, format, type, image.src);
+            } else if (args.length === 9) {
+                const [target, level, internalformat, width, height, border, format, type, image] = args;
+                GCanvasModule.texImage2D(componentId, target, level, internalformat, width, height, border, format, type, (image ? image.src : 0));
+            }
+        }
+    },
+
+    texSubImage2D(componentId, target, level, xoffset, yoffset, format, type, image) {
+        if (isWeexIOS) {
+            if (arguments.length === 8) {
+                GBridge.callNative(
+                    componentId,
+                    GLmethod.texSubImage2D + ',' + 6 + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset, + ',' + format + ',' + type + ',' + image.src
+                )
+            }
+        } else if (isWeexAndroid) {
+            GCanvasModule.texSubImage2D(componentId, target, level, xoffset, yoffset, format, type, image.src);
+        }
+    },
+
+    bindImageTexture(componentId, src, imageId) {
+        GCanvasModule.bindImageTexture([src, imageId], componentId);
+    },
+
+    perloadImage([url, id], callback) {
+        GCanvasModule.preLoadImage([url, id], function (image) {
+            image.url = url;
+            image.id = id;
+            callback(image);
+        });
+    },
+	
+	measureText(text, fontStyle, componentId) {
+	    return GCanvasModule.measureText([text, fontStyle], componentId);
+	},
+	
+	getImageData (componentId, x, y, w, h, callback) {
+		GCanvasModule.getImageData([x, y,w,h],componentId,callback);
+	},
+	
+	putImageData (componentId, data, x, y, w, h, callback) {
+		GCanvasModule.putImageData([x, y,w,h,data],componentId,callback);
+	},
+	
+	toTempFilePath(componentId, x, y, width, height, destWidth, destHeight, fileType, quality, callback){ 
+		GCanvasModule.toTempFilePath([x, y, width,height, destWidth, destHeight, fileType, quality], componentId, callback);
+	}
+}
+
+export default GBridge;

+ 18 - 0
common/gcanvas/context-2d/FillStyleLinearGradient.js

@@ -0,0 +1,18 @@
+class FillStyleLinearGradient {
+
+    constructor(x0, y0, x1, y1) {
+        this._start_pos = { _x: x0, _y: y0 };
+        this._end_pos = { _x: x1, _y: y1 };
+        this._stop_count = 0;
+        this._stops = [0, 0, 0, 0, 0];
+    }
+
+    addColorStop = function (pos, color) {
+        if (this._stop_count < 5 && 0.0 <= pos && pos <= 1.0) {
+            this._stops[this._stop_count] = { _pos: pos, _color: color };
+            this._stop_count++;
+        }
+    }
+}
+
+export default FillStyleLinearGradient;

+ 8 - 0
common/gcanvas/context-2d/FillStylePattern.js

@@ -0,0 +1,8 @@
+class FillStylePattern {
+    constructor(img, pattern) {
+        this._style = pattern;
+        this._img = img;
+    }
+}
+
+export default FillStylePattern;

+ 17 - 0
common/gcanvas/context-2d/FillStyleRadialGradient.js

@@ -0,0 +1,17 @@
+class FillStyleRadialGradient {
+    constructor(x0, y0, r0, x1, y1, r1) {
+        this._start_pos = { _x: x0, _y: y0, _r: r0 };
+        this._end_pos = { _x: x1, _y: y1, _r: r1 };
+        this._stop_count = 0;
+        this._stops = [0, 0, 0, 0, 0];
+    }
+
+    addColorStop(pos, color) {
+        if (this._stop_count < 5 && 0.0 <= pos && pos <= 1.0) {
+            this._stops[this._stop_count] = { _pos: pos, _color: color };
+            this._stop_count++;
+        }
+    }
+}
+
+export default FillStyleRadialGradient;

+ 666 - 0
common/gcanvas/context-2d/RenderingContext.js

@@ -0,0 +1,666 @@
+import FillStylePattern from './FillStylePattern';
+import FillStyleLinearGradient from './FillStyleLinearGradient';
+import FillStyleRadialGradient from './FillStyleRadialGradient';
+import GImage from '../env/image.js';
+import {
+	ArrayBufferToBase64,
+	Base64ToUint8ClampedArray
+} from '../env/tool.js';
+
+export default class CanvasRenderingContext2D {
+
+	_drawCommands = '';
+
+	_globalAlpha = 1.0;
+
+	_fillStyle = 'rgb(0,0,0)';
+	_strokeStyle = 'rgb(0,0,0)';
+
+	_lineWidth = 1;
+	_lineCap = 'butt';
+	_lineJoin = 'miter';
+
+	_miterLimit = 10;
+
+	_globalCompositeOperation = 'source-over';
+
+	_textAlign = 'start';
+	_textBaseline = 'alphabetic';
+
+	_font = '10px sans-serif';
+
+	_savedGlobalAlpha = [];
+
+	timer = null;
+	componentId = null;
+
+	_notCommitDrawImageCache = [];
+	_needRedrawImageCache = [];
+	_redrawCommands = '';
+	_autoSaveContext = true;
+	// _imageMap = new GHashMap();
+	// _textureMap = new GHashMap();
+
+	constructor() {
+		this.className = 'CanvasRenderingContext2D';
+		//this.save()
+	}
+
+	setFillStyle(value) {
+		this.fillStyle = value;
+	}
+
+	set fillStyle(value) {
+		this._fillStyle = value;
+
+		if (typeof(value) == 'string') {
+			this._drawCommands = this._drawCommands.concat("F" + value + ";");
+		} else if (value instanceof FillStylePattern) {
+			const image = value._img;
+			if (!image.complete) {
+				image.onload = () => {
+					var index = this._needRedrawImageCache.indexOf(image);
+					if (index > -1) {
+						this._needRedrawImageCache.splice(index, 1);
+						CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+						this._redrawflush(true);
+					}
+				}
+				this._notCommitDrawImageCache.push(image);
+			} else {
+				CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+			}
+
+			//CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+			this._drawCommands = this._drawCommands.concat("G" + image._id + "," + value._style + ";");
+		} else if (value instanceof FillStyleLinearGradient) {
+			var command = "D" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," +
+				value._end_pos._x.toFixed(2) + "," + value._end_pos._y.toFixed(2) + "," +
+				value._stop_count;
+			for (var i = 0; i < value._stop_count; ++i) {
+				command += ("," + value._stops[i]._pos + "," + value._stops[i]._color);
+			}
+			this._drawCommands = this._drawCommands.concat(command + ";");
+		} else if (value instanceof FillStyleRadialGradient) {
+			var command = "H" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," + value._start_pos._r
+				.toFixed(2) + "," +
+				value._end_pos._x.toFixed(2) + "," + value._end_pos._y.toFixed(2) + "," + value._end_pos._r.toFixed(2) + "," +
+				value._stop_count;
+			for (var i = 0; i < value._stop_count; ++i) {
+				command += ("," + value._stops[i]._pos + "," + value._stops[i]._color);
+			}
+			this._drawCommands = this._drawCommands.concat(command + ";");
+		}
+	}
+
+	get fillStyle() {
+		return this._fillStyle;
+	}
+
+	get globalAlpha() {
+		return this._globalAlpha;
+	}
+
+	setGlobalAlpha(value) {
+		this.globalAlpha = value;
+	}
+
+	set globalAlpha(value) {
+		this._globalAlpha = value;
+		this._drawCommands = this._drawCommands.concat("a" + value.toFixed(2) + ";");
+	}
+
+
+	get strokeStyle() {
+		return this._strokeStyle;
+	}
+
+	setStrokeStyle(value) {
+		this.strokeStyle = value;
+	}
+
+	set strokeStyle(value) {
+
+		this._strokeStyle = value;
+
+		if (typeof(value) == 'string') {
+			this._drawCommands = this._drawCommands.concat("S" + value + ";");
+		} else if (value instanceof FillStylePattern) {
+			CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+			this._drawCommands = this._drawCommands.concat("G" + image._id + "," + value._style + ";");
+		} else if (value instanceof FillStyleLinearGradient) {
+			var command = "D" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," +
+				value._end_pos._x.toFixed(2) + "," + value._end_pos._y.toFixed(2) + "," +
+				value._stop_count;
+
+			for (var i = 0; i < value._stop_count; ++i) {
+				command += ("," + value._stops[i]._pos + "," + value._stops[i]._color);
+			}
+			this._drawCommands = this._drawCommands.concat(command + ";");
+		} else if (value instanceof FillStyleRadialGradient) {
+			var command = "H" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," + value._start_pos._r
+				.toFixed(2) + "," +
+				value._end_pos._x.toFixed(2) + "," + value._end_pos._y + ",".toFixed(2) + value._end_pos._r.toFixed(2) + "," +
+				value._stop_count;
+
+			for (var i = 0; i < value._stop_count; ++i) {
+				command += ("," + value._stops[i]._pos + "," + value._stops[i]._color);
+			}
+			this._drawCommands = this._drawCommands.concat(command + ";");
+		}
+	}
+
+	get lineWidth() {
+		return this._lineWidth;
+	}
+
+	setLineWidth(value) {
+		this.lineWidth = value;
+	}
+
+	set lineWidth(value) {
+		this._lineWidth = value;
+		this._drawCommands = this._drawCommands.concat("W" + value + ";");
+	}
+
+	get lineCap() {
+		return this._lineCap;
+	}
+
+	setLineCap(value) {
+		this.lineCap = value;
+	}
+
+	set lineCap(value) {
+		this._lineCap = value;
+		this._drawCommands = this._drawCommands.concat("C" + value + ";");
+	}
+
+	get lineJoin() {
+		return this._lineJoin;
+	}
+
+	setLineJoin(value) {
+		this.lineJoin = value
+	}
+
+	set lineJoin(value) {
+		this._lineJoin = value;
+		this._drawCommands = this._drawCommands.concat("J" + value + ";");
+	}
+
+	get miterLimit() {
+		return this._miterLimit;
+	}
+
+	setMiterLimit(value) {
+		this.miterLimit = value
+	}
+
+	set miterLimit(value) {
+		this._miterLimit = value;
+		this._drawCommands = this._drawCommands.concat("M" + value + ";");
+	}
+
+	get globalCompositeOperation() {
+		return this._globalCompositeOperation;
+	}
+
+	set globalCompositeOperation(value) {
+
+		this._globalCompositeOperation = value;
+		let mode = 0;
+		switch (value) {
+			case "source-over":
+				mode = 0;
+				break;
+			case "source-atop":
+				mode = 5;
+				break;
+			case "source-in":
+				mode = 0;
+				break;
+			case "source-out":
+				mode = 2;
+				break;
+			case "destination-over":
+				mode = 4;
+				break;
+			case "destination-atop":
+				mode = 4;
+				break;
+			case "destination-in":
+				mode = 4;
+				break;
+			case "destination-out":
+				mode = 3;
+				break;
+			case "lighter":
+				mode = 1;
+				break;
+			case "copy":
+				mode = 2;
+				break;
+			case "xor":
+				mode = 6;
+				break;
+			default:
+				mode = 0;
+		}
+
+		this._drawCommands = this._drawCommands.concat("B" + mode + ";");
+	}
+
+	get textAlign() {
+		return this._textAlign;
+	}
+
+	setTextAlign(value) {
+		this.textAlign = value
+	}
+
+	set textAlign(value) {
+
+		this._textAlign = value;
+		let Align = 0;
+		switch (value) {
+			case "start":
+				Align = 0;
+				break;
+			case "end":
+				Align = 1;
+				break;
+			case "left":
+				Align = 2;
+				break;
+			case "center":
+				Align = 3;
+				break;
+			case "right":
+				Align = 4;
+				break;
+			default:
+				Align = 0;
+		}
+
+		this._drawCommands = this._drawCommands.concat("A" + Align + ";");
+	}
+
+	get textBaseline() {
+		return this._textBaseline;
+	}
+
+	setTextBaseline(value) {
+		this.textBaseline = value
+	}
+
+	set textBaseline(value) {
+		this._textBaseline = value;
+		let baseline = 0;
+		switch (value) {
+			case "alphabetic":
+				baseline = 0;
+				break;
+			case "middle":
+				baseline = 1;
+				break;
+			case "top":
+				baseline = 2;
+				break;
+			case "hanging":
+				baseline = 3;
+				break;
+			case "bottom":
+				baseline = 4;
+				break;
+			case "ideographic":
+				baseline = 5;
+				break;
+			default:
+				baseline = 0;
+				break;
+		}
+
+		this._drawCommands = this._drawCommands.concat("E" + baseline + ";");
+	}
+
+	get font() {
+		return this._font;
+	}
+
+	setFontSize(size) {
+		var str = this._font;
+		var strs = str.trim().split(/\s+/);
+		for (var i = 0; i < strs.length; i++) {
+			var values = ["normal", "italic", "oblique", "normal", "small-caps", "normal", "bold",
+				"bolder", "lighter", "100", "200", "300", "400", "500", "600", "700", "800", "900",
+				"normal", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed",
+				"semi-expanded", "expanded", "extra-expanded", "ultra-expanded"
+			];
+
+			if (-1 == values.indexOf(strs[i].trim())) {
+				if (typeof size === 'string') {
+					strs[i] = size;
+				} else if (typeof size === 'number') {
+					strs[i] = String(size) + 'px';
+				}
+				break;
+			}
+		}
+		this.font = strs.join(" ");
+	}
+
+	set font(value) {
+		this._font = value;
+		this._drawCommands = this._drawCommands.concat("j" + value + ";");
+	}
+
+	setTransform(a, b, c, d, tx, ty) {
+		this._drawCommands = this._drawCommands.concat("t" +
+			(a === 1 ? "1" : a.toFixed(2)) + "," +
+			(b === 0 ? "0" : b.toFixed(2)) + "," +
+			(c === 0 ? "0" : c.toFixed(2)) + "," +
+			(d === 1 ? "1" : d.toFixed(2)) + "," + tx.toFixed(2) + "," + ty.toFixed(2) + ";");
+	}
+
+	transform(a, b, c, d, tx, ty) {
+		this._drawCommands = this._drawCommands.concat("f" +
+			(a === 1 ? "1" : a.toFixed(2)) + "," +
+			(b === 0 ? "0" : b.toFixed(2)) + "," +
+			(c === 0 ? "0" : c.toFixed(2)) + "," +
+			(d === 1 ? "1" : d.toFixed(2)) + "," + tx + "," + ty + ";");
+	}
+
+	resetTransform() {
+		this._drawCommands = this._drawCommands.concat("m;");
+	}
+
+	scale(a, d) {
+		this._drawCommands = this._drawCommands.concat("k" + a.toFixed(2) + "," +
+			d.toFixed(2) + ";");
+	}
+
+	rotate(angle) {
+		this._drawCommands = this._drawCommands
+			.concat("r" + angle.toFixed(6) + ";");
+	}
+
+	translate(tx, ty) {
+		this._drawCommands = this._drawCommands.concat("l" + tx.toFixed(2) + "," + ty.toFixed(2) + ";");
+	}
+
+	save() {
+		this._savedGlobalAlpha.push(this._globalAlpha);
+		this._drawCommands = this._drawCommands.concat("v;");
+	}
+
+	restore() {
+		this._drawCommands = this._drawCommands.concat("e;");
+		this._globalAlpha = this._savedGlobalAlpha.pop();
+	}
+
+	createPattern(img, pattern) {
+		if (typeof img === 'string') {
+			var imgObj = new GImage();
+			imgObj.src = img;
+			img = imgObj;
+		}
+		return new FillStylePattern(img, pattern);
+	}
+
+	createLinearGradient(x0, y0, x1, y1) {
+		return new FillStyleLinearGradient(x0, y0, x1, y1);
+	}
+
+	createRadialGradient = function(x0, y0, r0, x1, y1, r1) {
+		return new FillStyleRadialGradient(x0, y0, r0, x1, y1, r1);
+	};
+
+	createCircularGradient = function(x0, y0, r0) {
+		return new FillStyleRadialGradient(x0, y0, 0, x0, y0, r0);
+	};
+
+	strokeRect(x, y, w, h) {
+		this._drawCommands = this._drawCommands.concat("s" + x + "," + y + "," + w + "," + h + ";");
+	}
+
+
+	clearRect(x, y, w, h) {
+		this._drawCommands = this._drawCommands.concat("c" + x + "," + y + "," + w +
+			"," + h + ";");
+	}
+
+	clip() {
+		this._drawCommands = this._drawCommands.concat("p;");
+	}
+
+	resetClip() {
+		this._drawCommands = this._drawCommands.concat("q;");
+	}
+
+	closePath() {
+		this._drawCommands = this._drawCommands.concat("o;");
+	}
+
+	moveTo(x, y) {
+		this._drawCommands = this._drawCommands.concat("g" + x.toFixed(2) + "," + y.toFixed(2) + ";");
+	}
+
+	lineTo(x, y) {
+		this._drawCommands = this._drawCommands.concat("i" + x.toFixed(2) + "," + y.toFixed(2) + ";");
+	}
+
+	quadraticCurveTo = function(cpx, cpy, x, y) {
+		this._drawCommands = this._drawCommands.concat("u" + cpx + "," + cpy + "," + x + "," + y + ";");
+	}
+
+	bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y, ) {
+		this._drawCommands = this._drawCommands.concat(
+			"z" + cp1x.toFixed(2) + "," + cp1y.toFixed(2) + "," + cp2x.toFixed(2) + "," + cp2y.toFixed(2) + "," +
+			x.toFixed(2) + "," + y.toFixed(2) + ";");
+	}
+
+	arcTo(x1, y1, x2, y2, radius) {
+		this._drawCommands = this._drawCommands.concat("h" + x1 + "," + y1 + "," + x2 + "," + y2 + "," + radius + ";");
+	}
+
+	beginPath() {
+		this._drawCommands = this._drawCommands.concat("b;");
+	}
+
+
+	fillRect(x, y, w, h) {
+		this._drawCommands = this._drawCommands.concat("n" + x + "," + y + "," + w +
+			"," + h + ";");
+	}
+
+	rect(x, y, w, h) {
+		this._drawCommands = this._drawCommands.concat("w" + x + "," + y + "," + w + "," + h + ";");
+	}
+
+	fill() {
+		this._drawCommands = this._drawCommands.concat("L;");
+	}
+
+	stroke(path) {
+		this._drawCommands = this._drawCommands.concat("x;");
+	}
+
+	arc(x, y, radius, startAngle, endAngle, anticlockwise) {
+
+		let ianticlockwise = 0;
+		if (anticlockwise) {
+			ianticlockwise = 1;
+		}
+
+		this._drawCommands = this._drawCommands.concat(
+			"y" + x.toFixed(2) + "," + y.toFixed(2) + "," +
+			radius.toFixed(2) + "," + startAngle + "," + endAngle + "," + ianticlockwise +
+			";"
+		);
+	}
+
+	fillText(text, x, y) {
+		let tmptext = text.replace(/!/g, "!!");
+		tmptext = tmptext.replace(/,/g, "!,");
+		tmptext = tmptext.replace(/;/g, "!;");
+		this._drawCommands = this._drawCommands.concat("T" + tmptext + "," + x + "," + y + ",0.0;");
+	}
+
+	strokeText = function(text, x, y) {
+		let tmptext = text.replace(/!/g, "!!");
+		tmptext = tmptext.replace(/,/g, "!,");
+		tmptext = tmptext.replace(/;/g, "!;");
+		this._drawCommands = this._drawCommands.concat("U" + tmptext + "," + x + "," + y + ",0.0;");
+	}
+
+	measureText(text) {
+		return CanvasRenderingContext2D.GBridge.measureText(text, this.font, this.componentId);
+	}
+
+	isPointInPath = function(x, y) {
+		throw new Error('GCanvas not supported yet');
+	}
+
+	drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh) {
+		if (typeof image === 'string') {
+			var imgObj = new GImage();
+			imgObj.src = image;
+			image = imgObj;
+		}
+		if (image instanceof GImage) {
+			if (!image.complete) {
+				imgObj.onload = () => {
+					var index = this._needRedrawImageCache.indexOf(image);
+					if (index > -1) {
+						this._needRedrawImageCache.splice(index, 1);
+						CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+						this._redrawflush(true);
+					}
+				}
+				this._notCommitDrawImageCache.push(image);
+			} else {
+				CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id);
+			}
+			var srcArgs = [image, sx, sy, sw, sh, dx, dy, dw, dh];
+			var args = [];
+			for (var arg in srcArgs) {
+				if (typeof(srcArgs[arg]) != 'undefined') {
+					args.push(srcArgs[arg]);
+				}
+			}
+			this.__drawImage.apply(this, args);
+			//this.__drawImage(image,sx, sy, sw, sh, dx, dy, dw, dh);
+		}
+	}
+
+	__drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh) {
+		const numArgs = arguments.length;
+
+		function drawImageCommands() {
+
+			if (numArgs === 3) {
+				const x = parseFloat(sx) || 0.0;
+				const y = parseFloat(sy) || 0.0;
+
+				return ("d" + image._id + ",0,0," +
+					image.width + "," + image.height + "," +
+					x + "," + y + "," + image.width + "," + image.height + ";");
+			} else if (numArgs === 5) {
+				const x = parseFloat(sx) || 0.0;
+				const y = parseFloat(sy) || 0.0;
+				const width = parseInt(sw) || image.width;
+				const height = parseInt(sh) || image.height;
+
+				return ("d" + image._id + ",0,0," +
+					image.width + "," + image.height + "," +
+					x + "," + y + "," + width + "," + height + ";");
+			} else if (numArgs === 9) {
+				sx = parseFloat(sx) || 0.0;
+				sy = parseFloat(sy) || 0.0;
+				sw = parseInt(sw) || image.width;
+				sh = parseInt(sh) || image.height;
+				dx = parseFloat(dx) || 0.0;
+				dy = parseFloat(dy) || 0.0;
+				dw = parseInt(dw) || image.width;
+				dh = parseInt(dh) || image.height;
+
+				return ("d" + image._id + "," +
+					sx + "," + sy + "," + sw + "," + sh + "," +
+					dx + "," + dy + "," + dw + "," + dh + ";");
+			}
+		}
+		this._drawCommands += drawImageCommands();
+	}
+
+	_flush(reserve, callback) {
+		const commands = this._drawCommands;
+		this._drawCommands = '';
+		CanvasRenderingContext2D.GBridge.render2d(this.componentId, commands, callback);
+		this._needRender = false;
+	}
+
+	_redrawflush(reserve, callback) {
+		const commands = this._redrawCommands;
+		CanvasRenderingContext2D.GBridge.render2d(this.componentId, commands, callback);
+		if (this._needRedrawImageCache.length == 0) {
+			this._redrawCommands = '';
+		}
+	}
+
+	draw(reserve, callback) {
+		if (!reserve) {
+			this._globalAlpha = this._savedGlobalAlpha.pop();
+			this._savedGlobalAlpha.push(this._globalAlpha);
+			this._redrawCommands = this._drawCommands;
+			this._needRedrawImageCache = this._notCommitDrawImageCache;
+			if (this._autoSaveContext) {
+				this._drawCommands = ("v;" + this._drawCommands);
+				this._autoSaveContext = false;
+			} else {
+				this._drawCommands = ("e;X;v;" + this._drawCommands);
+			}
+		} else {
+			this._needRedrawImageCache = this._needRedrawImageCache.concat(this._notCommitDrawImageCache);
+			this._redrawCommands += this._drawCommands;
+			if (this._autoSaveContext) {
+				this._drawCommands = ("v;" + this._drawCommands);
+				this._autoSaveContext = false;
+			}
+		}
+		this._notCommitDrawImageCache = [];
+		if (this._flush) {
+			this._flush(reserve, callback);
+		}
+	}
+
+	getImageData(x, y, w, h, callback) {
+		CanvasRenderingContext2D.GBridge.getImageData(this.componentId, x, y, w, h, function(res) {
+			res.data = Base64ToUint8ClampedArray(res.data);
+			if (typeof(callback) == 'function') {
+				callback(res);
+			}
+		});
+	}
+
+	putImageData(data, x, y, w, h, callback) {
+		if (data instanceof Uint8ClampedArray) {
+			data = ArrayBufferToBase64(data);
+			CanvasRenderingContext2D.GBridge.putImageData(this.componentId, data, x, y, w, h, function(res) {
+				if (typeof(callback) == 'function') {
+					callback(res);
+				}
+			});
+		}
+	}
+
+	toTempFilePath(x, y, width, height, destWidth, destHeight, fileType, quality, callback) {
+		CanvasRenderingContext2D.GBridge.toTempFilePath(this.componentId, x, y, width, height, destWidth, destHeight,
+			fileType, quality,
+			function(res) {
+				if (typeof(callback) == 'function') {
+					callback(res);
+				}
+			});
+	}
+}

