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- /**
- * @file lv_conf.h
- * Configuration file for v9.4.0
- */
- /*
- * Copy this file as `lv_conf.h`
- * 1. simply next to `lvgl` folder
- * 2. or to any other place and
- * - define `LV_CONF_INCLUDE_SIMPLE`;
- * - add the path as an include path.
- */
- /* clang-format off */
- #if 1 /* Set this to "1" to enable content */
- #ifndef LV_CONF_H
- #define LV_CONF_H
- /* Include platform-specific configuration */
- #include "luat_easylvgl_conf.h"
- /* If you need to include anything here, do it inside the `__ASSEMBLY__` guard */
- #if 0 && defined(__ASSEMBLY__)
- #include "my_include.h"
- #endif
- /*====================
- COLOR SETTINGS
- *====================*/
- /** Color depth: 1 (I1), 8 (L8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888) */
- #define LV_COLOR_DEPTH 16
- /*=========================
- STDLIB WRAPPER SETTINGS
- *=========================*/
- /** Possible values
- * - LV_STDLIB_BUILTIN: LVGL's built in implementation
- * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc
- * - LV_STDLIB_MICROPYTHON: MicroPython implementation
- * - LV_STDLIB_RTTHREAD: RT-Thread implementation
- * - LV_STDLIB_CUSTOM: Implement the functions externally
- */
- #define LV_USE_STDLIB_MALLOC LV_STDLIB_BUILTIN
- /** Possible values
- * - LV_STDLIB_BUILTIN: LVGL's built in implementation
- * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc
- * - LV_STDLIB_MICROPYTHON: MicroPython implementation
- * - LV_STDLIB_RTTHREAD: RT-Thread implementation
- * - LV_STDLIB_CUSTOM: Implement the functions externally
- */
- #define LV_USE_STDLIB_STRING LV_STDLIB_BUILTIN
- /** Possible values
- * - LV_STDLIB_BUILTIN: LVGL's built in implementation
- * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc
- * - LV_STDLIB_MICROPYTHON: MicroPython implementation
- * - LV_STDLIB_RTTHREAD: RT-Thread implementation
- * - LV_STDLIB_CUSTOM: Implement the functions externally
- */
- #define LV_USE_STDLIB_SPRINTF LV_STDLIB_BUILTIN
- #define LV_STDINT_INCLUDE <stdint.h>
- #define LV_STDDEF_INCLUDE <stddef.h>
- #define LV_STDBOOL_INCLUDE <stdbool.h>
- #define LV_INTTYPES_INCLUDE <inttypes.h>
- #define LV_LIMITS_INCLUDE <limits.h>
- #define LV_STDARG_INCLUDE <stdarg.h>
- #if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN
- /** Size of memory available for `lv_malloc()` in bytes (>= 2kB) */
- #ifndef LV_MEM_SIZE
- #define LV_MEM_SIZE (64 * 1024U) /**< [bytes] */
- #endif
- /** Size of the memory expand for `lv_malloc()` in bytes */
- #define LV_MEM_POOL_EXPAND_SIZE 0
- /** Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too. */
- #define LV_MEM_ADR 0 /**< 0: unused*/
- /* Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc */
- #if LV_MEM_ADR == 0
- #undef LV_MEM_POOL_INCLUDE
- #undef LV_MEM_POOL_ALLOC
- #endif
- #endif /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/
- /*====================
- HAL SETTINGS
- *====================*/
- /** Default display refresh, input device read and animation step period. */
- #define LV_DEF_REFR_PERIOD 33 /**< [ms] */
- /** Default Dots Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
- * (Not so important, you can adjust it to modify default sizes and spaces.) */
- #define LV_DPI_DEF 130 /**< [px/inch] */
- /*=================
- * OPERATING SYSTEM
- *=================*/
- /** Select operating system to use. Possible options:
- * - LV_OS_NONE
- * - LV_OS_PTHREAD
- * - LV_OS_FREERTOS
- * - LV_OS_CMSIS_RTOS2
- * - LV_OS_RTTHREAD
- * - LV_OS_WINDOWS
- * - LV_OS_MQX
- * - LV_OS_SDL2
- * - LV_OS_CUSTOM */
- #ifndef LV_USE_OS
- #define LV_USE_OS LV_OS_NONE /* Default: no OS */
- #endif
- #if LV_USE_OS == LV_OS_CUSTOM
- #define LV_OS_CUSTOM_INCLUDE "luat_easylvgl_os.h"
- #endif
- #if LV_USE_OS == LV_OS_FREERTOS
- /*
- * Unblocking an RTOS task with a direct notification is 45% faster and uses less RAM
- * than unblocking a task using an intermediary object such as a binary semaphore.
