#include "luat_base.h" /* // shore frame data, fill from file or camera int8 tflm_frame[96*96]; int do_person_detection(signed char* in, signed char* out); // call do_person_detection void xxx() { int8 result[2]; int ret = do_person_detection(tflm_frame, result); if (ret == 0) { LLOGD("no_person %d has_person %d", result[0], result[1]); } // return to lua ? or sys.publish ? } /*