+ 11 - 0
common/gcanvas/context-webgl/ActiveInfo.js

@@ -0,0 +1,11 @@
+export default class WebGLActiveInfo {
+    className = 'WebGLActiveInfo';
+
+    constructor({
+        type, name, size
+    }) {
+        this.type = type;
+        this.name = name;
+        this.size = size;
+    }
+}

+ 21 - 0
common/gcanvas/context-webgl/Buffer.js

@@ -0,0 +1,21 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLBuffer';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLBuffer {
+    className = name;
+
+    constructor(id) {
+        this.id = id;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 21 - 0
common/gcanvas/context-webgl/Framebuffer.js

@@ -0,0 +1,21 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLFrameBuffer';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLFramebuffer {
+    className = name;
+
+    constructor(id) {
+        this.id = id;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 298 - 0
common/gcanvas/context-webgl/GLenum.js

@@ -0,0 +1,298 @@
+export default {
+    "DEPTH_BUFFER_BIT": 256,
+    "STENCIL_BUFFER_BIT": 1024,
+    "COLOR_BUFFER_BIT": 16384,
+    "POINTS": 0,
+    "LINES": 1,
+    "LINE_LOOP": 2,
+    "LINE_STRIP": 3,
+    "TRIANGLES": 4,
+    "TRIANGLE_STRIP": 5,
+    "TRIANGLE_FAN": 6,
+    "ZERO": 0,
+    "ONE": 1,
+    "SRC_COLOR": 768,
+    "ONE_MINUS_SRC_COLOR": 769,
+    "SRC_ALPHA": 770,
+    "ONE_MINUS_SRC_ALPHA": 771,
+    "DST_ALPHA": 772,
+    "ONE_MINUS_DST_ALPHA": 773,
+    "DST_COLOR": 774,
+    "ONE_MINUS_DST_COLOR": 775,
+    "SRC_ALPHA_SATURATE": 776,
+    "FUNC_ADD": 32774,
+    "BLEND_EQUATION": 32777,
+    "BLEND_EQUATION_RGB": 32777,
+    "BLEND_EQUATION_ALPHA": 34877,
+    "FUNC_SUBTRACT": 32778,
+    "FUNC_REVERSE_SUBTRACT": 32779,
+    "BLEND_DST_RGB": 32968,
+    "BLEND_SRC_RGB": 32969,
+    "BLEND_DST_ALPHA": 32970,
+    "BLEND_SRC_ALPHA": 32971,
+    "CONSTANT_COLOR": 32769,
+    "ONE_MINUS_CONSTANT_COLOR": 32770,
+    "CONSTANT_ALPHA": 32771,
+    "ONE_MINUS_CONSTANT_ALPHA": 32772,
+    "BLEND_COLOR": 32773,
+    "ARRAY_BUFFER": 34962,
+    "ELEMENT_ARRAY_BUFFER": 34963,
+    "ARRAY_BUFFER_BINDING": 34964,
+    "ELEMENT_ARRAY_BUFFER_BINDING": 34965,
+    "STREAM_DRAW": 35040,
+    "STATIC_DRAW": 35044,
+    "DYNAMIC_DRAW": 35048,
+    "BUFFER_SIZE": 34660,
+    "BUFFER_USAGE": 34661,
+    "CURRENT_VERTEX_ATTRIB": 34342,
+    "FRONT": 1028,
+    "BACK": 1029,
+    "FRONT_AND_BACK": 1032,
+    "TEXTURE_2D": 3553,
+    "CULL_FACE": 2884,
+    "BLEND": 3042,
+    "DITHER": 3024,
+    "STENCIL_TEST": 2960,
+    "DEPTH_TEST": 2929,
+    "SCISSOR_TEST": 3089,
+    "POLYGON_OFFSET_FILL": 32823,
+    "SAMPLE_ALPHA_TO_COVERAGE": 32926,
+    "SAMPLE_COVERAGE": 32928,
+    "NO_ERROR": 0,
+    "INVALID_ENUM": 1280,
+    "INVALID_VALUE": 1281,
+    "INVALID_OPERATION": 1282,
+    "OUT_OF_MEMORY": 1285,
+    "CW": 2304,
+    "CCW": 2305,
+    "LINE_WIDTH": 2849,
+    "ALIASED_POINT_SIZE_RANGE": 33901,
+    "ALIASED_LINE_WIDTH_RANGE": 33902,
+    "CULL_FACE_MODE": 2885,
+    "FRONT_FACE": 2886,
+    "DEPTH_RANGE": 2928,
+    "DEPTH_WRITEMASK": 2930,
+    "DEPTH_CLEAR_VALUE": 2931,
+    "DEPTH_FUNC": 2932,
+    "STENCIL_CLEAR_VALUE": 2961,
+    "STENCIL_FUNC": 2962,
+    "STENCIL_FAIL": 2964,
+    "STENCIL_PASS_DEPTH_FAIL": 2965,
+    "STENCIL_PASS_DEPTH_PASS": 2966,
+    "STENCIL_REF": 2967,
+    "STENCIL_VALUE_MASK": 2963,
+    "STENCIL_WRITEMASK": 2968,
+    "STENCIL_BACK_FUNC": 34816,
+    "STENCIL_BACK_FAIL": 34817,
+    "STENCIL_BACK_PASS_DEPTH_FAIL": 34818,
+    "STENCIL_BACK_PASS_DEPTH_PASS": 34819,
+    "STENCIL_BACK_REF": 36003,
+    "STENCIL_BACK_VALUE_MASK": 36004,
+    "STENCIL_BACK_WRITEMASK": 36005,
+    "VIEWPORT": 2978,
+    "SCISSOR_BOX": 3088,
+    "COLOR_CLEAR_VALUE": 3106,
+    "COLOR_WRITEMASK": 3107,
+    "UNPACK_ALIGNMENT": 3317,
+    "PACK_ALIGNMENT": 3333,
+    "MAX_TEXTURE_SIZE": 3379,
+    "MAX_VIEWPORT_DIMS": 3386,
+    "SUBPIXEL_BITS": 3408,
+    "RED_BITS": 3410,
+    "GREEN_BITS": 3411,
+    "BLUE_BITS": 3412,
+    "ALPHA_BITS": 3413,
+    "DEPTH_BITS": 3414,
+    "STENCIL_BITS": 3415,
+    "POLYGON_OFFSET_UNITS": 10752,
+    "POLYGON_OFFSET_FACTOR": 32824,
+    "TEXTURE_BINDING_2D": 32873,
+    "SAMPLE_BUFFERS": 32936,
+    "SAMPLES": 32937,
+    "SAMPLE_COVERAGE_VALUE": 32938,
+    "SAMPLE_COVERAGE_INVERT": 32939,
+    "COMPRESSED_TEXTURE_FORMATS": 34467,
+    "DONT_CARE": 4352,
+    "FASTEST": 4353,
+    "NICEST": 4354,
+    "GENERATE_MIPMAP_HINT": 33170,
+    "BYTE": 5120,
+    "UNSIGNED_BYTE": 5121,
+    "SHORT": 5122,
+    "UNSIGNED_SHORT": 5123,
+    "INT": 5124,
+    "UNSIGNED_INT": 5125,
+    "FLOAT": 5126,
+    "DEPTH_COMPONENT": 6402,
+    "ALPHA": 6406,
+    "RGB": 6407,
+    "RGBA": 6408,
+    "LUMINANCE": 6409,
+    "LUMINANCE_ALPHA": 6410,
+    "UNSIGNED_SHORT_4_4_4_4": 32819,
+    "UNSIGNED_SHORT_5_5_5_1": 32820,
+    "UNSIGNED_SHORT_5_6_5": 33635,
+    "FRAGMENT_SHADER": 35632,
+    "VERTEX_SHADER": 35633,
+    "MAX_VERTEX_ATTRIBS": 34921,
+    "MAX_VERTEX_UNIFORM_VECTORS": 36347,
+    "MAX_VARYING_VECTORS": 36348,
+    "MAX_COMBINED_TEXTURE_IMAGE_UNITS": 35661,
+    "MAX_VERTEX_TEXTURE_IMAGE_UNITS": 35660,
+    "MAX_TEXTURE_IMAGE_UNITS": 34930,
+    "MAX_FRAGMENT_UNIFORM_VECTORS": 36349,
+    "SHADER_TYPE": 35663,
+    "DELETE_STATUS": 35712,
+    "LINK_STATUS": 35714,
+    "VALIDATE_STATUS": 35715,
+    "ATTACHED_SHADERS": 35717,
+    "ACTIVE_UNIFORMS": 35718,
+    "ACTIVE_ATTRIBUTES": 35721,
+    "SHADING_LANGUAGE_VERSION": 35724,
+    "CURRENT_PROGRAM": 35725,
+    "NEVER": 512,
+    "LESS": 513,
+    "EQUAL": 514,
+    "LEQUAL": 515,
+    "GREATER": 516,
+    "NOTEQUAL": 517,
+    "GEQUAL": 518,
+    "ALWAYS": 519,
+    "KEEP": 7680,
+    "REPLACE": 7681,
+    "INCR": 7682,
+    "DECR": 7683,
+    "INVERT": 5386,
+    "INCR_WRAP": 34055,
+    "DECR_WRAP": 34056,
+    "VENDOR": 7936,
+    "RENDERER": 7937,
+    "VERSION": 7938,
+    "NEAREST": 9728,
+    "LINEAR": 9729,
+    "NEAREST_MIPMAP_NEAREST": 9984,
+    "LINEAR_MIPMAP_NEAREST": 9985,
+    "NEAREST_MIPMAP_LINEAR": 9986,
+    "LINEAR_MIPMAP_LINEAR": 9987,
+    "TEXTURE_MAG_FILTER": 10240,
+    "TEXTURE_MIN_FILTER": 10241,
+    "TEXTURE_WRAP_S": 10242,
+    "TEXTURE_WRAP_T": 10243,
+    "TEXTURE": 5890,
+    "TEXTURE_CUBE_MAP": 34067,
+    "TEXTURE_BINDING_CUBE_MAP": 34068,
+    "TEXTURE_CUBE_MAP_POSITIVE_X": 34069,
+    "TEXTURE_CUBE_MAP_NEGATIVE_X": 34070,
+    "TEXTURE_CUBE_MAP_POSITIVE_Y": 34071,
+    "TEXTURE_CUBE_MAP_NEGATIVE_Y": 34072,
+    "TEXTURE_CUBE_MAP_POSITIVE_Z": 34073,
+    "TEXTURE_CUBE_MAP_NEGATIVE_Z": 34074,
+    "MAX_CUBE_MAP_TEXTURE_SIZE": 34076,
+    "TEXTURE0": 33984,
+    "TEXTURE1": 33985,
+    "TEXTURE2": 33986,
+    "TEXTURE3": 33987,
+    "TEXTURE4": 33988,
+    "TEXTURE5": 33989,
+    "TEXTURE6": 33990,
+    "TEXTURE7": 33991,
+    "TEXTURE8": 33992,
+    "TEXTURE9": 33993,
+    "TEXTURE10": 33994,
+    "TEXTURE11": 33995,
+    "TEXTURE12": 33996,
+    "TEXTURE13": 33997,
+    "TEXTURE14": 33998,
+    "TEXTURE15": 33999,
+    "TEXTURE16": 34000,
+    "TEXTURE17": 34001,
+    "TEXTURE18": 34002,
+    "TEXTURE19": 34003,
+    "TEXTURE20": 34004,
+    "TEXTURE21": 34005,
+    "TEXTURE22": 34006,
+    "TEXTURE23": 34007,
+    "TEXTURE24": 34008,
+    "TEXTURE25": 34009,
+    "TEXTURE26": 34010,
+    "TEXTURE27": 34011,
+    "TEXTURE28": 34012,
+    "TEXTURE29": 34013,
+    "TEXTURE30": 34014,
+    "TEXTURE31": 34015,
+    "ACTIVE_TEXTURE": 34016,
+    "REPEAT": 10497,
+    "CLAMP_TO_EDGE": 33071,
+    "MIRRORED_REPEAT": 33648,
+    "FLOAT_VEC2": 35664,
+    "FLOAT_VEC3": 35665,
+    "FLOAT_VEC4": 35666,
+    "INT_VEC2": 35667,
+    "INT_VEC3": 35668,
+    "INT_VEC4": 35669,
+    "BOOL": 35670,
+    "BOOL_VEC2": 35671,
+    "BOOL_VEC3": 35672,
+    "BOOL_VEC4": 35673,
+    "FLOAT_MAT2": 35674,
+    "FLOAT_MAT3": 35675,
+    "FLOAT_MAT4": 35676,
+    "SAMPLER_2D": 35678,
+    "SAMPLER_CUBE": 35680,
+    "VERTEX_ATTRIB_ARRAY_ENABLED": 34338,
+    "VERTEX_ATTRIB_ARRAY_SIZE": 34339,
+    "VERTEX_ATTRIB_ARRAY_STRIDE": 34340,
+    "VERTEX_ATTRIB_ARRAY_TYPE": 34341,
+    "VERTEX_ATTRIB_ARRAY_NORMALIZED": 34922,
+    "VERTEX_ATTRIB_ARRAY_POINTER": 34373,
+    "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 34975,
+    "IMPLEMENTATION_COLOR_READ_TYPE": 35738,
+    "IMPLEMENTATION_COLOR_READ_FORMAT": 35739,
+    "COMPILE_STATUS": 35713,
+    "LOW_FLOAT": 36336,
+    "MEDIUM_FLOAT": 36337,
+    "HIGH_FLOAT": 36338,
+    "LOW_INT": 36339,
+    "MEDIUM_INT": 36340,
+    "HIGH_INT": 36341,
+    "FRAMEBUFFER": 36160,
+    "RENDERBUFFER": 36161,
+    "RGBA4": 32854,
+    "RGB5_A1": 32855,
+    "RGB565": 36194,
+    "DEPTH_COMPONENT16": 33189,
+    "STENCIL_INDEX8": 36168,
+    "DEPTH_STENCIL": 34041,
+    "RENDERBUFFER_WIDTH": 36162,
+    "RENDERBUFFER_HEIGHT": 36163,
+    "RENDERBUFFER_INTERNAL_FORMAT": 36164,
+    "RENDERBUFFER_RED_SIZE": 36176,
+    "RENDERBUFFER_GREEN_SIZE": 36177,
+    "RENDERBUFFER_BLUE_SIZE": 36178,
+    "RENDERBUFFER_ALPHA_SIZE": 36179,
+    "RENDERBUFFER_DEPTH_SIZE": 36180,
+    "RENDERBUFFER_STENCIL_SIZE": 36181,
+    "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE": 36048,
+    "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME": 36049,
+    "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL": 36050,
+    "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE": 36051,
+    "COLOR_ATTACHMENT0": 36064,
+    "DEPTH_ATTACHMENT": 36096,
+    "STENCIL_ATTACHMENT": 36128,
+    "DEPTH_STENCIL_ATTACHMENT": 33306,
+    "NONE": 0,
+    "FRAMEBUFFER_COMPLETE": 36053,
+    "FRAMEBUFFER_INCOMPLETE_ATTACHMENT": 36054,
+    "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT": 36055,
+    "FRAMEBUFFER_INCOMPLETE_DIMENSIONS": 36057,
+    "FRAMEBUFFER_UNSUPPORTED": 36061,
+    "FRAMEBUFFER_BINDING": 36006,
+    "RENDERBUFFER_BINDING": 36007,
+    "MAX_RENDERBUFFER_SIZE": 34024,
+    "INVALID_FRAMEBUFFER_OPERATION": 1286,
+    "UNPACK_FLIP_Y_WEBGL": 37440,
+    "UNPACK_PREMULTIPLY_ALPHA_WEBGL": 37441,
+    "CONTEXT_LOST_WEBGL": 37442,
+    "UNPACK_COLORSPACE_CONVERSION_WEBGL": 37443,
+    "BROWSER_DEFAULT_WEBGL": 37444
+};