- * RTOS task notifications can only be used when there is only one task that can be the recipient of the event.
- */
- #define LV_USE_FREERTOS_TASK_NOTIFY 1
- #endif
- /*========================
- * RENDERING CONFIGURATION
- *========================*/
- /** Align stride of all layers and images to this bytes */
- #define LV_DRAW_BUF_STRIDE_ALIGN 1
- /** Align start address of draw_buf addresses to this bytes*/
- #define LV_DRAW_BUF_ALIGN 4
- /** Using matrix for transformations.
- * Requirements:
- * - `LV_USE_MATRIX = 1`.
- * - Rendering engine needs to support 3x3 matrix transformations. */
- #define LV_DRAW_TRANSFORM_USE_MATRIX 0
- /* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
- * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
- * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers
- * and can't be drawn in chunks. */
- /** The target buffer size for simple layer chunks. */
- #define LV_DRAW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /**< [bytes]*/
- /* Limit the max allocated memory for simple and transformed layers.
- * It should be at least `LV_DRAW_LAYER_SIMPLE_BUF_SIZE` sized but if transformed layers are also used
- * it should be enough to store the largest widget too (width x height x 4 area).
- * Set it to 0 to have no limit. */
- #define LV_DRAW_LAYER_MAX_MEMORY 0 /**< No limit by default [bytes]*/
- /** Stack size of drawing thread.
- * NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more.
- */
- #define LV_DRAW_THREAD_STACK_SIZE (8 * 1024) /**< [bytes]*/
- /** Thread priority of the drawing task.
- * Higher values mean higher priority.
- * Can use values from lv_thread_prio_t enum in lv_os.h: LV_THREAD_PRIO_LOWEST,
- * LV_THREAD_PRIO_LOW, LV_THREAD_PRIO_MID, LV_THREAD_PRIO_HIGH, LV_THREAD_PRIO_HIGHEST
- * Make sure the priority value aligns with the OS-specific priority levels.
- * On systems with limited priority levels (e.g., FreeRTOS), a higher value can improve
- * rendering performance but might cause other tasks to starve. */
- #define LV_DRAW_THREAD_PRIO LV_THREAD_PRIO_HIGH
- #define LV_USE_DRAW_SW 1
- #if LV_USE_DRAW_SW == 1
- /*
- * Selectively disable color format support in order to reduce code size.
- * NOTE: some features use certain color formats internally, e.g.
- * - gradients use RGB888
- * - bitmaps with transparency may use ARGB8888
- */
- #define LV_DRAW_SW_SUPPORT_RGB565 1
- #define LV_DRAW_SW_SUPPORT_RGB565_SWAPPED 1
- #define LV_DRAW_SW_SUPPORT_RGB565A8 1
- #define LV_DRAW_SW_SUPPORT_RGB888 1
- #define LV_DRAW_SW_SUPPORT_XRGB8888 1
- #define LV_DRAW_SW_SUPPORT_ARGB8888 1
- #define LV_DRAW_SW_SUPPORT_ARGB8888_PREMULTIPLIED 1
- #define LV_DRAW_SW_SUPPORT_L8 1
- #define LV_DRAW_SW_SUPPORT_AL88 1
- #define LV_DRAW_SW_SUPPORT_A8 1
- #define LV_DRAW_SW_SUPPORT_I1 1
- /* The threshold of the luminance to consider a pixel as
- * active in indexed color format */
- #define LV_DRAW_SW_I1_LUM_THRESHOLD 127
- /** Set number of draw units.
- * - > 1 requires operating system to be enabled in `LV_USE_OS`.
- * - > 1 means multiple threads will render the screen in parallel. */
- #ifndef LV_DRAW_SW_DRAW_UNIT_CNT
- #define LV_DRAW_SW_DRAW_UNIT_CNT 1
- #endif
- /** Use Arm-2D to accelerate software (sw) rendering. */
- #define LV_USE_DRAW_ARM2D_SYNC 0
- /** Enable native helium assembly to be compiled. */
- #define LV_USE_NATIVE_HELIUM_ASM 0
- /**
- * - 0: Use a simple renderer capable of drawing only simple rectangles with gradient, images, text, and straight lines only.