+ 142 - 0
common/gcanvas/context-webgl/GLmethod.js

@@ -0,0 +1,142 @@
+let i = 1;
+
+const GLmethod = {};
+
+GLmethod.activeTexture = i++;         //1
+GLmethod.attachShader = i++;
+GLmethod.bindAttribLocation = i++;
+GLmethod.bindBuffer = i++;
+GLmethod.bindFramebuffer = i++;
+GLmethod.bindRenderbuffer = i++;
+GLmethod.bindTexture = i++;
+GLmethod.blendColor = i++;
+GLmethod.blendEquation = i++;
+GLmethod.blendEquationSeparate = i++; //10
+GLmethod.blendFunc = i++;
+GLmethod.blendFuncSeparate = i++;
+GLmethod.bufferData = i++;
+GLmethod.bufferSubData = i++;
+GLmethod.checkFramebufferStatus = i++;
+GLmethod.clear = i++;
+GLmethod.clearColor = i++;
+GLmethod.clearDepth = i++;
+GLmethod.clearStencil = i++;
+GLmethod.colorMask = i++;              //20
+GLmethod.compileShader = i++;
+GLmethod.compressedTexImage2D = i++;
+GLmethod.compressedTexSubImage2D = i++;
+GLmethod.copyTexImage2D = i++;
+GLmethod.copyTexSubImage2D = i++;
+GLmethod.createBuffer = i++;
+GLmethod.createFramebuffer = i++;
+GLmethod.createProgram = i++;
+GLmethod.createRenderbuffer = i++;
+GLmethod.createShader = i++;           //30
+GLmethod.createTexture = i++;
+GLmethod.cullFace = i++;
+GLmethod.deleteBuffer = i++;
+GLmethod.deleteFramebuffer = i++;
+GLmethod.deleteProgram = i++;
+GLmethod.deleteRenderbuffer = i++;
+GLmethod.deleteShader = i++;
+GLmethod.deleteTexture = i++;
+GLmethod.depthFunc = i++;
+GLmethod.depthMask = i++;              //40
+GLmethod.depthRange = i++;
+GLmethod.detachShader = i++;
+GLmethod.disable = i++;
+GLmethod.disableVertexAttribArray = i++;
+GLmethod.drawArrays = i++;
+GLmethod.drawArraysInstancedANGLE = i++;
+GLmethod.drawElements = i++;
+GLmethod.drawElementsInstancedANGLE = i++;
+GLmethod.enable = i++;
+GLmethod.enableVertexAttribArray = i++;    //50
+GLmethod.flush = i++;
+GLmethod.framebufferRenderbuffer = i++;
+GLmethod.framebufferTexture2D = i++;
+GLmethod.frontFace = i++;
+GLmethod.generateMipmap = i++;
+GLmethod.getActiveAttrib = i++;
+GLmethod.getActiveUniform = i++;
+GLmethod.getAttachedShaders = i++;
+GLmethod.getAttribLocation = i++;
+GLmethod.getBufferParameter = i++;         //60
+GLmethod.getContextAttributes = i++;
+GLmethod.getError = i++;
+GLmethod.getExtension = i++;
+GLmethod.getFramebufferAttachmentParameter = i++;
+GLmethod.getParameter = i++;
+GLmethod.getProgramInfoLog = i++;
+GLmethod.getProgramParameter = i++;
+GLmethod.getRenderbufferParameter = i++;
+GLmethod.getShaderInfoLog = i++;
+GLmethod.getShaderParameter = i++;         //70
+GLmethod.getShaderPrecisionFormat = i++;
+GLmethod.getShaderSource = i++;
+GLmethod.getSupportedExtensions = i++;
+GLmethod.getTexParameter = i++;
+GLmethod.getUniform = i++;
+GLmethod.getUniformLocation = i++;
+GLmethod.getVertexAttrib = i++;
+GLmethod.getVertexAttribOffset = i++;
+GLmethod.isBuffer = i++;
+GLmethod.isContextLost = i++;              //80
+GLmethod.isEnabled = i++;
+GLmethod.isFramebuffer = i++;
+GLmethod.isProgram = i++;
+GLmethod.isRenderbuffer = i++;
+GLmethod.isShader = i++;
+GLmethod.isTexture = i++;
+GLmethod.lineWidth = i++;
+GLmethod.linkProgram = i++;
+GLmethod.pixelStorei = i++;
+GLmethod.polygonOffset = i++;              //90
+GLmethod.readPixels = i++;
+GLmethod.renderbufferStorage = i++;
+GLmethod.sampleCoverage = i++;
+GLmethod.scissor = i++;
+GLmethod.shaderSource = i++;
+GLmethod.stencilFunc = i++;
+GLmethod.stencilFuncSeparate = i++;
+GLmethod.stencilMask = i++;
+GLmethod.stencilMaskSeparate = i++;
+GLmethod.stencilOp = i++;                  //100
+GLmethod.stencilOpSeparate = i++;
+GLmethod.texImage2D = i++;
+GLmethod.texParameterf = i++;
+GLmethod.texParameteri = i++;
+GLmethod.texSubImage2D = i++;
+GLmethod.uniform1f = i++;
+GLmethod.uniform1fv = i++;
+GLmethod.uniform1i = i++;
+GLmethod.uniform1iv = i++;
+GLmethod.uniform2f = i++;                  //110
+GLmethod.uniform2fv = i++;
+GLmethod.uniform2i = i++;
+GLmethod.uniform2iv = i++;
+GLmethod.uniform3f = i++;
+GLmethod.uniform3fv = i++;
+GLmethod.uniform3i = i++;
+GLmethod.uniform3iv = i++;
+GLmethod.uniform4f = i++;
+GLmethod.uniform4fv = i++;
+GLmethod.uniform4i = i++;                  //120
+GLmethod.uniform4iv = i++;
+GLmethod.uniformMatrix2fv = i++;
+GLmethod.uniformMatrix3fv = i++;
+GLmethod.uniformMatrix4fv = i++;
+GLmethod.useProgram = i++;
+GLmethod.validateProgram = i++;
+GLmethod.vertexAttrib1f = i++; //new
+GLmethod.vertexAttrib2f = i++; //new
+GLmethod.vertexAttrib3f = i++; //new
+GLmethod.vertexAttrib4f = i++; //new       //130
+GLmethod.vertexAttrib1fv = i++; //new
+GLmethod.vertexAttrib2fv = i++; //new
+GLmethod.vertexAttrib3fv = i++; //new
+GLmethod.vertexAttrib4fv = i++; //new
+GLmethod.vertexAttribPointer = i++;
+GLmethod.viewport = i++;
+
+export default GLmethod;

+ 23 - 0
common/gcanvas/context-webgl/GLtype.js

@@ -0,0 +1,23 @@
+const GLtype = {};
+
+[
+    "GLbitfield",    
+    "GLboolean",
+    "GLbyte",
+    "GLclampf",
+    "GLenum",
+    "GLfloat",
+    "GLint",
+    "GLintptr",
+    "GLsizei",
+    "GLsizeiptr",
+    "GLshort",
+    "GLubyte",
+    "GLuint",
+    "GLushort"
+].sort().map((typeName, i) => GLtype[typeName] = 1 >> (i + 1));
+
+export default GLtype;
+
+
+

+ 21 - 0
common/gcanvas/context-webgl/Program.js

@@ -0,0 +1,21 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLProgram';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLProgram {
+    className = name;
+
+    constructor(id) {
+        this.id = id;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 21 - 0
common/gcanvas/context-webgl/Renderbuffer.js

@@ -0,0 +1,21 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLRenderBuffer';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLRenderbuffer {
+    className = name;
+
+    constructor(id) {
+        this.id = id;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 1191 - 0
common/gcanvas/context-webgl/RenderingContext.js

@@ -0,0 +1,1191 @@
+import GLenum from './GLenum';
+import ActiveInfo from './ActiveInfo';
+import Buffer from './Buffer';
+import Framebuffer from './Framebuffer';
+import Renderbuffer from './Renderbuffer';
+import Texture from './Texture';
+import Program from './Program';
+import Shader from './Shader';
+import ShaderPrecisionFormat from './ShaderPrecisionFormat';
+import UniformLocation from './UniformLocation';
+import GLmethod from './GLmethod';
+
+const processArray = (array, checkArrayType = false) => {
+
+    function joinArray(arr, sep) {
+        let res = '';
+        for (let i = 0; i < arr.length; i++) {
+            if (i !== 0) {
+                res += sep;
+            }
+            res += arr[i];
+        }
+        return res;
+    }
+
+    let type = 'Float32Array';
+    if (checkArrayType) {
+        if (array instanceof Uint8Array) {
+            type = 'Uint8Array'
+        } else if (array instanceof Uint16Array) {
+            type = 'Uint16Array';
+        } else if (array instanceof Uint32Array) {
+            type = 'Uint32Array';
+        } else if (array instanceof Float32Array) {
+            type = 'Float32Array';
+        } else {
+            throw new Error('Check array type failed. Array type is ' + typeof array);
+        }
+    }
+
+    const ArrayTypes = {
+        Uint8Array: 1,
+        Uint16Array: 2,
+        Uint32Array: 4,
+        Float32Array: 14
+    };
+    return ArrayTypes[type] + ',' + btoa(joinArray(array, ','))
+}
+
+export default class WebGLRenderingContext {
+
+    // static GBridge = null;
+
+    className = 'WebGLRenderingContext';
+
+    constructor(canvas, type, attrs) {
+        this._canvas = canvas;
+        this._type = type;
+        this._version = 'WebGL 1.0';
+        this._attrs = attrs;
+        this._map = new Map();
+
+        Object.keys(GLenum)
+            .forEach(name => Object.defineProperty(this, name, {
+                value: GLenum[name]
+            }));
+    }
+
+    get canvas() {
+        return this._canvas;
+    }
+
+    activeTexture = function (textureUnit) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.activeTexture + ',' + textureUnit,
+            true
+        );
+    }
+
+    attachShader = function (progarm, shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.attachShader + ',' + progarm.id + ',' + shader.id,
+            true
+        );
+    }
+
+    bindAttribLocation = function (program, index, name) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindAttribLocation + ',' + program.id + ',' + index + ',' + name,
+            true
+        )
+    }
+
+    bindBuffer = function (target, buffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindBuffer + ',' + target + ',' + (buffer ? buffer.id : 0),
+            true
+        );
+    }
+
+    bindFramebuffer = function (target, framebuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindFramebuffer + ',' + target + ',' + (framebuffer ? framebuffer.id : 0),
+            true
+        )
+    }
+
+    bindRenderbuffer = function (target, renderBuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindRenderbuffer + ',' + target + ',' + (renderBuffer ? renderBuffer.id : 0),
+            true
+        )
+    }
+
+    bindTexture = function (target, texture) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bindTexture + ',' + target + ',' + (texture ? texture.id : 0),
+            true
+        )
+    }
+
+    blendColor = function (r, g, b, a) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendColor + ',' + target + ',' + r + ',' + g + ',' + b + ',' + a,
+            true
+        )
+    }
+
+    blendEquation = function (mode) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendEquation + ',' + mode,
+            true
+        )
+    }
+
+    blendEquationSeparate = function (modeRGB, modeAlpha) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendEquationSeparate + ',' + modeRGB + ',' + modeAlpha,
+            true
+        )
+    }
+
+
+    blendFunc = function (sfactor, dfactor) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendFunc + ',' + sfactor + ',' + dfactor,
+            true
+        );
+    }
+
+    blendFuncSeparate = function (srcRGB, dstRGB, srcAlpha, dstAlpha) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.blendFuncSeparate + ',' + srcRGB + ',' + dstRGB + ',' + srcAlpha + ',' + dstAlpha,
+            true
+        );
+    }
+
+    bufferData = function (target, data, usage) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bufferData + ',' + target + ',' + processArray(data, true) + ',' + usage,
+            true
+        )
+    }
+
+    bufferSubData = function (target, offset, data) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.bufferSubData + ',' + target + ',' + offset + ',' + processArray(data, true),
+            true
+        )
+    }
+
+    checkFramebufferStatus = function (target) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.checkFramebufferStatus + ',' + target
+        );
+        return Number(result);
+    }
+
+    clear = function (mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clear + ',' + mask
+        );
+        this._canvas._needRender = true;
+    }
+
+    clearColor = function (r, g, b, a) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clearColor + ',' + r + ',' + g + ',' + b,
+            true
+        )
+    }
+
+    clearDepth = function (depth) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clearDepth + ',' + depth,
+            true
+        )
+    }
+
+    clearStencil = function (s) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.clearStencil + ',' + s
+        );
+    }
+
+    colorMask = function (r, g, b, a) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.colorMask + ',' + r + ',' + g + ',' + b + ',' + a
+        )
+    }
+
+    compileShader = function (shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.compileShader + ',' + shader.id,
+            true
+        )
+    }
+
+    compressedTexImage2D = function (target, level, internalformat, width, height, border, pixels) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.compressedTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' +
+            width + ',' + height + ',' + border + ',' + processArray(pixels),
+            true
+        )
+    }
+
+    compressedTexSubImage2D = function (target, level, xoffset, yoffset, width, height, format, pixels) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.compressedTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' +
+            width + ',' + height + ',' + format + ',' + processArray(pixels),
+            true
+        )
+    }
+
+
+    copyTexImage2D = function (target, level, internalformat, x, y, width, height, border) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.copyTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' + x + ',' + y + ',' +
+            width + ',' + height + ',' + border,
+            true
+        );
+    }
+
+    copyTexSubImage2D = function (target, level, xoffset, yoffset, x, y, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.copyTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' + x + ',' + y + ',' +
+            width + ',' + height
+        );
+    }
+
+    createBuffer = function () {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createBuffer + ''
+        );
+        const buffer = new Buffer(result);
+        this._map.set(buffer.uuid(), buffer);
+        return buffer;
+    }
+
+    createFramebuffer = function () {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createFramebuffer + ''
+        );
+        const framebuffer = new Framebuffer(result);
+        this._map.set(framebuffer.uuid(), framebuffer);
+        return framebuffer;
+    }
+
+
+    createProgram = function () {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createProgram + ''
+        );
+        const program = new Program(id);
+        this._map.set(program.uuid(), program);
+        return program;
+    }
+
+    createRenderbuffer = function () {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createRenderbuffer + ''
+        )
+        const renderBuffer = new Renderbuffer(id);
+        this._map.set(renderBuffer.uuid(), renderBuffer);
+        return renderBuffer;
+    }
+
+    createShader = function (type) {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createShader + ',' + type
+        )
+        const shader = new Shader(id, type);
+        this._map.set(shader.uuid(), shader);
+        return shader;
+    }
+
+    createTexture = function () {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.createTexture + ''
+        );
+        const texture = new Texture(id);
+        this._map.set(texture.uuid(), texture);
+        return texture;
+    }
+
+    cullFace = function (mode) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.cullFace + ',' + mode,
+            true
+        )
+    }
+
+
+    deleteBuffer = function (buffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteBuffer + ',' + buffer.id,
+            true
+        )
+    }
+
+    deleteFramebuffer = function (framebuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteFramebuffer + ',' + framebuffer.id,
+            true
+        )
+    }
+
+    deleteProgram = function (program) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteProgram + ',' + program.id,
+            true
+        )
+    }
+
+    deleteRenderbuffer = function (renderbuffer) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteRenderbuffer + ',' + renderbuffer.id,
+            true
+        )
+    }
+
+    deleteShader = function (shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteShader + ',' + shader.id,
+            true
+        )
+    }
+
+    deleteTexture = function (texture) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.deleteTexture + ',' + texture.id,
+            true
+        )
+    }
+
+    depthFunc = function (func) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.depthFunc + ',' + func
+        )
+    }
+
+    depthMask = function (flag) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.depthMask + ',' + Number(flag),
+            true
+        )
+    }
+
+    depthRange = function (zNear, zFar) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.depthRange + ',' + zNear + ',' + zFar,
+            true
+        )
+    }
+
+    detachShader = function (program, shader) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.detachShader + ',' + program.id + ',' + shader.id,
+            true
+        )
+    }
+
+    disable = function (cap) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.disable + ',' + cap,
+            true
+        )
+    }
+
+    disableVertexAttribArray = function (index) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.disableVertexAttribArray + ',' + index,
+            true
+        );
+    }
+
+    drawArrays = function (mode, first, count) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.drawArrays + ',' + mode + ',' + first + ',' + count
+        )
+        this._canvas._needRender = true;
+    }
+
+    drawElements = function (mode, count, type, offset) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.drawElements + ',' + mode + ',' + count + ',' + type + ',' + offset + ';'
+        );
+        this._canvas._needRender = true;
+    }
+
+    enable = function (cap) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.enable + ',' + cap,
+            true
+        );
+    }
+
+    enableVertexAttribArray = function (index) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.enableVertexAttribArray + ',' + index,
+            true
+        )
+    }
+
+
+    flush = function () {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.flush + ''
+        )
+    }
+
+    framebufferRenderbuffer = function (target, attachment, textarget, texture, level) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.framebufferRenderbuffer + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level,
+            true
+        )
+    }
+
+    framebufferTexture2D = function (target, attachment, textarget, texture, level) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.framebufferTexture2D + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level,
+            true
+        )
+    }
+
+    frontFace = function (mode) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.frontFace + ',' + mode,
+            true
+        )
+    }
+
+    generateMipmap = function (target) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.generateMipmap + ',' + target,
+            true
+        )
+    }
+
+    getActiveAttrib = function (progarm, index) {
+        const resultString = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getActiveAttrib + ',' + progarm.id + ',' + index
+        )
+        const [type, size, name] = resultString.split(',');
+        return new ActiveInfo({
+            type: Number(type),
+            size: Number(size),
+            name
+        });
+    }
+
+    getActiveUniform = function (progarm, index) {
+        const resultString = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getActiveUniform + ',' + progarm.id + ',' + index
+        );
+        const [type, size, name] = resultString.split(',');
+        return new ActiveInfo({
+            type: Number(type),
+            size: Number(size),
+            name
+        })
+    }
+
+    getAttachedShaders = function (progarm) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getAttachedShaders + ',' + progarm.id
+        );
+        const [type, ...ids] = result;
+        return ids.map(id => this._map.get(Shader.uuid(id)));
+    }
+
+    getAttribLocation = function (progarm, name) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getAttribLocation + ',' + progarm.id + ',' + name
+        )
+    }
+
+    getBufferParameter = function (target, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getBufferParameter + ',' + target + ',' + pname
+        );
+        const [type, res] = getBufferParameter;
+        return res;
+    }
+
+    getError = function () {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getError + ''
+        )
+        return result;
+    }
+
+    getExtension = function (name) {
+        return null;
+    }
+
+    getFramebufferAttachmentParameter = function (target, attachment, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getFramebufferAttachmentParameter + ',' + target + ',' + attachment + ',' + pname
+        )
+        switch (pname) {
+            case GLenum.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+                return this._map.get(Renderbuffer.uuid(result)) || this._map.get(Texture.uuid(result)) || null;
+            default:
+                return result;
+        }
+    }
+
+    getParameter = function (pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getParameter + ',' + pname
+        )
+        switch (pname) {
+            case GLenum.VERSION:
+                return this._version;
+            case GLenum.ARRAY_BUFFER_BINDING: // buffer
+            case GLenum.ELEMENT_ARRAY_BUFFER_BINDING: // buffer
+                return this._map.get(Buffer.uuid(result)) || null;
+            case GLenum.CURRENT_PROGRAM: // program
+                return this._map.get(Program.uuid(result)) || null;
+            case GLenum.FRAMEBUFFER_BINDING: // framebuffer
+                return this._map.get(Framebuffer.uuid(result)) || null;
+            case GLenum.RENDERBUFFER_BINDING: // renderbuffer
+                return this._map.get(Renderbuffer.uuid(result)) || null;
+            case GLenum.TEXTURE_BINDING_2D: // texture
+            case GLenum.TEXTURE_BINDING_CUBE_MAP: // texture
+                return this._map.get(Texture.uuid(result)) || null;
+            case GLenum.ALIASED_LINE_WIDTH_RANGE: // Float32Array
+            case GLenum.ALIASED_POINT_SIZE_RANGE: // Float32Array
+            case GLenum.BLEND_COLOR: // Float32Array
+            case GLenum.COLOR_CLEAR_VALUE: // Float32Array
+            case GLenum.DEPTH_RANGE: // Float32Array
+            case GLenum.MAX_VIEWPORT_DIMS: // Int32Array
+            case GLenum.SCISSOR_BOX: // Int32Array
+            case GLenum.VIEWPORT: // Int32Array            
+            case GLenum.COMPRESSED_TEXTURE_FORMATS: // Uint32Array
+            default:
+                const [type, ...res] = result.split(',');
+                if (res.length === 1) {
+                    return Number(res[0]);
+                } else {
+                    return res.map(Number);
+                }
+        }
+    }
+
+    getProgramInfoLog = function (progarm) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getProgramInfoLog + ',' + progarm.id
+        )
+    }
+
+    getProgramParameter = function (program, pname) {
+        const res = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getProgramParameter + ',' + program.id + ',' + pname
+        );
+
+        const [type, result] = res.split(',').map(i => parseInt(i));
+
+        if (type === 1) {
+            return Boolean(result);
+        } else if (type === 2) {
+            return result;
+        } else {
+            throw new Error('Unrecongized program paramater ' + res + ', type: ' + typeof res);
+        }
+    }
+
+
+    getRenderbufferParameter = function (target, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getRenderbufferParameter + ',' + target + ',' + pname
+        )
+        return result;
+    }
+
+
+    getShaderInfoLog = function (shader) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderInfoLog + ',' + shader.id
+        );
+    }
+
+    getShaderParameter = function (shader, pname) {
+        return WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderParameter + ',' + shader.id + ',' + pname
+        )
+    }
+
+    getShaderPrecisionFormat = function (shaderType, precisionType) {
+        const [rangeMin, rangeMax, precision] = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderPrecisionFormat + ',' + shaderType + ',' + precisionType
+        );
+        const shaderPrecisionFormat = new ShaderPrecisionFormat({
+            rangeMin: Number(rangeMin),
+            rangeMax: Number(rangeMax),
+            precision: Number(precision)
+        });
+        return shaderPrecisionFormat;
+    }
+
+    getShaderSource = function (shader) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getShaderSource + ',' + shader.id
+        );
+        return result;
+    }
+
+    getSupportedExtensions = function () {
+        return Object.keys({});
+    }
+
+    getTexParameter = function (target, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getTexParameter + ',' + target + ',' + pname
+        )
+        return result;
+    }
+
+    getUniformLocation = function (program, name) {
+        const id = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getUniformLocation + ',' + program.id + ',' + name
+        );
+        if (id === -1) {
+            return null;
+        } else {
+            return new UniformLocation(Number(id));
+        }
+    }
+
+    getVertexAttrib = function (index, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getVertexAttrib + ',' + index + ',' + pname
+        );
+        switch (pname) {
+            case GLenum.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+                return this._map.get(Buffer.uuid(result)) || null;
+            case GLenum.CURRENT_VERTEX_ATTRIB: // Float32Array
+            default:
+                return result;
+        }
+    }
+
+    getVertexAttribOffset = function (index, pname) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.getVertexAttribOffset + ',' + index + ',' + pname
+        )
+        return Number(result);
+    }
+
+    isBuffer = function (buffer) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isBuffer + ',' + buffer.id
+        )
+        return Boolean(result);
+    }
+
+    isContextLost = function () {
+        return false;
+    }
+
+    isEnabled = function (cap) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isEnabled + ',' + cap
+        )
+        return Boolean(result);
+    }
+
+    isFramebuffer = function (framebuffer) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isFramebuffer + ',' + framebuffer.id
+        )
+        return Boolean(result);
+    }
+
+    isProgram = function (program) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isProgram + ',' + program.id
+        )
+        return Boolean(result);
+    }
+
+    isRenderbuffer = function (renderBuffer) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isRenderbuffer + ',' + renderbuffer.id
+        )
+        return Boolean(result);
+    }
+
+    isShader = function (shader) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isShader + ',' + shader.id
+        )
+        return Boolean(result);
+    }
+
+    isTexture = function (texture) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.isTexture + ',' + texture.id
+        );
+        return Boolean(result);
+    }
+
+    lineWidth = function (width) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.lineWidth + ',' + width,
+            true
+        )
+    }
+
+    linkProgram = function (program) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.linkProgram + ',' + program.id,
+            true
+        );
+    }
+
+
+    pixelStorei = function (pname, param) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.pixelStorei + ',' + pname + ',' + Number(param)
+        )
+    }
+
+    polygonOffset = function (factor, units) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.polygonOffset + ',' + factor + ',' + units
+        )
+    }
+
+    readPixels = function (x, y, width, height, format, type, pixels) {
+        const result = WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.readPixels + ',' + x + ',' + y + ',' + width + ',' + height + ',' + format + ',' + type
+        )
+        return result;
+    }
+
+    renderbufferStorage = function (target, internalFormat, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.renderbufferStorage + ',' + target + ',' + internalFormat + ',' + width + ',' + height,
+            true
+        )
+    }
+
+    sampleCoverage = function (value, invert) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.sampleCoverage + ',' + value + ',' + Number(invert),
+            true
+        )
+    }
+
+    scissor = function (x, y, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.scissor + ',' + x + ',' + y + ',' + width + ',' + height,
+            true
+        )
+    }
+
+    shaderSource = function (shader, source) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.shaderSource + ',' + shader.id + ',' + source
+        )
+    }
+
+    stencilFunc = function (func, ref, mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilFunc + ',' + func + ',' + ref + ',' + mask,
+            true
+        )
+    }
+
+    stencilFuncSeparate = function (face, func, ref, mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilFuncSeparate + ',' + face + ',' + func + ',' + ref + ',' + mask,
+            true
+        )
+    }
+
+    stencilMask = function (mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilMask + ',' + mask,
+            true
+        )
+    }
+
+    stencilMaskSeparate = function (face, mask) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilMaskSeparate + ',' + face + ',' + mask,
+            true
+        )
+    }
+
+    stencilOp = function (fail, zfail, zpass) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilOp + ',' + fail + ',' + zfail + ',' + zpass
+        )
+    }
+
+    stencilOpSeparate = function (face, fail, zfail, zpass) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.stencilOp + ',' + face + ',' + fail + ',' + zfail + ',' + zpass,
+            true
+        )
+    }
+
+    texImage2D = function (...args) {
+        WebGLRenderingContext.GBridge.texImage2D(this._canvas.id, ...args);
+    }
+
+
+    texParameterf = function (target, pname, param) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.texParameterf + ',' + target + ',' + pname + ',' + param,
+            true
+        )
+    }
+
+    texParameteri = function (target, pname, param) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.texParameteri + ',' + target + ',' + pname + ',' + param
+        )
+    }
+
+    texSubImage2D = function (...args) {
+        WebGLRenderingContext.GBridge.texSubImage2D(this._canvas.id, ...args);
+    }
+
+    uniform1f = function (location, v0) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1f + ',' + location.id + ',' + v0
+        )
+    }
+
+    uniform1fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform1i = function (location, v0) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1i + ',' + location.id + ',' + v0,
+            // true
+        )
+    }
+
+    uniform1iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform1iv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform2f = function (location, v0, v1) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2f + ',' + location.id + ',' + v0 + ',' + v1,
+            true
+        )
+    }
+
+    uniform2fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform2i = function (location, v0, v1) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2i + ',' + location.id + ',' + v0 + ',' + v1,
+            true
+        )
+    }
+
+    uniform2iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform2iv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform3f = function (location, v0, v1, v2) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2,
+            true
+        )
+    }
+
+    uniform3fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform3i = function (location, v0, v1, v2) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2,
+            true
+        )
+    }
+
+    uniform3iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform3iv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform4f = function (location, v0, v1, v2, v3) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
+            true
+        )
+    }
+
+    uniform4fv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4fv + ',' + location.id + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniform4i = function (location, v0, v1, v2, v3) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
+            true
+        )
+    }
+
+    uniform4iv = function (location, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniform4iv + ',' + location.id + ',' + processArray(value, true),
+            true
+        )
+    }
+
+    uniformMatrix2fv = function (location, transpose, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniformMatrix2fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniformMatrix3fv = function (location, transpose, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniformMatrix3fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
+            true
+        )
+    }
+
+    uniformMatrix4fv = function (location, transpose, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.uniformMatrix4fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value),
+            true
+        );
+    }
+
+    useProgram = function (progarm) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.useProgram + ',' + progarm.id + '',
+            true
+        )
+    }
+
+
+    validateProgram = function (program) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.validateProgram + ',' + program.id,
+            true
+        )
+    }
+
+    vertexAttrib1f = function (index, v0) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib1f + ',' + index + ',' + v0,
+            true
+        )
+    }
+
+    vertexAttrib2f = function (index, v0, v1) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib2f + ',' + index + ',' + v0 + ',' + v1,
+            true
+        )
+    }
+
+    vertexAttrib3f = function (index, v0, v1, v2) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib3f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2,
+            true
+        )
+    }
+
+    vertexAttrib4f = function (index, v0, v1, v2, v3) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib4f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3,
+            true
+        )
+    }
+
+    vertexAttrib1fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib1fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttrib2fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib2fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttrib3fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib3fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttrib4fv = function (index, value) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttrib4fv + ',' + index + ',' + processArray(value),
+            true
+        )
+    }
+
+    vertexAttribPointer = function (index, size, type, normalized, stride, offset) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.vertexAttribPointer + ',' + index + ',' + size + ',' + type + ',' + Number(normalized) + ',' + stride + ',' + offset,
+            true
+        )
+    }
+
+    viewport = function (x, y, width, height) {
+        WebGLRenderingContext.GBridge.callNative(
+            this._canvas.id,
+            GLmethod.viewport + ',' + x + ',' + y + ',' + width + ',' + height,
+            true
+        )
+    }
+}

+ 22 - 0
common/gcanvas/context-webgl/Shader.js

@@ -0,0 +1,22 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLShader';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLShader {
+    className = name;
+
+    constructor(id, type) {
+        this.id = id;
+        this.type = type;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 11 - 0
common/gcanvas/context-webgl/ShaderPrecisionFormat.js

@@ -0,0 +1,11 @@
+export default class WebGLShaderPrecisionFormat {
+    className = 'WebGLShaderPrecisionFormat';
+
+    constructor({
+        rangeMin, rangeMax, precision
+    }) {
+        this.rangeMin = rangeMin;
+        this.rangeMax = rangeMax;
+        this.precision = precision;
+    }
+}

+ 22 - 0
common/gcanvas/context-webgl/Texture.js

@@ -0,0 +1,22 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLTexture';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLTexture {
+    className = name;
+
+    constructor(id, type) {
+        this.id = id;
+        this.type = type;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 22 - 0
common/gcanvas/context-webgl/UniformLocation.js

@@ -0,0 +1,22 @@
+import {getTransferedObjectUUID} from './classUtils';
+
+const name = 'WebGLUniformLocation';
+
+function uuid(id) {
+    return getTransferedObjectUUID(name, id);
+}
+
+export default class WebGLUniformLocation {
+    className = name;
+
+    constructor(id, type) {
+        this.id = id;
+        this.type = type;
+    }
+
+    static uuid = uuid;
+
+    uuid() {
+        return uuid(this.id);
+    }
+}

+ 3 - 0
common/gcanvas/context-webgl/classUtils.js

@@ -0,0 +1,3 @@
+export function getTransferedObjectUUID(name, id) {
+    return `${name.toLowerCase()}-${id}`;
+}

+ 74 - 0
common/gcanvas/env/canvas.js

@@ -0,0 +1,74 @@
+import GContext2D from '../context-2d/RenderingContext';
+import GContextWebGL from '../context-webgl/RenderingContext';
+
+export default class GCanvas {
+
+    // static GBridge = null;
+
+    id = null;
+
+    _needRender = true;
+
+    constructor(id, { disableAutoSwap }) {
+        this.id = id;
+
+        this._disableAutoSwap = disableAutoSwap;
+        if (disableAutoSwap) {
+            this._swapBuffers = () => {
+                GCanvas.GBridge.render(this.id);
+            }
+        }
+    }
+
+    getContext(type) {
+
+        let context = null;
+
+        if (type.match(/webgl/i)) {
+            context = new GContextWebGL(this);
+
+            context.componentId = this.id;
+
+            if (!this._disableAutoSwap) {
+                const render = () => {
+                    if (this._needRender) {
+                        GCanvas.GBridge.render(this.id);
+                        this._needRender = false;
+                    }
+                }
+                setInterval(render, 16);
+            }
+
+            GCanvas.GBridge.callSetContextType(this.id, 1); // 0 for 2d; 1 for webgl
+        } else if (type.match(/2d/i)) {
+            context = new GContext2D(this);
+
+            context.componentId = this.id;
+
+//             const render = ( callback ) => {
+// 
+//                 const commands = context._drawCommands;
+//                 context._drawCommands = '';
+// 
+//                 GCanvas.GBridge.render2d(this.id, commands, callback);
+//                 this._needRender = false;
+//             }
+// 			//draw方法触发
+// 			context._flush = render;
+//             //setInterval(render, 16);
+
+            GCanvas.GBridge.callSetContextType(this.id, 0);
+        } else {
+            throw new Error('not supported context ' + type);
+        }
+
+        return context;
+
+    }
+
+    reset() {
+        GCanvas.GBridge.callReset(this.id);
+    }
+
+
+}

+ 96 - 0
common/gcanvas/env/image.js

@@ -0,0 +1,96 @@
+let incId = 1;
+
+const noop = function () { };
+
+class GImage {
+
+    static GBridge = null;
+
+    constructor() {
+        this._id = incId++;
+        this._width = 0;
+        this._height = 0;
+        this._src = undefined;
+        this._onload = noop;
+        this._onerror = noop;
+        this.complete = false;
+    }
+
+    get width() {
+        return this._width;
+    }
+    set width(v) {
+        this._width = v;
+    }
+
+    get height() {
+        return this._height;
+    }
+
+    set height(v) {
+        this._height = v;
+    }
+
+    get src() {
+        return this._src;
+    }
+
+    set src(v) {
+
+        if (v.startsWith('//')) {
+            v = 'http:' + v;
+        }
+
+        this._src = v;
+
+        GImage.GBridge.perloadImage([this._src, this._id], (data) => {
+            if (typeof data === 'string') {
+                data = JSON.parse(data);
+            }
+            if (data.error) {
+                var evt = { type: 'error', target: this };
+                this.onerror(evt);
+            } else {
+                this.complete = true;
+                this.width = typeof data.width === 'number' ? data.width : 0;
+                this.height = typeof data.height === 'number' ? data.height : 0;
+                var evt = { type: 'load', target: this };
+                this.onload(evt);
+            }
+        });
+    }
+
+    addEventListener(name, listener) {
+        if (name === 'load') {
+            this.onload = listener;
+        } else if (name === 'error') {
+            this.onerror = listener;
+        }
+    }
+
+    removeEventListener(name, listener) {
+        if (name === 'load') {
+            this.onload = noop;
+        } else if (name === 'error') {
+            this.onerror = noop;
+        }
+    }
+
+    get onload() {
+        return this._onload;
+    }
+
+    set onload(v) {
+        this._onload = v;
+    }
+
+    get onerror() {
+        return this._onerror;
+    }
+
+    set onerror(v) {
+        this._onerror = v;
+    }
+}
+
+export default GImage;

+ 24 - 0
common/gcanvas/env/tool.js

@@ -0,0 +1,24 @@
+
+export function ArrayBufferToBase64 (buffer) {
+    var binary = '';
+    var bytes = new Uint8ClampedArray(buffer);
+    for (var len = bytes.byteLength, i = 0; i < len; i++) {
+        binary += String.fromCharCode(bytes[i]);
+    }
+    return btoa(binary);
+}
+	
+export function Base64ToUint8ClampedArray(base64String) {
+	const padding = '='.repeat((4 - base64String.length % 4) % 4);
+	const base64 = (base64String + padding)
+		.replace(/\-/g, '+')
+		.replace(/_/g, '/');
+
+	const rawData = atob(base64);
+	const outputArray = new Uint8ClampedArray(rawData.length);
+
+	for (let i = 0; i < rawData.length; ++i) {
+		outputArray[i] = rawData.charCodeAt(i);
+	}
+	return outputArray;
+}

+ 39 - 0
common/gcanvas/index.js

@@ -0,0 +1,39 @@
+import GCanvas from './env/canvas';
+import GImage from './env/image';
+
+import GWebGLRenderingContext from './context-webgl/RenderingContext';
+import GContext2D from './context-2d/RenderingContext';
+
+import GBridgeWeex from './bridge/bridge-weex';
+
+export let Image = GImage;
+
+export let WeexBridge = GBridgeWeex;
+
+export function enable(el, { bridge, debug, disableAutoSwap, disableComboCommands } = {}) {
+
+    const GBridge = GImage.GBridge = GCanvas.GBridge = GWebGLRenderingContext.GBridge = GContext2D.GBridge = bridge;
+
+    GBridge.callEnable(el.ref, [
+        0,      // renderMode: 0--RENDERMODE_WHEN_DIRTY, 1--RENDERMODE_CONTINUOUSLY
+        -1,     // hybridLayerType:  0--LAYER_TYPE_NONE 1--LAYER_TYPE_SOFTWARE 2--LAYER_TYPE_HARDWARE
+        false,  // supportScroll
+        false,  // newCanvasMode
+        1,      // compatible
+        'white',// clearColor
+        false   // sameLevel: newCanvasMode = true && true => GCanvasView and Webview is same level
+    ]);
+
+    if (debug === true) {
+        GBridge.callEnableDebug();
+    }
+    if (disableComboCommands) {
+        GBridge.callEnableDisableCombo();
+    }
+
+    var canvas = new GCanvas(el.ref, { disableAutoSwap });
+    canvas.width = el.style.width;
+    canvas.height = el.style.height;
+
+    return canvas;
+};