- * - 1: Use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too. */
- #define LV_DRAW_SW_COMPLEX 1
- #if LV_DRAW_SW_COMPLEX == 1
- /** Allow buffering some shadow calculation.
- * LV_DRAW_SW_SHADOW_CACHE_SIZE is the maximum shadow size to buffer, where shadow size is
- * `shadow_width + radius`. Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost. */
- #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0
- /** Set number of maximally-cached circle data.
- * The circumference of 1/4 circle are saved for anti-aliasing.
- * `radius * 4` bytes are used per circle (the most often used radiuses are saved).
- * - 0: disables caching */
- #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4
- #endif
- #define LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE
- #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM
- #define LV_DRAW_SW_ASM_CUSTOM_INCLUDE ""
- #endif
- /** Enable drawing complex gradients in software: linear at an angle, radial or conical */
- #define LV_USE_DRAW_SW_COMPLEX_GRADIENTS 0
- #endif
- /*Use TSi's aka (Think Silicon) NemaGFX */
- #define LV_USE_NEMA_GFX 0
- #if LV_USE_NEMA_GFX
- /** Select which NemaGFX HAL to use. Possible options:
- * - LV_NEMA_HAL_CUSTOM
- * - LV_NEMA_HAL_STM32 */
- #define LV_USE_NEMA_HAL LV_NEMA_HAL_CUSTOM
- #if LV_USE_NEMA_HAL == LV_NEMA_HAL_STM32
- #define LV_NEMA_STM32_HAL_INCLUDE <stm32u5xx_hal.h>
- #endif
- /*Enable Vector Graphics Operations. Available only if NemaVG library is present*/
- #define LV_USE_NEMA_VG 0
- #if LV_USE_NEMA_VG
- /*Define application's resolution used for VG related buffer allocation */
- #define LV_NEMA_GFX_MAX_RESX 800
- #define LV_NEMA_GFX_MAX_RESY 600
- #endif
- #endif
- /** Use NXP's PXP on iMX RTxxx platforms. */
- #define LV_USE_PXP 0
- #if LV_USE_PXP
- /** Use PXP for drawing.*/
- #define LV_USE_DRAW_PXP 1
- /** Use PXP to rotate display.*/
- #define LV_USE_ROTATE_PXP 0
- #if LV_USE_DRAW_PXP && LV_USE_OS
- /** Use additional draw thread for PXP processing.*/
- #define LV_USE_PXP_DRAW_THREAD 1
- #endif
- /** Enable PXP asserts. */
- #define LV_USE_PXP_ASSERT 0
- #endif
- /** Use NXP's G2D on MPU platforms. */
- #define LV_USE_G2D 0
- #if LV_USE_G2D
- /** Use G2D for drawing. **/
- #define LV_USE_DRAW_G2D 1
- /** Use G2D to rotate display. **/
- #define LV_USE_ROTATE_G2D 0
- /** Maximum number of buffers that can be stored for G2D draw unit.
- * Includes the frame buffers and assets. */
- #define LV_G2D_HASH_TABLE_SIZE 50
- #if LV_USE_DRAW_G2D && LV_USE_OS
- /** Use additional draw thread for G2D processing.*/
- #define LV_USE_G2D_DRAW_THREAD 1
- #endif
- /** Enable G2D asserts. */
- #define LV_USE_G2D_ASSERT 0
- #endif
- /** Use Renesas Dave2D on RA platforms. */
- #define LV_USE_DRAW_DAVE2D 0
- /** Draw using cached SDL textures*/
- #define LV_USE_DRAW_SDL 0
- /** Use VG-Lite GPU. */
- #define LV_USE_DRAW_VG_LITE 0
- #if LV_USE_DRAW_VG_LITE
- /** Enable VG-Lite custom external 'gpu_init()' function */
- #define LV_VG_LITE_USE_GPU_INIT 0
- /** Enable VG-Lite assert. */
- #define LV_VG_LITE_USE_ASSERT 0
- /** VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
- #define LV_VG_LITE_FLUSH_MAX_COUNT 8
- /** Enable border to simulate shadow.
- * NOTE: which usually improves performance,
- * but does not guarantee the same rendering quality as the software. */
- #define LV_VG_LITE_USE_BOX_SHADOW 1
- /** VG-Lite gradient maximum cache number.