+ 153 - 0
common/hex_hmac_sha1.js

@@ -0,0 +1,153 @@
+/*
+ * A JavaScript implementation of the Secure Hash Algorithm, SHA-1, as defined
+ * in FIPS PUB 180-1
+ * Version 2.1a Copyright Paul Johnston 2000 - 2002.
+ * Other contributors: Greg Holt, Andrew Kepert, Ydnar, Lostinet
+ * Distributed under the BSD License
+ * See http://pajhome.org.uk/crypt/md5 for details.
+ */
+
+/*
+ * Configurable variables. You may need to tweak these to be compatible with
+ * the server-side, but the defaults work in most cases.
+ */
+var chrsz   = 8;  /* bits per input character. 8 - ASCII; 16 - Unicode      */
+/*
+ * These are the functions you'll usually want to call
+ * They take string arguments and return either hex or base-64 encoded strings
+ */
+function hex_hmac_sha1(key, data){ return binb2hex(core_hmac_sha1(key, data));}
+
+/*
+ * Calculate the SHA-1 of an array of big-endian words, and a bit length
+ */
+function core_sha1(x, len)
+{
+  /* append padding */
+  x[len >> 5] |= 0x80 << (24 - len % 32);
+  x[((len + 64 >> 9) << 4) + 15] = len;
+
+  var w = Array(80);
+  var a =  1732584193;
+  var b = -271733879;
+  var c = -1732584194;
+  var d =  271733878;
+  var e = -1009589776;
+
+  for(var i = 0; i < x.length; i += 16)
+  {
+    var olda = a;
+    var oldb = b;
+    var oldc = c;
+    var oldd = d;
+    var olde = e;
+
+    for(var j = 0; j < 80; j++)
+    {
+      if(j < 16) w[j] = x[i + j];
+      else w[j] = rol(w[j-3] ^ w[j-8] ^ w[j-14] ^ w[j-16], 1);
+      var t = safe_add(safe_add(rol(a, 5), sha1_ft(j, b, c, d)),
+                       safe_add(safe_add(e, w[j]), sha1_kt(j)));
+      e = d;
+      d = c;
+      c = rol(b, 30);
+      b = a;
+      a = t;
+    }
+
+    a = safe_add(a, olda);
+    b = safe_add(b, oldb);
+    c = safe_add(c, oldc);
+    d = safe_add(d, oldd);
+    e = safe_add(e, olde);
+  }
+  return Array(a, b, c, d, e);
+
+}
+
+/*
+ * Perform the appropriate triplet combination function for the current
+ * iteration
+ */
+function sha1_ft(t, b, c, d)
+{
+  if(t < 20) return (b & c) | ((~b) & d);
+  if(t < 40) return b ^ c ^ d;
+  if(t < 60) return (b & c) | (b & d) | (c & d);
+  return b ^ c ^ d;
+}
+
+/*
+ * Determine the appropriate additive constant for the current iteration
+ */
+function sha1_kt(t)
+{
+  return (t < 20) ?  1518500249 : (t < 40) ?  1859775393 :
+         (t < 60) ? -1894007588 : -899497514;
+}
+
+/*
+ * Calculate the HMAC-SHA1 of a key and some data
+ */
+function core_hmac_sha1(key, data)
+{
+  var bkey = str2binb(key);
+  if(bkey.length > 16) bkey = core_sha1(bkey, key.length * chrsz);
+
+  var ipad = Array(16), opad = Array(16);
+  for(var i = 0; i < 16; i++)
+  {
+    ipad[i] = bkey[i] ^ 0x36363636;
+    opad[i] = bkey[i] ^ 0x5C5C5C5C;
+  }
+
+  var hash = core_sha1(ipad.concat(str2binb(data)), 512 + data.length * chrsz);
+  return core_sha1(opad.concat(hash), 512 + 160);
+}
+
+/*
+ * Add integers, wrapping at 2^32. This uses 16-bit operations internally
+ * to work around bugs in some JS interpreters.
+ */
+function safe_add(x, y)
+{
+  var lsw = (x & 0xFFFF) + (y & 0xFFFF);
+  var msw = (x >> 16) + (y >> 16) + (lsw >> 16);
+  return (msw << 16) | (lsw & 0xFFFF);
+}
+
+/*
+ * Bitwise rotate a 32-bit number to the left.
+ */
+function rol(num, cnt)
+{
+  return (num << cnt) | (num >>> (32 - cnt));
+}
+
+/*
+ * Convert an 8-bit or 16-bit string to an array of big-endian words
+ * In 8-bit function, characters >255 have their hi-byte silently ignored.
+ */
+function str2binb(str)
+{
+  var bin = Array();
+  var mask = (1 << chrsz) - 1;
+  for(var i = 0; i < str.length * chrsz; i += chrsz)
+    bin[i>>5] |= (str.charCodeAt(i / chrsz) & mask) << (32 - chrsz - i%32);
+  return bin;
+}
+
+/*
+ * Convert an array of big-endian words to a hex string.
+ */
+function binb2hex(binarray)
+{
+  var hex_tab = "0123456789ABCDEF";
+  var str = "";
+  for(var i = 0; i < binarray.length * 4; i++)
+  {
+    str += hex_tab.charAt((binarray[i>>2] >> ((3 - i%4)*8+4)) & 0xF) +
+           hex_tab.charAt((binarray[i>>2] >> ((3 - i%4)*8  )) & 0xF);
+  }
+  return str;
+}

+ 264 - 0
common/hex_md5.js

@@ -0,0 +1,264 @@
+/*
+ * A JavaScript implementation of the RSA Data Security, Inc. MD5 Message
+ * Digest Algorithm, as defined in RFC 1321.
+ * Version 2.1 Copyright (C) Paul Johnston 1999 - 2002.
+ * Other contributors: Greg Holt, Andrew Kepert, Ydnar, Lostinet
+ * Distributed under the BSD License
+ * See http://pajhome.org.uk/crypt/md5 for more info.
+ */
+
+/*
+ * Configurable variables. You may need to tweak these to be compatible with
+ * the server-side, but the defaults work in most cases.
+ */
+var hexcase = 0;  /* hex output format. 0 - lowercase; 1 - uppercase        */
+var b64pad  = ""; /* base-64 pad character. "=" for strict RFC compliance   */
+var chrsz   = 8;  /* bits per input character. 8 - ASCII; 16 - Unicode      */
+
+/*
+ * These are the functions you'll usually want to call
+ * They take string arguments and return either hex or base-64 encoded strings
+ */
+function hex_md5(s){ return binl2hex(core_md5(str2binl(s), s.length * chrsz));}
+function b64_md5(s){ return binl2b64(core_md5(str2binl(s), s.length * chrsz));}
+function str_md5(s){ return binl2str(core_md5(str2binl(s), s.length * chrsz));}
+function hex_hmac_md5(key, data) { return binl2hex(core_hmac_md5(key, data)); }
+function b64_hmac_md5(key, data) { return binl2b64(core_hmac_md5(key, data)); }
+function str_hmac_md5(key, data) { return binl2str(core_hmac_md5(key, data)); }
+/*
+ * Perform a simple self-test to see if the VM is working
+ */
+function md5_vm_test()
+{
+  return hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72";
+}
+
+/*
+ * Calculate the MD5 of an array of little-endian words, and a bit length
+ */
+function core_md5(x, len)
+{
+  /* append padding */
+  x[len >> 5] |= 0x80 << ((len) % 32);
+  x[(((len + 64) >>> 9) << 4) + 14] = len;
+
+  var a =  1732584193;
+  var b = -271733879;
+  var c = -1732584194;
+  var d =  271733878;
+
+  for(var i = 0; i < x.length; i += 16)
+  {
+    var olda = a;
+    var oldb = b;
+    var oldc = c;
+    var oldd = d;
+
+    a = md5_ff(a, b, c, d, x[i+ 0], 7 , -680876936);
+    d = md5_ff(d, a, b, c, x[i+ 1], 12, -389564586);
+    c = md5_ff(c, d, a, b, x[i+ 2], 17,  606105819);
+    b = md5_ff(b, c, d, a, x[i+ 3], 22, -1044525330);
+    a = md5_ff(a, b, c, d, x[i+ 4], 7 , -176418897);
+    d = md5_ff(d, a, b, c, x[i+ 5], 12,  1200080426);
+    c = md5_ff(c, d, a, b, x[i+ 6], 17, -1473231341);
+    b = md5_ff(b, c, d, a, x[i+ 7], 22, -45705983);
+    a = md5_ff(a, b, c, d, x[i+ 8], 7 ,  1770035416);
+    d = md5_ff(d, a, b, c, x[i+ 9], 12, -1958414417);
+    c = md5_ff(c, d, a, b, x[i+10], 17, -42063);
+    b = md5_ff(b, c, d, a, x[i+11], 22, -1990404162);
+    a = md5_ff(a, b, c, d, x[i+12], 7 ,  1804603682);
+    d = md5_ff(d, a, b, c, x[i+13], 12, -40341101);
+    c = md5_ff(c, d, a, b, x[i+14], 17, -1502002290);
+    b = md5_ff(b, c, d, a, x[i+15], 22,  1236535329);
+
+    a = md5_gg(a, b, c, d, x[i+ 1], 5 , -165796510);
+    d = md5_gg(d, a, b, c, x[i+ 6], 9 , -1069501632);
+    c = md5_gg(c, d, a, b, x[i+11], 14,  643717713);
+    b = md5_gg(b, c, d, a, x[i+ 0], 20, -373897302);
+    a = md5_gg(a, b, c, d, x[i+ 5], 5 , -701558691);
+    d = md5_gg(d, a, b, c, x[i+10], 9 ,  38016083);
+    c = md5_gg(c, d, a, b, x[i+15], 14, -660478335);
+    b = md5_gg(b, c, d, a, x[i+ 4], 20, -405537848);
+    a = md5_gg(a, b, c, d, x[i+ 9], 5 ,  568446438);
+    d = md5_gg(d, a, b, c, x[i+14], 9 , -1019803690);
+    c = md5_gg(c, d, a, b, x[i+ 3], 14, -187363961);
+    b = md5_gg(b, c, d, a, x[i+ 8], 20,  1163531501);
+    a = md5_gg(a, b, c, d, x[i+13], 5 , -1444681467);
+    d = md5_gg(d, a, b, c, x[i+ 2], 9 , -51403784);
+    c = md5_gg(c, d, a, b, x[i+ 7], 14,  1735328473);
+    b = md5_gg(b, c, d, a, x[i+12], 20, -1926607734);
+
+    a = md5_hh(a, b, c, d, x[i+ 5], 4 , -378558);
+    d = md5_hh(d, a, b, c, x[i+ 8], 11, -2022574463);
+    c = md5_hh(c, d, a, b, x[i+11], 16,  1839030562);
+    b = md5_hh(b, c, d, a, x[i+14], 23, -35309556);
+    a = md5_hh(a, b, c, d, x[i+ 1], 4 , -1530992060);
+    d = md5_hh(d, a, b, c, x[i+ 4], 11,  1272893353);
+    c = md5_hh(c, d, a, b, x[i+ 7], 16, -155497632);
+    b = md5_hh(b, c, d, a, x[i+10], 23, -1094730640);
+    a = md5_hh(a, b, c, d, x[i+13], 4 ,  681279174);
+    d = md5_hh(d, a, b, c, x[i+ 0], 11, -358537222);
+    c = md5_hh(c, d, a, b, x[i+ 3], 16, -722521979);
+    b = md5_hh(b, c, d, a, x[i+ 6], 23,  76029189);
+    a = md5_hh(a, b, c, d, x[i+ 9], 4 , -640364487);
+    d = md5_hh(d, a, b, c, x[i+12], 11, -421815835);
+    c = md5_hh(c, d, a, b, x[i+15], 16,  530742520);
+    b = md5_hh(b, c, d, a, x[i+ 2], 23, -995338651);
+
+    a = md5_ii(a, b, c, d, x[i+ 0], 6 , -198630844);
+    d = md5_ii(d, a, b, c, x[i+ 7], 10,  1126891415);
+    c = md5_ii(c, d, a, b, x[i+14], 15, -1416354905);
+    b = md5_ii(b, c, d, a, x[i+ 5], 21, -57434055);
+    a = md5_ii(a, b, c, d, x[i+12], 6 ,  1700485571);
+    d = md5_ii(d, a, b, c, x[i+ 3], 10, -1894986606);
+    c = md5_ii(c, d, a, b, x[i+10], 15, -1051523);
+    b = md5_ii(b, c, d, a, x[i+ 1], 21, -2054922799);
+    a = md5_ii(a, b, c, d, x[i+ 8], 6 ,  1873313359);
+    d = md5_ii(d, a, b, c, x[i+15], 10, -30611744);
+    c = md5_ii(c, d, a, b, x[i+ 6], 15, -1560198380);
+    b = md5_ii(b, c, d, a, x[i+13], 21,  1309151649);
+    a = md5_ii(a, b, c, d, x[i+ 4], 6 , -145523070);
+    d = md5_ii(d, a, b, c, x[i+11], 10, -1120210379);
+    c = md5_ii(c, d, a, b, x[i+ 2], 15,  718787259);
+    b = md5_ii(b, c, d, a, x[i+ 9], 21, -343485551);
+
+    a = safe_add(a, olda);
+    b = safe_add(b, oldb);
+    c = safe_add(c, oldc);
+    d = safe_add(d, oldd);
+  }
+  return Array(a, b, c, d);
+
+}
+
+/*
+ * These functions implement the four basic operations the algorithm uses.
+ */
+function md5_cmn(q, a, b, x, s, t)
+{
+  return safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s),b);
+}
+function md5_ff(a, b, c, d, x, s, t)
+{
+  return md5_cmn((b & c) | ((~b) & d), a, b, x, s, t);
+}
+function md5_gg(a, b, c, d, x, s, t)
+{
+  return md5_cmn((b & d) | (c & (~d)), a, b, x, s, t);
+}
+function md5_hh(a, b, c, d, x, s, t)
+{
+  return md5_cmn(b ^ c ^ d, a, b, x, s, t);
+}
+function md5_ii(a, b, c, d, x, s, t)
+{
+  return md5_cmn(c ^ (b | (~d)), a, b, x, s, t);
+}
+
+/*
+ * Calculate the HMAC-MD5, of a key and some data
+ */
+function core_hmac_md5(key, data)
+{
+  var bkey = str2binl(key);
+  if(bkey.length > 16) bkey = core_md5(bkey, key.length * chrsz);
+
+  var ipad = Array(16), opad = Array(16);
+  for(var i = 0; i < 16; i++)
+  {
+    ipad[i] = bkey[i] ^ 0x36363636;
+    opad[i] = bkey[i] ^ 0x5C5C5C5C;
+  }
+
+  var hash = core_md5(ipad.concat(str2binl(data)), 512 + data.length * chrsz);
+  return core_md5(opad.concat(hash), 512 + 128);
+}
+
+/*
+ * Add integers, wrapping at 2^32. This uses 16-bit operations internally
+ * to work around bugs in some JS interpreters.
+ */
+function safe_add(x, y)
+{
+  var lsw = (x & 0xFFFF) + (y & 0xFFFF);
+  var msw = (x >> 16) + (y >> 16) + (lsw >> 16);
+  return (msw << 16) | (lsw & 0xFFFF);
+}
+
+/*
+ * Bitwise rotate a 32-bit number to the left.
+ */
+function bit_rol(num, cnt)
+{
+  return (num << cnt) | (num >>> (32 - cnt));
+}
+
+/*
+ * Convert a string to an array of little-endian words
+ * If chrsz is ASCII, characters >255 have their hi-byte silently ignored.
+ */
+function str2binl(str)
+{
+  var bin = Array();
+  var mask = (1 << chrsz) - 1;
+  for(var i = 0; i < str.length * chrsz; i += chrsz)
+    bin[i>>5] |= (str.charCodeAt(i / chrsz) & mask) << (i%32);
+  return bin;
+}
+
+/*
+ * Convert an array of little-endian words to a string
+ */
+function binl2str(bin)
+{
+  var str = "";
+  var mask = (1 << chrsz) - 1;
+  for(var i = 0; i < bin.length * 32; i += chrsz)
+    str += String.fromCharCode((bin[i>>5] >>> (i % 32)) & mask);
+  return str;
+}
+
+/*
+ * Convert an array of little-endian words to a hex string.
+ */
+function binl2hex(binarray)
+{
+  var hex_tab = hexcase ? "0123456789ABCDEF" : "0123456789abcdef";
+  var str = "";
+  for(var i = 0; i < binarray.length * 4; i++)
+  {
+    str += hex_tab.charAt((binarray[i>>2] >> ((i%4)*8+4)) & 0xF) +
+           hex_tab.charAt((binarray[i>>2] >> ((i%4)*8  )) & 0xF);
+  }
+  return str;
+}
+
+/*
+ * Convert an array of little-endian words to a base-64 string
+ */
+function binl2b64(binarray)
+{
+  var tab = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+  var str = "";
+  for(var i = 0; i < binarray.length * 4; i += 3)
+  {
+    var triplet = (((binarray[i   >> 2] >> 8 * ( i   %4)) & 0xFF) << 16)
+                | (((binarray[i+1 >> 2] >> 8 * ((i+1)%4)) & 0xFF) << 8 )
+                |  ((binarray[i+2 >> 2] >> 8 * ((i+2)%4)) & 0xFF);
+    for(var j = 0; j < 4; j++)
+    {
+      if(i * 8 + j * 6 > binarray.length * 32) str += b64pad;
+      else str += tab.charAt((triplet >> 6*(3-j)) & 0x3F);
+    }
+  }
+  return str;
+}
+
+export default {
+  hex_md5     ,
+  b64_md5     ,
+  str_md5     ,
+  hex_hmac_md5,
+  b64_hmac_md5,
+  str_hmac_md5,
+}

+ 280 - 0
common/md5.js

@@ -0,0 +1,280 @@
+/*
+ * JavaScript MD5
+ * https://github.com/blueimp/JavaScript-MD5
+ *
+ * Copyright 2011, Sebastian Tschan
+ * https://blueimp.net
+ *
+ * Licensed under the MIT license:
+ * https://opensource.org/licenses/MIT
+ *
+ * Based on
+ * A JavaScript implementation of the RSA Data Security, Inc. MD5 Message
+ * Digest Algorithm, as defined in RFC 1321.
+ * Version 2.2 Copyright (C) Paul Johnston 1999 - 2009
+ * Other contributors: Greg Holt, Andrew Kepert, Ydnar, Lostinet
+ * Distributed under the BSD License
+ * See http://pajhome.org.uk/crypt/md5 for more info.
+ */
+
+/* global define */
+
+; (function ($) {
+  'use strict'
+
+  /*
+  * Add integers, wrapping at 2^32. This uses 16-bit operations internally
+  * to work around bugs in some JS interpreters.
+  */
+  function safeAdd(x, y) {
+    var lsw = (x & 0xffff) + (y & 0xffff)
+    var msw = (x >> 16) + (y >> 16) + (lsw >> 16)
+    return (msw << 16) | (lsw & 0xffff)
+  }
+
+  /*
+  * Bitwise rotate a 32-bit number to the left.
+  */
+  function bitRotateLeft(num, cnt) {
+    return (num << cnt) | (num >>> (32 - cnt))
+  }
+
+  /*
+  * These functions implement the four basic operations the algorithm uses.
+  */
+  function md5cmn(q, a, b, x, s, t) {
+    return safeAdd(bitRotateLeft(safeAdd(safeAdd(a, q), safeAdd(x, t)), s), b)
+  }
+  function md5ff(a, b, c, d, x, s, t) {
+    return md5cmn((b & c) | (~b & d), a, b, x, s, t)
+  }
+  function md5gg(a, b, c, d, x, s, t) {
+    return md5cmn((b & d) | (c & ~d), a, b, x, s, t)
+  }
+  function md5hh(a, b, c, d, x, s, t) {
+    return md5cmn(b ^ c ^ d, a, b, x, s, t)
+  }
+  function md5ii(a, b, c, d, x, s, t) {
+    return md5cmn(c ^ (b | ~d), a, b, x, s, t)
+  }
+
+  /*
+  * Calculate the MD5 of an array of little-endian words, and a bit length.
+  */
+  function binlMD5(x, len) {
+    /* append padding */
+    x[len >> 5] |= 0x80 << (len % 32)
+    x[((len + 64) >>> 9 << 4) + 14] = len
+
+    var i
+    var olda
+    var oldb
+    var oldc
+    var oldd
+    var a = 1732584193
+    var b = -271733879
+    var c = -1732584194
+    var d = 271733878
+
+    for (i = 0; i < x.length; i += 16) {
+      olda = a
+      oldb = b
+      oldc = c
+      oldd = d
+
+      a = md5ff(a, b, c, d, x[i], 7, -680876936)
+      d = md5ff(d, a, b, c, x[i + 1], 12, -389564586)
+      c = md5ff(c, d, a, b, x[i + 2], 17, 606105819)
+      b = md5ff(b, c, d, a, x[i + 3], 22, -1044525330)
+      a = md5ff(a, b, c, d, x[i + 4], 7, -176418897)
+      d = md5ff(d, a, b, c, x[i + 5], 12, 1200080426)
+      c = md5ff(c, d, a, b, x[i + 6], 17, -1473231341)
+      b = md5ff(b, c, d, a, x[i + 7], 22, -45705983)
+      a = md5ff(a, b, c, d, x[i + 8], 7, 1770035416)
+      d = md5ff(d, a, b, c, x[i + 9], 12, -1958414417)
+      c = md5ff(c, d, a, b, x[i + 10], 17, -42063)
+      b = md5ff(b, c, d, a, x[i + 11], 22, -1990404162)
+      a = md5ff(a, b, c, d, x[i + 12], 7, 1804603682)
+      d = md5ff(d, a, b, c, x[i + 13], 12, -40341101)
+      c = md5ff(c, d, a, b, x[i + 14], 17, -1502002290)
+      b = md5ff(b, c, d, a, x[i + 15], 22, 1236535329)
+
+      a = md5gg(a, b, c, d, x[i + 1], 5, -165796510)
+      d = md5gg(d, a, b, c, x[i + 6], 9, -1069501632)
+      c = md5gg(c, d, a, b, x[i + 11], 14, 643717713)
+      b = md5gg(b, c, d, a, x[i], 20, -373897302)
+      a = md5gg(a, b, c, d, x[i + 5], 5, -701558691)
+      d = md5gg(d, a, b, c, x[i + 10], 9, 38016083)
+      c = md5gg(c, d, a, b, x[i + 15], 14, -660478335)
+      b = md5gg(b, c, d, a, x[i + 4], 20, -405537848)
+      a = md5gg(a, b, c, d, x[i + 9], 5, 568446438)
+      d = md5gg(d, a, b, c, x[i + 14], 9, -1019803690)
+      c = md5gg(c, d, a, b, x[i + 3], 14, -187363961)
+      b = md5gg(b, c, d, a, x[i + 8], 20, 1163531501)
+      a = md5gg(a, b, c, d, x[i + 13], 5, -1444681467)
+      d = md5gg(d, a, b, c, x[i + 2], 9, -51403784)
+      c = md5gg(c, d, a, b, x[i + 7], 14, 1735328473)
+      b = md5gg(b, c, d, a, x[i + 12], 20, -1926607734)
+
+      a = md5hh(a, b, c, d, x[i + 5], 4, -378558)
+      d = md5hh(d, a, b, c, x[i + 8], 11, -2022574463)
+      c = md5hh(c, d, a, b, x[i + 11], 16, 1839030562)
+      b = md5hh(b, c, d, a, x[i + 14], 23, -35309556)
+      a = md5hh(a, b, c, d, x[i + 1], 4, -1530992060)
+      d = md5hh(d, a, b, c, x[i + 4], 11, 1272893353)
+      c = md5hh(c, d, a, b, x[i + 7], 16, -155497632)
+      b = md5hh(b, c, d, a, x[i + 10], 23, -1094730640)
+      a = md5hh(a, b, c, d, x[i + 13], 4, 681279174)
+      d = md5hh(d, a, b, c, x[i], 11, -358537222)
+      c = md5hh(c, d, a, b, x[i + 3], 16, -722521979)
+      b = md5hh(b, c, d, a, x[i + 6], 23, 76029189)
+      a = md5hh(a, b, c, d, x[i + 9], 4, -640364487)
+      d = md5hh(d, a, b, c, x[i + 12], 11, -421815835)
+      c = md5hh(c, d, a, b, x[i + 15], 16, 530742520)
+      b = md5hh(b, c, d, a, x[i + 2], 23, -995338651)
+
+      a = md5ii(a, b, c, d, x[i], 6, -198630844)
+      d = md5ii(d, a, b, c, x[i + 7], 10, 1126891415)
+      c = md5ii(c, d, a, b, x[i + 14], 15, -1416354905)
+      b = md5ii(b, c, d, a, x[i + 5], 21, -57434055)
+      a = md5ii(a, b, c, d, x[i + 12], 6, 1700485571)
+      d = md5ii(d, a, b, c, x[i + 3], 10, -1894986606)
+      c = md5ii(c, d, a, b, x[i + 10], 15, -1051523)
+      b = md5ii(b, c, d, a, x[i + 1], 21, -2054922799)
+      a = md5ii(a, b, c, d, x[i + 8], 6, 1873313359)
+      d = md5ii(d, a, b, c, x[i + 15], 10, -30611744)
+      c = md5ii(c, d, a, b, x[i + 6], 15, -1560198380)
+      b = md5ii(b, c, d, a, x[i + 13], 21, 1309151649)
+      a = md5ii(a, b, c, d, x[i + 4], 6, -145523070)
+      d = md5ii(d, a, b, c, x[i + 11], 10, -1120210379)
+      c = md5ii(c, d, a, b, x[i + 2], 15, 718787259)
+      b = md5ii(b, c, d, a, x[i + 9], 21, -343485551)
+
+      a = safeAdd(a, olda)
+      b = safeAdd(b, oldb)
+      c = safeAdd(c, oldc)
+      d = safeAdd(d, oldd)
+    }
+    return [a, b, c, d]
+  }
+
+  /*
+  * Convert an array of little-endian words to a string
+  */
+  function binl2rstr(input) {
+    var i
+    var output = ''
+    var length32 = input.length * 32
+    for (i = 0; i < length32; i += 8) {
+      output += String.fromCharCode((input[i >> 5] >>> (i % 32)) & 0xff)
+    }
+    return output
+  }
+
+  /*
+  * Convert a raw string to an array of little-endian words
+  * Characters >255 have their high-byte silently ignored.
+  */
+  function rstr2binl(input) {
+    var i
+    var output = []
+    output[(input.length >> 2) - 1] = undefined
+    for (i = 0; i < output.length; i += 1) {
+      output[i] = 0
+    }
+    var length8 = input.length * 8
+    for (i = 0; i < length8; i += 8) {
+      output[i >> 5] |= (input.charCodeAt(i / 8) & 0xff) << (i % 32)
+    }
+    return output
+  }
+
+  /*
+  * Calculate the MD5 of a raw string
+  */
+  function rstrMD5(s) {
+    return binl2rstr(binlMD5(rstr2binl(s), s.length * 8))
+  }
+
+  /*
+  * Calculate the HMAC-MD5, of a key and some data (raw strings)
+  */
+  function rstrHMACMD5(key, data) {
+    var i
+    var bkey = rstr2binl(key)
+    var ipad = []
+    var opad = []
+    var hash
+    ipad[15] = opad[15] = undefined
+    if (bkey.length > 16) {
+      bkey = binlMD5(bkey, key.length * 8)
+    }
+    for (i = 0; i < 16; i += 1) {
+      ipad[i] = bkey[i] ^ 0x36363636
+      opad[i] = bkey[i] ^ 0x5c5c5c5c
+    }
+    hash = binlMD5(ipad.concat(rstr2binl(data)), 512 + data.length * 8)
+    return binl2rstr(binlMD5(opad.concat(hash), 512 + 128))
+  }
+
+  /*
+  * Convert a raw string to a hex string
+  */
+  function rstr2hex(input) {
+    var hexTab = '0123456789abcdef'
+    var output = ''
+    var x
+    var i
+    for (i = 0; i < input.length; i += 1) {
+      x = input.charCodeAt(i)
+      output += hexTab.charAt((x >>> 4) & 0x0f) + hexTab.charAt(x & 0x0f)
+    }
+    return output
+  }
+
+  /*
+  * Encode a string as utf-8
+  */
+  function str2rstrUTF8(input) {
+    return unescape(encodeURIComponent(input))
+  }
+
+  /*
+  * Take string arguments and return either raw or hex encoded strings
+  */
+  function rawMD5(s) {
+    return rstrMD5(str2rstrUTF8(s))
+  }
+  function hexMD5(s) {
+    return rstr2hex(rawMD5(s))
+  }
+  function rawHMACMD5(k, d) {
+    return rstrHMACMD5(str2rstrUTF8(k), str2rstrUTF8(d))
+  }
+  function hexHMACMD5(k, d) {
+    return rstr2hex(rawHMACMD5(k, d))
+  }
+
+  function md5(string, key, raw) {
+    if (!key) {
+      if (!raw) {
+        return hexMD5(string)
+      }
+      return rawMD5(string)
+    }
+    if (!raw) {
+      return hexHMACMD5(key, string)
+    }
+    return rawHMACMD5(key, string)
+  }
+
+  if (typeof define === 'function' && define.amd) {
+    define(function () {
+      return md5
+    })
+  } else if (typeof module === 'object' && module.exports) {
+    module.exports = md5
+  } else {
+    $.md5 = md5
+  }
+})(this)

+ 163 - 0
common/onenet.js

@@ -0,0 +1,163 @@
+import {getToken} from './token'
+import { MyMqttManager } from '@/uni_modules/flight-mqtt';
+  
+export class Onenet {
+  url = "tcp://mqtts.heclouds.com:1883" 
+  productId = ""
+  deviceName = ""
+  secretKey = ""
+  userId = ""       //用户id
+  userSecretKey = "" //用户 访问秘钥
+  mqtt = null
+  dataId = 1 // 上传数据时的编号
+  
+  topics = {} //主题及对应的处理方法
+  
+  /**
+   * @param {string} pid 产品Id
+   * @param {string} dn  设备名称
+   * @param {string} sk  产品秘钥
+   * @param {string} usk 用户账号访问秘钥
+   * @param {string} url onenet 链接服务器地址, 默认为"tcp://mqtts.heclouds.com:1883"
+   */
+  constructor(pid, dn, sk, usk, uid, url){
+    if(!!url){
+      this.url = url
+    }
+    
+    this.productId = pid
+    this.deviceName = dn
+    this.secretKey = sk
+    this.userSecretKey = usk
+    this.userId = uid
+  }
+  
+  /**
+   * @param {Object} topic   接收到的publish 主题
+   * @param {Object} content 接收到的publish 载荷
+   */
+  receiveProcess(topic, content){
+    console.log(topic, content)
+  }
+  
+  connectParam(pid, dn, sk) {
+    const res = `products/${pid}/devices/${dn}`;
+    const token = getToken(res, "sha1", sk)
+    
+    return {
+      clientId: dn,
+      username: pid,
+      password: token
+    }
+  }
+  
+  connectMqttServer(){
+    const mqtt = new MyMqttManager()
+    mqtt.on(this.receiveProcess)
+    
+    let param = this.connectParam(this.productId, this.deviceName, this.secretKey)
+    mqtt.connect(this.url, param.clientId, param.username, param.password);
+    mqtt.initCallback();
+    this.mqtt = mqtt
+  }
+  
+  subscript(type, fn){
+    this.mqtt.subscript(this.generateTopic(type))
+    this.topics[type] = fn
+  }
+  
+  publishRealData(fn){
+    let data = fn()
+    let real = {
+      "id": (this.dataId++).toString(),
+      "version": "1.0",
+      "params": {}
+    }
+    
+    if(typeof data === "string") {
+      try{        
+        data = JSON.parse(data)
+      }catch(e){
+        //TODO handle the exception
+        console.log("传入数据格式错误")
+        return
+      }
+    }
+    const keys = Object.keys(data);
+    
+    const timestamp = Date.now();
+    keys.forEach((key) => {
+        const value = data[key];
+        
+        real.params[key] = {
+          time: timestamp,
+          value: value
+        }
+    });
+    
+    this.mqtt.publish(this.generateTopic("property"), JSON.stringify(real))
+  }
+  
+  generateTopic(type) {
+    switch(type) {
+      case "property":
+        return `$sys/${this.productId}/${this.deviceName}/thing/property/post`
+      case 'propertyRespond':
+        return `$sys/${this.productId}/${this.deviceName}/thing/property/post/reply`
+      case "setProperty":
+        return `$sys/${this.productId}/${this.deviceName}/thing/property/set`
+      case 'setPropertyRespond':
+        return `$sys/${this.productId}/${this.deviceName}/thing/property/set/reply`
+      default:
+        return `$sys/${this.productId}/${this.deviceName}/thing/property/get`
+    }
+  }
+  
+  
+  apiParam(uid, usk) {
+    const res = `userid/${uid}`;
+    const token = getToken(res, "sha1", usk)
+    
+    return token
+  }
+  
+  uploadFile(file) {
+        return new Promise((resolve, reject) => {
+          uni.uploadFile({
+            url: 'https://iot-api.heclouds.com/device/file-upload',
+            filePath: file,
+            name: "file",
+            formData: {
+              imei: this.deviceName,
+              device_name: this.deviceName,
+              product_id: this.productId
+            },
+            header:{
+              authorization: this.apiParam(this.userId, this.userSecretKey)
+            },
+            success: uploadFileRes => {
+              if(uploadFileRes.statusCode == 200) {
+                // getApp().$loger.log('上传成功', uploadFileRes, file)
+                console.log('上传成功', uploadFileRes, file)
+                
+                resolve(uploadFileRes)
+              }
+              else
+              {
+                // getApp().$loger.log('上传失败', uploadFileRes, file)
+                console.log('上传失败', uploadFileRes, file)
+                
+                reject(Error(uploadFileRes.errMsg))
+              }
+            },
+            fail: err => {
+              // getApp().$loger.log('上传失败', err);
+                console.log('上传失败', err);
+              
+              reject(err)
+            },
+            complete: console.log
+          });
+        })
+  }
+}

+ 41 - 0
common/request/api.js

@@ -0,0 +1,41 @@
+const http = uni.$u.http
+
+function SetBaseUrl(url){
+  http.setConfig((config) => {
+        /* config 为默认全局配置*/
+        config.baseURL = url; /* 根域名 */
+        return config
+    })
+}
+
+function GetToken(url, username, password) {
+  return http.post(url, {username, password}, {
+    custom:{auth: false}
+  })
+}
+
+function GetConfig(url) {
+  return http.get(url)
+}
+
+function SetConfig(url, conf) {
+  return http.put(url, conf)
+}
+
+function UploadFile(url, imei, file, name){
+  return http.upload(url,{
+    filePath: plus.io.convertAbsoluteFileSystem(file),
+    name,
+    formData: {
+      imei
+    }
+  })
+}
+
+export default {
+  SetBaseUrl,
+  GetToken,
+  GetConfig,
+  SetConfig,
+  UploadFile
+}

+ 49 - 0
common/request/config.js

@@ -0,0 +1,49 @@
+// 此vm参数为页面的实例,可以通过它引用vuex中的变量
+module.exports = (vm) => {
+    // 初始化请求配置
+    uni.$u.http.setConfig((config) => {
+        /* config 为默认全局配置*/
+        config.custom["auth"] = true
+        return config
+    })
+	
+	// 请求拦截
+	uni.$u.http.interceptors.request.use((config) => { // 可使用async await 做异步操作
+	    // 初始化请求拦截器时,会执行此方法,此时data为undefined,赋予默认{}
+	    config.data = config.data || {}
+		// 根据custom参数中配置的是否需要token,添加对应的请求头
+		if(config?.custom?.auth) {
+			// 可以在此通过vm引用vuex中的变量,具体值在vm.$store.state中
+			config.header.token = vm.$store.state.userInfo.token
+		}
+	    return config 
+	}, config => { // 可使用async await 做异步操作
+	    return Promise.reject(config)
+	})
+	
+	// 响应拦截
+	uni.$u.http.interceptors.response.use((response) => { /* 对响应成功做点什么 可使用async await 做异步操作*/
+		const data = response.data
+
+		// 自定义参数
+		const custom = response.config?.custom
+		if (response.statusCode !== 200) { 
+			// 如果没有显式定义custom的toast参数为false的话,默认对报错进行toast弹出提示
+			if (custom.toast !== false) {
+				uni.$u.toast(data.message)
+			}
+
+			// 如果需要catch返回,则进行reject
+			if (custom?.catch) {
+				return Promise.reject(data)
+			} else {
+				// 否则返回一个pending中的promise,请求不会进入catch中
+				return new Promise(() => { })
+			}
+		}
+		return data === undefined ? {} : data
+	}, (response) => { 
+		// 对响应错误做点什么 (statusCode !== 200)
+		return Promise.reject(response)
+	})
+}

+ 92 - 0
common/token.ts

@@ -0,0 +1,92 @@
+
+// 建议在项目中安装 crypto-js: npm install crypto-js
+// 如果是纯 UTS 环境且不依赖插件,可以使用内置的 crypto 接口(视具体平台而定)
+// import { hmac } from '@/uni_modules/uni-crypto'; // 假设使用 uni-crypto 插件
+// 或者使用通用的 CryptoJS 逻辑
+import CryptoJS from 'crypto-js';
+
+export class Token {
+
+  /**
+   * 组装 Token
+   */
+  static assembleToken(version: string, resourceName: string, expirationTime: string, signatureMethod: string, accessKey: string): string {
+    const res = encodeURIComponent(resourceName);
+    const signature = this.generatorSignature(version, resourceName, expirationTime, accessKey, signatureMethod);
+    const sig = encodeURIComponent(signature);
+
+    return `version=${version}&res=${res}&et=${expirationTime}&method=${signatureMethod}&sign=${sig}`;
+  }
+
+  /**
+   * 生成签名
+   */
+  static generatorSignature(version: string, resourceName: string, expirationTime: string, accessKey: string, signatureMethod: string): string {
+    // 构造待加密文本:et + "\n" + method + "\n" + res + "\n" + version
+    const encryptText = `${expirationTime}\n${signatureMethod}\n${resourceName}\n${version}`;
+    
+    // 调用 HMAC 加密并转为 Base64
+    return this.hmacEncrypt(encryptText, accessKey, signatureMethod);
+  }
+
+  /**
+   * HMAC 加密实现 (基于 CryptoJS 示例)
+   */
+  static hmacEncrypt(data: string, key: string, signatureMethod: string): string {
+    // 1. 处理 Key: Java 中使用了 Base64.getDecoder().decode(key)
+    const keyWords = CryptoJS.enc.Base64.parse(key);
+    
+    // 2. 选择算法 (sha1, md5, sha256)
+    let hash: any;
+    const method = signatureMethod.toLowerCase();
+    
+    if (method === 'sha1') {
+      hash = CryptoJS.HmacSHA1(data, keyWords);
+    } else if (method === 'sha256') {
+      hash = CryptoJS.HmacSHA256(data, keyWords);
+    } else if (method === 'md5') {
+      hash = CryptoJS.HmacMD5(data, keyWords);
+    } else {
+      throw new Error("Unsupported signature method: " + signatureMethod);
+    }
+
+    // 3. 返回 Base64 字符串
+    return CryptoJS.enc.Base64.stringify(hash);
+  }
+}
+
+/**
+ * 测试运行
+ */
+export function testToken() {
+  const version = "2018-10-31";
+  const resourceName = "products/123123";
+  // 过期时间:当前时间戳(秒)+ 100天
+  const expirationTime = (Math.floor(Date.now() / 1000) + 100 * 24 * 60 * 60).toString();
+  const signatureMethod = "sha1";
+  const accessKey = "KuF3NT/jUBJ62LNBB/A8XZA9CqS3Cu79B/ABmfA1UCw=";
+
+  const token = Token.assembleToken(version, resourceName, expirationTime, signatureMethod, accessKey);
+  console.log("Authorization: " + token);
+}
+
+/**
+ * 获取token
+ * 参数:
+ *    res string 资源信息
+ *    method string 加密方式
+ *    key stirng 产品秘钥
+ *    version string 协议版本号
+ * 返回:
+ *    return string 实际的token
+ */
+export function getToken(res:string, method:string, key:string, version:string = "2018-10-31", ) {
+  const resourceName = res;
+  // 过期时间:当前时间戳(秒)+ 100天
+  const expirationTime = (Math.floor(Date.now() / 1000) + 100 * 24 * 60 * 60).toString();
+  const signatureMethod = method;
+  const accessKey = key;
+
+  const token = Token.assembleToken(version, resourceName, expirationTime, signatureMethod, accessKey);
+  return token;
+}

+ 20 - 0
index.html

@@ -0,0 +1,20 @@
+<!DOCTYPE html>
+<html lang="en">
+  <head>
+    <meta charset="UTF-8" />
+    <script>
+      var coverSupport = 'CSS' in window && typeof CSS.supports === 'function' && (CSS.supports('top: env(a)') ||
+        CSS.supports('top: constant(a)'))
+      document.write(
+        '<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0' +
+        (coverSupport ? ', viewport-fit=cover' : '') + '" />')
+    </script>
+    <title></title>
+    <!--preload-links-->
+    <!--app-context-->
+  </head>
+  <body>
+    <div id="app"><!--app-html--></div>
+    <script type="module" src="/main.js"></script>
+  </body>
+</html>

+ 20 - 0
main.js

@@ -0,0 +1,20 @@
+import App from './App'
+
+// #ifndef VUE3
+import Vue from 'vue'
+import store from './store';
+import './uni.promisify.adaptor'
+Vue.config.productionTip = false
+App.mpType = 'app'
+
+import uView from '@/uni_modules/uview-ui';
+Vue.use(uView);
+uni.$u.config.unit = 'rpx'
+
+const app = new Vue({
+  store,
+  ...App
+})
+require('@/common/request/config.js')(app)
+app.$mount()
+// #endif

+ 102 - 0
manifest.json

@@ -0,0 +1,102 @@
+{
+    "name" : "demo",
+    "appid" : "__UNI__D4915AE",
+    "description" : "",
+    "versionName" : "1.0.0",
+    "versionCode" : "100",
+    "transformPx" : false,
+    /* 5+App特有相关 */
+    "app-plus" : {
+        "usingComponents" : true,
+        "nvueStyleCompiler" : "uni-app",
+        "compilerVersion" : 3,
+        "splashscreen" : {
+            "alwaysShowBeforeRender" : true,
+            "waiting" : true,
+            "autoclose" : true,
+            "delay" : 0
+        },
+        /* 模块配置 */
+        "modules" : {
+            "Barcode" : {},
+            "Geolocation" : {},
+            "LivePusher" : {}
+        },
+        /* 应用发布信息 */
+        "distribute" : {
+            /* android打包配置 */
+            "android" : {
+                "permissions" : [
+                    "<uses-feature android:name=\"android.hardware.camera\"/>",
+                    "<uses-feature android:name=\"android.hardware.camera.autofocus\"/>",
+                    "<uses-permission android:name=\"android.permission.ACCESS_NETWORK_STATE\"/>",
+                    "<uses-permission android:name=\"android.permission.ACCESS_WIFI_STATE\"/>",
+                    "<uses-permission android:name=\"android.permission.CAMERA\"/>",
+                    "<uses-permission android:name=\"android.permission.CHANGE_NETWORK_STATE\"/>",
+                    "<uses-permission android:name=\"android.permission.CHANGE_WIFI_STATE\"/>",
+                    "<uses-permission android:name=\"android.permission.FLASHLIGHT\"/>",
+                    "<uses-permission android:name=\"android.permission.GET_ACCOUNTS\"/>",
+                    "<uses-permission android:name=\"android.permission.MOUNT_UNMOUNT_FILESYSTEMS\"/>",
+                    "<uses-permission android:name=\"android.permission.READ_LOGS\"/>",
+                    "<uses-permission android:name=\"android.permission.READ_PHONE_STATE\"/>",
+                    "<uses-permission android:name=\"android.permission.RECORD_AUDIO\"/>",
+                    "<uses-permission android:name=\"android.permission.VIBRATE\"/>",
+                    "<uses-permission android:name=\"android.permission.WAKE_LOCK\"/>",
+                    "<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>"
+                ]
+            },
+            /* ios打包配置 */
+            "ios" : {
+                "dSYMs" : false
+            },
+            /* SDK配置 */
+            "sdkConfigs" : {
+                "ad" : {},
+                "geolocation" : {
+                    "system" : {
+                        "__platform__" : [ "ios", "android" ]
+                    }
+                }
+            }
+        },
+        "nativePlugins" : {
+            "zad-socket" : {
+                "__plugin_info__" : {
+                    "name" : "zad-socket",
+                    "description" : "TCP和MQTT",
+                    "platforms" : "Android",
+                    "url" : "",
+                    "android_package_name" : "",
+                    "ios_bundle_id" : "",
+                    "isCloud" : false,
+                    "bought" : -1,
+                    "pid" : "",
+                    "parameters" : {}
+                }
+            }
+        }
+    },
+    /* 快应用特有相关 */
+    "quickapp" : {},
+    /* 小程序特有相关 */
+    "mp-weixin" : {
+        "appid" : "",
+        "setting" : {
+            "urlCheck" : false
+        },
+        "usingComponents" : true
+    },
+    "mp-alipay" : {
+        "usingComponents" : true
+    },
+    "mp-baidu" : {
+        "usingComponents" : true
+    },
+    "mp-toutiao" : {
+        "usingComponents" : true
+    },
+    "uniStatistics" : {
+        "enable" : false
+    },
+    "vueVersion" : "2"
+}

BIN
nativeplugins/zad-socket/android/libs/org.eclipse.paho.android.service-1.1.1.jar


BIN
nativeplugins/zad-socket/android/libs/org.eclipse.paho.client.mqttv3-1.1.0.jar


BIN
nativeplugins/zad-socket/android/zad-socket-release.aar


+ 26 - 0
nativeplugins/zad-socket/package.json

@@ -0,0 +1,26 @@
+{
+    "name": "zad-socket",
+    "id": "zad-socket",
+    "version": "1.0.3",
+    "description": "TCP和MQTT",
+    "_dp_type": "nativeplugin",
+    "_dp_nativeplugin": {
+        "android": {
+            "hooksClass": "",
+            "plugins": [
+                {
+                    "type": "module",
+                    "name": "zad-socket-tcp",
+                    "class": "com.zchar.uniapp.plugin.TcpModule"
+                },
+                {
+                    "type": "module",
+                    "name": "zad-socket-mqtt",
+                    "class": "com.zchar.uniapp.plugin.MqttModule"
+                }
+            ],
+            "integrateType": "aar",
+            "abis": []
+        }
+    }
+}

+ 43 - 0
package-lock.json

@@ -0,0 +1,43 @@
+{
+  "name": "demo",
+  "version": "1.0.0",
+  "lockfileVersion": 2,
+  "requires": true,
+  "packages": {
+    "": {
+      "name": "demo",
+      "version": "1.0.0",
+      "license": "ISC",
+      "dependencies": {
+        "crypto-js": "^4.2.0"
+      },
+      "devDependencies": {
+        "@types/crypto-js": "^4.2.2"
+      }
+    },
+    "node_modules/@types/crypto-js": {
+      "version": "4.2.2",
+      "resolved": "https://registry.npmjs.org/@types/crypto-js/-/crypto-js-4.2.2.tgz",
+      "integrity": "sha512-sDOLlVbHhXpAUAL0YHDUUwDZf3iN4Bwi4W6a0W0b+QcAezUbRtH4FVb+9J4h+XFPW7l/gQ9F8qC7P+Ec4k8QVQ==",
+      "dev": true
+    },
+    "node_modules/crypto-js": {
+      "version": "4.2.0",
+      "resolved": "https://registry.npmjs.org/crypto-js/-/crypto-js-4.2.0.tgz",
+      "integrity": "sha512-KALDyEYgpY+Rlob/iriUtjV6d5Eq+Y191A5g4UqLAi8CyGP9N1+FdVbkc1SxKc2r4YAYqG8JzO2KGL+AizD70Q=="
+    }
+  },
+  "dependencies": {
+    "@types/crypto-js": {
+      "version": "4.2.2",
+      "resolved": "https://registry.npmjs.org/@types/crypto-js/-/crypto-js-4.2.2.tgz",
+      "integrity": "sha512-sDOLlVbHhXpAUAL0YHDUUwDZf3iN4Bwi4W6a0W0b+QcAezUbRtH4FVb+9J4h+XFPW7l/gQ9F8qC7P+Ec4k8QVQ==",
+      "dev": true
+    },
+    "crypto-js": {
+      "version": "4.2.0",
+      "resolved": "https://registry.npmjs.org/crypto-js/-/crypto-js-4.2.0.tgz",
+      "integrity": "sha512-KALDyEYgpY+Rlob/iriUtjV6d5Eq+Y191A5g4UqLAi8CyGP9N1+FdVbkc1SxKc2r4YAYqG8JzO2KGL+AizD70Q=="
+    }
+  }
+}

+ 17 - 0
package.json

@@ -0,0 +1,17 @@
+{
+  "name": "demo",
+  "version": "1.0.0",
+  "description": "",
+  "main": "main.js",
+  "scripts": {
+    "test": "echo \"Error: no test specified\" && exit 1"
+  },
+  "author": "",
+  "license": "ISC",
+  "dependencies": {
+    "crypto-js": "^4.2.0"
+  },
+  "devDependencies": {
+    "@types/crypto-js": "^4.2.2"
+  }
+}

+ 25 - 0
pages.json

@@ -0,0 +1,25 @@
+{
+	"pages": [ //pages数组中第一项表示应用启动页,参考:https://uniapp.dcloud.io/collocation/pages
+		{
+			"path": "pages/index/index",
+			"style": {
+				"navigationBarTitleText": "uni-app"
+			}
+		}
+	    ,{
+            "path" : "pages/scan/scan",
+            "style" :                                                                                    
+            {
+                "navigationBarTitleText": "",
+                "enablePullDownRefresh": false
+            }
+        }
+    ],
+	"globalStyle": {
+		"navigationBarTextStyle": "black",
+		"navigationBarTitleText": "uni-app",
+		"navigationBarBackgroundColor": "#F8F8F8",
+		"backgroundColor": "#F8F8F8"
+	},
+	"uniIdRouter": {}
+}

+ 285 - 0
pages/index/index.vue

@@ -0,0 +1,285 @@
+  <template>
+         <view class="page">
+                  <view>uni-app本地图片压缩+上传</view>
+                  <view class="photo-box ">
+                        <button type="primary" @tap="clickImg()">点击上传</button>
+                        <view v-if="image">
+                        <img :src="image" mode="aspectFit">
+                        </view>
+                        <view class="photo-txt">{{'压缩后图片地址: ' + imageInfo.target}}</view>
+                        <view class="photo-txt">{{'压缩后图片size: '+ imageInfo.size}}</view>
+                  </view> 
+        <view>
+            MQTT
+            <button @click="mqtt('connect')">开启连接</button>
+            <button @click="mqtt('subscribe')">订阅主题</button>
+            <button @click="mqtt('unsubscribe')">取消订阅主题</button>
+            <button @click="mqtt('send')">发送数据</button>
+            <button @click="mqtt('close')">关闭连接</button>
+            <button @click="mqtt('isConnected')">是否已连接</button>
+        </view>
+         <button @click="message = []">清空屏幕消息</button>
+        <view class="msg">
+            <div v-for="(item,index) in message" :key="index">{{JSON.stringify(item)}}</div>
+        </view>
+            </view>
+      </template>
+
+
+<script>
+    const _MQTT = uni.requireNativePlugin("zad-socket-mqtt");
+    function str2asc(str)
+    {
+        var n = UnicodeToAnsi(str.charCodeAt(0));
+        var s = n.toString(16);
+        return str.toUpperCase();
+    }
+    function urlEncode(str)
+    {
+        var ret = "";
+        var strSpecial = "!\"#$%&’()*+,/:;<=>?[]^`{|}~%";
+        var tt = "";
+        for(var i = 0; i < str.length; i++)
+        {
+            var chr = str.charAt(i);
+            var c = str2asc(chr);
+            tt += chr + ":" + c + "n";
+            if (parseInt("0x" + c) > 0x7f)
+            {
+                ret += "%" + c.slice(0,2) + "%" + c.slice(-2);
+            }
+            else
+            {
+                if (chr == " ")
+                    ret += "+";
+                else if (strSpecial.indexOf(chr) != -1)
+                    ret += "%" + c.toString(16);
+                else
+                    ret += chr;
+            }
+        }
+       
+        return ret;
+    }
+    import base64 from "@/common/base64.js"
+    import md5 from "@/common/hex_md5.js"
+    // import {testToken, getToken} from "@/common/token"
+    // // import { MyMqttManager } from '@/utssdk/mqtt/index.uts';
+    // import { MyMqttManager } from '@/uni_modules/flight-mqtt';
+    import {Onenet} from "@/common/onenet"
+    const client = new Onenet("LTt3E9vn93", "865522079861164", "jdMvXePFKd3ZBZFn19GnsZ1pww3tbVFtyePlyXH3Ex0=", "Du4Q3aT7WSY4L5jJzG5i7wPLpvWEu18YLQmhuOS0idOT/Wk+UMBGWhz+djms87iHA5KaRh7ylOsSBjhbjzZlhg==","139522");
+    client.connectMqttServer()
+  export default {
+        data() {
+              return {
+                image:"",
+                imageInfo:{},
+                message: [{ code: 200, data: 'Socket 插件测试' }],
+                productId: "123",
+                deviceName: "321",
+                scret: "TVdiUWx0Ym12cVlRUEx1QUpRMnZlTzhaQzdHUU1yeFo=",
+                version: "2018-10-31"
+              };
+        },
+        onLoad() {
+          setInterval(()=>{
+            client.publishRealData(()=>{
+              return {
+                ConveyorBeltSwitch: "1",
+                Voltage: 12.312
+              }
+            })
+          }, 10000)
+        },
+        methods:{
+              clickImg(){     //选择图片 
+                    let _this=this
+                    uni.chooseImage({
+                          count: 1,
+                          sizeType:['compressed'],
+                          success(res) {
+                                // _this.uploadFile(res.tempFilePaths[0])        // 上传图片到服务器
+                                console.log("上传文件")
+                                client.uploadFile(res.tempFilePaths[0]).then(console.log)
+                                .catch(console.log)
+                          }
+                    })
+              },
+              //上传图片
+              async uploadFile(image){
+                    uni.showLoading({
+                          mask:true,
+                          title: '上传中...'
+                    })
+                    this.image=image
+                    //开始上传,此处可先注释看压缩效果
+                    uni.uploadFile({
+                      url: 'http://115.28.187.9:8005/pest/image/upload', //仅为示例,此处填写后台的上传图片接口地址
+                      filePath: plus.io.convertAbsoluteFileSystem("/storage/emulated/0/DCIM/Camera/IMG_20241108_015158.jpg"),
+                      name: 'file',
+                      formData: {
+                        imei: "863418052126927"
+                      },
+                      // header:{'Authorization': `Bearer ${uni.getStorageSync('token')}`,},
+                      success: (uploadFileRes) => {        //图片上传成功
+                          uni.hideLoading()
+                          // let img=JSON.parse(uploadFileRes.data)// console.log(img) 
+                        console.log(uploadFileRes);
+                      },
+                      fail: (err) => {
+                        console.log(err);
+                          uni.hideLoading()// console.log('uploadImage fail', err);
+                      }
+                    });
+              },
+              //压缩图片
+              compress(img){   
+                    console.log('开始压缩');
+                    let that=this
+                    return new Promise((res) => {
+                          // var localPath = plus.io.convertAbsoluteFileSystem(img);
+                          plus.io.resolveLocalFileSystemURL(img, (entry) => {      //通过URL参数获取目录对象或文件对象
+                          entry.file((file) => {       // 可通过entry对象操作图片 
+                          console.log('压缩前图片信息:' + JSON.stringify(file)); //压缩前图片信息
+                                if(file.size > 504800) {   //   如果大于500Kb进行压缩
+                                      plus.zip.compressImage({    // 5+ plus.zip.compressImage 了解一下,有详细的示例
+                                            src: img,          //src: 压缩原始图片的路径    
+                                            dst: img.replace('.png', '2222.png').replace('.PNG', '2222.PNG').replace('.jpg','2222.jpg').replace('.JPG','2222.JPG'),
+                                            width: '40%',      //dst: (String 类型 )压缩转换目标图片的路径,这里先在后面原始名后面加一个2222区分一下
+                                            height: '40%',     //width,height: (String 类型 )缩放图片的宽度,高度
+                                            quality: 10,      //quality: (Number 类型 )压缩图片的质量
+                                            overwrite: true,  //overwrite: (Boolean 类型 )覆盖生成新文件
+                                            // format:'jpg'   //format: (String 类型 )压缩转换后的图片格式
+                                      }, (event) => {
+                                            console.log('压缩后图片信息:' + JSON.stringify(event));// 压缩后图片信息
+                                            this.imageInfo=event
+                                            let newImg = event.target;
+                                            res(newImg);  //返回新的图片地址,在uploadFile之前接收
+                           }, function(err) {
+                          // console.log('Resolve file URL failed: ' + err.message);
+                           });
+                                }else{//else小于500kb跳过压缩,直接返回现有的src
+                                      res(img);
+                                }
+                          });
+                          }, (e) => { // 返回错误信息
+                                // console.log('Resolve file URL failed: ' + e.message);
+                          });
+                    })
+              },
+              connectParam(pid, dn, sk) {
+                const res = `products/${pid}/devices/${dn}`;
+                const token = getToken(res, "sha1", sk)
+                
+                return {
+                  clientId: dn,
+                  username: pid,
+                  password: token
+                }
+              },
+              pulishRealData(){
+                
+              },
+              mqtt(method, param) {
+                switch (method) {
+                    case "connect": //连接
+                        // _MQTT.event({
+                        //     method: 'connect',
+                        //     param: {
+                        //         url: 'tcp://115.28.187.9:1883',
+                        //         username: 'xph',
+                        //         password: '87510227',
+                        //         clientId: '8655220798611641',
+                        //         // url: 'tcp://mqtts.heclouds.com:1883',
+                        //         // username: 'LTt3E9vn93',
+                        //         // password: "version=2018-10-31&res=products%2FLTt3E9vn93%2Fdevices%2F865522079861164&et=2084432555101&method=md5&sign=EMcSMAKxrWARVbh3o%2BVVAA%3D%3D",
+                        //         // clientId: '865522079861164',
+                        //         cleanSession : true,
+                        //         mqttversion: 4,
+                        //         keepalive: 60
+                        //     }
+                        // }, e => {
+                        //     this.handleMessage(e)
+                        // })
+                        // 1. 设置收到消息后的处理逻辑
+                        mqtt.on((topic, content) => {
+                          console.log(topic, content)
+                            // 注意:原生回调可能在非 UI 线程,Vue2 某些情况下需要处理
+                            // this.messages.push({ topic, content, time: new Date().toLocaleTimeString() });
+                        })
+          
+                        let param = this.connectParam("LTt3E9vn93", "865522079861164", "jdMvXePFKd3ZBZFn19GnsZ1pww3tbVFtyePlyXH3Ex0=")
+                        // mqtt.connect("tcp://mqtts.heclouds.com:1883", param.clientId, param.username, param.password);
+                        mqtt.connect("tcp://broker.emqx.io:1883", param.clientId, param.username, param.password);
+                        // 3. 初始化回调监听
+                        mqtt.initCallback();
+                        
+                        // 4. 订阅
+                        setTimeout(() => {
+                            mqtt.subscribe("test/topic/tt");
+                        }, 2000); // 确保连接成功后再订阅,实际建议在 connect 的回调中处理
+                        break;
+                    case "isConnected": //是否已连接
+                        // _MQTT.event({ method: 'isConnected' })
+                        break;
+                    case "subscribe": //订阅
+                        mqtt.subscribe("test/topic/tt");
+                        // _MQTT.event({ method: 'subscribe', param: { topic: '/device/location/abcdefg' } })
+                        break;
+                    case "unsubscribe": //取消订阅
+                        // _MQTT.event({ method: 'unsubscribe', param: { topic: '/device/location/abcdefg' } })
+                        break;
+                    case "send": //发送消息
+                        // _MQTT.event({
+                        //     method: 'send',
+                        //     param: { topic: '/device/location/abcdefg', message: '消息1', retained: false }
+                        // })
+                        mqtt.publish("test/topic/tt", "Hello from UTS!");
+                        break;
+                    case "close": //关闭
+                        _MQTT.event({ method: 'close' })
+                        break;
+                }
+            },
+            handleMessage(e) {
+                //e.code    400方法调用失败、200方法调用成功、0插件主动发送的消息、-1插件主动发送的异常消息
+                //e.method  调用时传递的参数,可以根据method处理逻辑
+                //e.data    返回数据体
+                this.message.push(e)
+                if (e.method == 'receive') {
+                    //接收到服务端的消息
+                    console.log(e.data)
+                }
+            },
+        }
+   }
+</script>
+
+<style>
+  .canvas {
+    max-width: 300px;
+    max-height: 400px;
+    transform: scale(0.01);
+  }
+	.content {
+		display: flex;
+		flex-direction: column;
+		align-items: center;
+		justify-content: center;
+	}
+
+	.logo {
+		height: 200rpx;
+		width: 200rpx;
+	}
+
+	.text-area {
+		display: flex;
+		justify-content: center;
+	}
+
+	.title {
+		font-size: 36rpx;
+		color: #8f8f94;
+	}
+</style>

+ 148 - 0
pages/scan/scan.vue

@@ -0,0 +1,148 @@
+<template>
+  <view>
+    <input class="facId" v-model=facId></input>
+    <button class="scan" @click="scan">扫码</button>
+    <view>
+      <span class="long">经度:</span><span class="longValue">{{longValue}}</span>
+      <view></view>
+    </view>
+    <view>
+      <span class="lat">纬度:</span><span class="latValue">{{latValue}}</span>
+      <view></view>
+    </view>
+    <button class="graint" @click="graint">
+      获取经纬度
+    </button>
+    <button type="submit" @click="submit">提交</button>
+    {{err}}
+    
+    <button @click="getToken">登录</button>
+    <u-button text="获取配置" @click="getConfig"></u-button>
+    <u-button text="设置配置" @click="setConfig"></u-button>
+    
+      <u-upload
+        :fileList="fileList1"
+        @afterRead="afterRead"
+        @delete="deletePic"
+        name="1"
+        multiple
+        :maxCount="10"
+      ></u-upload>
+  </view>
+</template>
+
+<script>
+  import api from '@/common/request/api.js';
+  export default {
+    data() {
+      return {
+        facId: 15112501,
+        latValue: 0,
+        longValue: 0,
+        err:"",
+        imei: "868794061436969",
+        config: null,
+         fileList1: [],
+      }
+    },
+    methods: {
+      scan(){
+        let _this = this
+        uni.scanCode({
+          success(res) {
+            console.log(res, res.result)
+            _this.facId = res.result
+          },
+          complete(res) {
+            _this.err = JSON.stringify(res)
+          }
+        })
+      },
+      graint(){
+        let _this = this
+        uni.getLocation({
+         // type: 'gcj02',
+          success(res) {
+            console.log("获取定位信息", res);
+            console.log('longitude', res.longitude);
+            console.log('latitude', res.latitude);
+            _this.latValue = res.latitude
+            _this.longValue = res.longitude
+          },
+          complete(res) {
+            _this.err = res
+          }
+        });
+      },
+      submit(){
+        console.log("提交")
+        uni.showToast({
+          title: '开发中',
+          icon: 'none'
+        });
+      },
+      async getToken(){
+        let username = "test"
+        let password = "123456"
+        let res = await api.GetToken("/login", "test", "123456")
+        this.$store.commit("updateUserInfo", {
+          username,
+          password,
+          expiration: res.expiration,
+          token: res.token
+        })
+        console.log(res)
+      },
+      async getConfig(){
+        let res = await api.GetConfig(`/pest/config/${this.imei}`)
+        console.log(res)
+        this.config = res
+      },
+      async setConfig(){
+        let res = await api.SetConfig(`/pest/config/${this.imei}`, this.config)
+        console.log(res)
+      },
+//      async setConfig(){
+//        uni.
+//        let res = await api.UploadFile(`/pest/image/upload`, this.imei, "")
+//        console.log(res)
+//      },
+      deletePic(event) {
+        this[`fileList${event.name}`].splice(event.index, 1);
+      },
+      async afterRead(event) {
+        // 当设置 multiple 为 true 时, file 为数组格式,否则为对象格式
+        let lists = [].concat(event.file);
+        let fileListLen = this[`fileList${event.name}`].length;
+        lists.map((item) => {
+          this[`fileList${event.name}`].push({
+            ...item,
+            status: "uploading",
+            message: "上传中",
+          });
+        });
+        for (let i = 0; i < lists.length; i++) {
+          const result = await api.UploadFile(`/pest/image/upload`, this.imei, lists[i].url, "file")
+          let item = this[`fileList${event.name}`][fileListLen];
+          this[`fileList${event.name}`].splice(
+            fileListLen,
+            1,
+            Object.assign(item, {
+              status: "success",
+              message: "",
+              url: result,
+            })
+          );
+          fileListLen++;
+        }
+      },
+    },
+    mounted() {
+      api.SetBaseUrl("http://115.28.187.9:8005")
+    }
+  }
+</script>
+
+<style>
+
+</style>

BIN
static/logo.png


+ 22 - 0
store/index.js

@@ -0,0 +1,22 @@
+import Vue from 'vue';
+import Vuex from 'vuex';
+
+Vue.use(Vuex);
+
+const store = new Vuex.Store({
+  state: {
+    userInfo:{
+        username: "",
+        password:"",
+        expiration: 0,
+        token:''
+    }
+  },
+  mutations: {
+    updateUserInfo(state, userInfo) {
+      state.userInfo = userInfo;
+    },
+  }
+});
+
+export default store;

+ 10 - 0
uni.promisify.adaptor.js

@@ -0,0 +1,10 @@
+uni.addInterceptor({
+  returnValue (res) {
+    if (!(!!res && (typeof res === "object" || typeof res === "function") && typeof res.then === "function")) {
+      return res;
+    }
+    return new Promise((resolve, reject) => {
+      res.then((res) => res[0] ? reject(res[0]) : resolve(res[1]));
+    });
+  },
+});

+ 76 - 0
uni.scss

@@ -0,0 +1,76 @@
+/**
+ * 这里是uni-app内置的常用样式变量
+ *
+ * uni-app 官方扩展插件及插件市场(https://ext.dcloud.net.cn)上很多三方插件均使用了这些样式变量
+ * 如果你是插件开发者,建议你使用scss预处理,并在插件代码中直接使用这些变量(无需 import 这个文件),方便用户通过搭积木的方式开发整体风格一致的App
+ *
+ */
+
+/**
+ * 如果你是App开发者(插件使用者),你可以通过修改这些变量来定制自己的插件主题,实现自定义主题功能
+ *
+ * 如果你的项目同样使用了scss预处理,你也可以直接在你的 scss 代码中使用如下变量,同时无需 import 这个文件
+ */
+
+/* 颜色变量 */
@import '@/uni_modules/uview-ui/theme.scss';
+
+/* 行为相关颜色 */
+$uni-color-primary: #007aff;
+$uni-color-success: #4cd964;
+$uni-color-warning: #f0ad4e;
+$uni-color-error: #dd524d;
+
+/* 文字基本颜色 */
+$uni-text-color:#333;//基本色
+$uni-text-color-inverse:#fff;//反色
+$uni-text-color-grey:#999;//辅助灰色,如加载更多的提示信息
+$uni-text-color-placeholder: #808080;
+$uni-text-color-disable:#c0c0c0;
+
+/* 背景颜色 */
+$uni-bg-color:#ffffff;
+$uni-bg-color-grey:#f8f8f8;
+$uni-bg-color-hover:#f1f1f1;//点击状态颜色
+$uni-bg-color-mask:rgba(0, 0, 0, 0.4);//遮罩颜色
+
+/* 边框颜色 */
+$uni-border-color:#c8c7cc;
+
+/* 尺寸变量 */
+
+/* 文字尺寸 */
+$uni-font-size-sm:12px;
+$uni-font-size-base:14px;
+$uni-font-size-lg:16;
+
+/* 图片尺寸 */
+$uni-img-size-sm:20px;
+$uni-img-size-base:26px;
+$uni-img-size-lg:40px;
+
+/* Border Radius */
+$uni-border-radius-sm: 2px;
+$uni-border-radius-base: 3px;
+$uni-border-radius-lg: 6px;
+$uni-border-radius-circle: 50%;
+
+/* 水平间距 */
+$uni-spacing-row-sm: 5px;
+$uni-spacing-row-base: 10px;
+$uni-spacing-row-lg: 15px;
+
+/* 垂直间距 */
+$uni-spacing-col-sm: 4px;
+$uni-spacing-col-base: 8px;
+$uni-spacing-col-lg: 12px;
+
+/* 透明度 */
+$uni-opacity-disabled: 0.3; // 组件禁用态的透明度
+
+/* 文章场景相关 */
+$uni-color-title: #2C405A; // 文章标题颜色
+$uni-font-size-title:20px;
+$uni-color-subtitle: #555555; // 二级标题颜色
+$uni-font-size-subtitle:26px;
+$uni-color-paragraph: #3F536E; // 文章段落颜色
+$uni-font-size-paragraph:15px;

+ 0 - 0
uni_modules/flight-mqtt/changelog.md


+ 81 - 0
uni_modules/flight-mqtt/package.json

@@ -0,0 +1,81 @@
+{
+  "id": "flight-mqtt",
+  "displayName": "flight-mqtt",
+  "version": "1.0.0",
+  "description": "flight-mqtt",
+  "keywords": [
+    "flight-mqtt"
+],
+  "repository": "",
+  "engines": {
+    "HBuilderX": "^3.6.8"
+  },
+  "dcloudext": {
+    "type": "uts",
+    "sale": {
+      "regular": {
+        "price": "0.00"
+      },
+      "sourcecode": {
+        "price": "0.00"
+      }
+    },
+    "contact": {
+      "qq": ""
+    },
+    "declaration": {
+      "ads": "",
+      "data": "",
+      "permissions": ""
+    },
+    "npmurl": ""
+  },
+  "uni_modules": {
+    "dependencies": [],
+    "encrypt": [],
+    "platforms": {
+      "cloud": {
+        "tcb": "u",
+        "aliyun": "u"
+      },
+      "client": {
+        "Vue": {
+          "vue2": "u",
+          "vue3": "u"
+        },
+        "App": {
+          "app-android": "u",
+          "app-ios": "u"
+        },
+        "H5-mobile": {
+          "Safari": "u",
+          "Android Browser": "u",
+          "微信浏览器(Android)": "u",
+          "QQ浏览器(Android)": "u"
+        },
+        "H5-pc": {
+          "Chrome": "u",
+          "IE": "u",
+          "Edge": "u",
+          "Firefox": "u",
+          "Safari": "u"
+        },
+        "小程序": {
+          "微信": "u",
+          "阿里": "u",
+          "百度": "u",
+          "字节跳动": "u",
+          "QQ": "u",
+          "钉钉": "u",
+          "快手": "u",
+          "飞书": "u",
+          "京东": "u"
+        },
+        "快应用": {
+          "华为": "u",
+          "联盟": "u"
+        }
+      }
+    }
+  }
+}

+ 6 - 0
uni_modules/flight-mqtt/readme.md

@@ -0,0 +1,6 @@
+# flight-mqtt
+### 开发文档
+[UTS 语法](https://uniapp.dcloud.net.cn/tutorial/syntax-uts.html)
+[UTS API插件](https://uniapp.dcloud.net.cn/plugin/uts-plugin.html)
+[UTS 组件插件](https://uniapp.dcloud.net.cn/plugin/uts-component.html)
+[Hello UTS](https://gitcode.net/dcloud/hello-uts)

+ 164 - 0
uni_modules/flight-mqtt/utssdk/app-android/index.uts

@@ -0,0 +1,164 @@
+import MqttClient from 'org.eclipse.paho.client.mqttv3.MqttClient';
+import MqttConnectOptions from 'org.eclipse.paho.client.mqttv3.MqttConnectOptions';
+import MqttMessage from 'org.eclipse.paho.client.mqttv3.MqttMessage';
+import MemoryPersistence from 'org.eclipse.paho.client.mqttv3.persist.MemoryPersistence';
+import MqttCallbackExtended from 'org.eclipse.paho.client.mqttv3.MqttCallbackExtended';
+import IMqttDeliveryToken from 'org.eclipse.paho.client.mqttv3.IMqttDeliveryToken';
+
+class MyMqttCallback implements MqttCallbackExtended {
+  private manager:MyMqttManager
+   
+   constructor(t:MyMqttManager){
+     this.manager = t
+   }
+
+    override connectionLost(cause : Throwable | null) {
+        console.error("MQTT Lost: " + (cause != null ? cause.message : "unknown"));
+    }
+
+    override messageArrived(topic : string, message : MqttMessage) {
+        // 1. 获取字节数组
+        const payload = message.getPayload();
+        
+        // 2. 转换为 UTF-8 字符串 (这是最稳妥的 Java 原生做法)
+        const content = new java.lang.String(payload, "UTF-8").toString();
+        
+        console.log("收到主题:", topic);
+        console.log("收到内容:", content, this.manager.onMessageReceived);
+    
+        // 3. 回传给 Vue (注意:此处在非 UI 线程,Vue 内部会自动处理)
+        if (this.manager.onMessageReceived != null) {
+            this.manager.onMessageReceived!(topic, content);
+        }
+    }
+
+    override deliveryComplete(token : IMqttDeliveryToken | null) {
+      console.log(token)
+        // 可留空
+    }
+    
+    override connectComplete(reconnect:boolean, serverURI:string)
+    {
+      console.log("链接完成:", serverURI, reconnect)
+      this.manager.reconnect()
+    }
+}
+
+export class MyMqttManager {
+    private client: MqttClient | null = null;
+    private brokerUrl: string = ""
+    private clientId: string = ""
+    private username: string = ""
+    private password: string = ""
+    
+    private topics: string[] = []
+    
+    // 定义一个回调函数,用于把消息传回 Vue 界面
+    public onMessageReceived : ((topic : string, message : string) => void) | null = null;
+    
+    on(on:((topic : string, message : string) => void) | null){
+      this.onMessageReceived = on
+    }
+    
+    reconnect(){
+      // this.connect(this.brokerUrl, this.clientId, this.username, this.password)
+      this.topics.forEach((t : string) => {
+          this.client!.subscribe(t);
+          console.log("正在订阅单个主题:", t);
+      });
+    }
+
+    initCallback() {
+        if (this.client == null) return;
+
+        // 1. 先声明实例
+        const callbackInstance = new MyMqttCallback(this); // <--- 注意这里的括号,表示实例化
+        
+        // 2. 再进行设置
+        this.client!.setCallback(callbackInstance);
+    }
+    
+    /**
+     * 连接 MQTT 服务器
+     */
+    connect(broker: string, clientId: string, username:string, password: string) {
+        // #ifdef APP-ANDROID
+        try {
+            this.clientId = clientId
+            this.username = username
+            this.password = password
+            const persistence = new MemoryPersistence();
+            this.client = new MqttClient(broker, this.clientId, persistence);
+            
+            const connOpts = new MqttConnectOptions();
+            connOpts.setCleanSession(true);
+            connOpts.setConnectionTimeout(10);
+            connOpts.setUserName(this.username)
+            connOpts.setPassword(this.password.toCharArray())
+            // connOpts.setKeepAliveInterval(60)
+            
+            console.log("正在连接 MQTT: " + broker);
+            connOpts.setAutomaticReconnect(true)
+            this.client!.connect(connOpts);
+            console.log("MQTT 连接成功");
+            
+        } catch (e) {
+            console.error("MQTT 连接失败: " + e);
+        }
+        // #endif
+    }
+
+    /**
+     * 发布消息
+     */
+    publish(topic: string, content: string) {
+        // #ifdef APP-ANDROID
+        try {
+            if (this.client != null && this.client!.isConnected()) {
+                const message = new MqttMessage(content.toByteArray());
+                message.setQos(1);
+                this.client!.publish(topic, message);
+                console.log("消息发送成功", topic, content);
+            }
+        } catch (e) {
+            console.error("发布失败: " + e);
+            throw e
+        }
+        // #endif
+    }
+    
+    /**
+     * 订阅消息
+     */
+    subscribe(topic: string) {
+        try {
+            this.topics.push(topic)
+            if (this.client != null && this.client!.isConnected()) {
+                // Paho 的 subscribe 需要 Int 类型
+                this.client!.subscribe(topic);
+                console.log("订阅成功: " + topic);
+            } else {
+                console.error("订阅失败: 客户端未连接");
+            }
+        } catch (e) {
+            console.error("订阅操作异常: " + e);
+        }
+    }
+    
+    /**
+     * 关闭 mqtt
+     */
+    close(){
+      try{
+        if (this.client != null && this.client!.isConnected()) {
+            // Paho 的 subscribe 需要 Int 类型
+            this.client!.close();
+            console.log("关闭成功: ");
+        } else {
+            console.error("关闭失败: 客户端未连接");
+        }
+      }catch(e){
+        console.error("关闭操作异常: " + e);
+      }
+    }
+}

BIN
uni_modules/flight-mqtt/utssdk/app-android/libs/org.eclipse.paho.client.mqttv3-1.1.0.jar


+ 0 - 0
uni_modules/flight-mqtt/utssdk/app-ios/index.uts