- * @note The memory usage of a single gradient image is 4K bytes. */
- #define LV_VG_LITE_GRAD_CACHE_CNT 32
- /** VG-Lite stroke maximum cache number. */
- #define LV_VG_LITE_STROKE_CACHE_CNT 32
- /** Remove VLC_OP_CLOSE path instruction (Workaround for NXP) **/
- #define LV_VG_LITE_DISABLE_VLC_OP_CLOSE 0
- /** Disable linear gradient extension for some older versions of drivers. */
- #define LV_VG_LITE_DISABLE_LINEAR_GRADIENT_EXT 0
- /** Enable usage of the LVGL's built-in vg_lite driver */
- #define LV_USE_VG_LITE_DRIVER 0
- #if LV_USE_VG_LITE_DRIVER
- /** Used to pick the correct GPU series folder valid options are gc255, gc355 and gc555*/
- #define LV_VG_LITE_HAL_GPU_SERIES gc255
- /** Used to pick the correct GPU revision header it depends on the vendor */
- #define LV_VG_LITE_HAL_GPU_REVISION 0x40
- /** Base memory address of the GPU IP it depends on SoC,
- * default value is for NXP based devices */
- #define LV_VG_LITE_HAL_GPU_BASE_ADDRESS 0x40240000
- #endif /*LV_USE_VG_LITE_DRIVER*/
- /** Use ThorVG (a software vector library) as VG-Lite driver to allow testing VGLite on PC
- * Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */
- #define LV_USE_VG_LITE_THORVG 0
- #if LV_USE_VG_LITE_THORVG
- /** Enable LVGL's blend mode support */
- #define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0
- /** Enable YUV color format support */
- #define LV_VG_LITE_THORVG_YUV_SUPPORT 0
- /** Enable Linear gradient extension support */
- #define LV_VG_LITE_THORVG_LINEAR_GRADIENT_EXT_SUPPORT 0
- /** Enable alignment on 16 pixels */
- #define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1
- /** Buffer address alignment */
- #define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64
- /** Enable multi-thread render */
- #define LV_VG_LITE_THORVG_THREAD_RENDER 0
- #endif /*LV_USE_VG_LITE_THORVG*/
- #endif
- /** Accelerate blends, fills, etc. with STM32 DMA2D */
- #define LV_USE_DRAW_DMA2D 0
- #if LV_USE_DRAW_DMA2D
- #define LV_DRAW_DMA2D_HAL_INCLUDE "stm32h7xx_hal.h"
- /* if enabled, the user is required to call `lv_draw_dma2d_transfer_complete_interrupt_handler`
- * upon receiving the DMA2D global interrupt
- */
- #define LV_USE_DRAW_DMA2D_INTERRUPT 0
- #endif
- /** Draw using cached OpenGLES textures. Requires LV_USE_OPENGLES */
- #define LV_USE_DRAW_OPENGLES 0
- #if LV_USE_DRAW_OPENGLES
- #define LV_DRAW_OPENGLES_TEXTURE_CACHE_COUNT 64
- #endif
- /** Draw using espressif PPA accelerator */
- #define LV_USE_PPA 0
- #if LV_USE_PPA
- #define LV_USE_PPA_IMG 0
- #endif
- /* Use EVE FT81X GPU. */
- #define LV_USE_DRAW_EVE 0
- #if LV_USE_DRAW_EVE
- /* EVE_GEN value: 2, 3, or 4 */
- #define LV_DRAW_EVE_EVE_GENERATION 4
- /* The maximum number of bytes to buffer before a single SPI transmission.
- * Set it to 0 to disable write buffering.
- */
- #define LV_DRAW_EVE_WRITE_BUFFER_SIZE 2048
- #endif
- /*=======================
- * FEATURE CONFIGURATION
- *=======================*/
- /*-------------
- * Logging
- *-----------*/
- /** Enable log module */
- #ifndef LV_USE_LOG
- #define LV_USE_LOG 0
- #endif
- #if LV_USE_LOG
- /** Set value to one of the following levels of logging detail:
- * - LV_LOG_LEVEL_TRACE Log detailed information.
- * - LV_LOG_LEVEL_INFO Log important events.
- * - LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem.
- * - LV_LOG_LEVEL_ERROR Log only critical issues, when system may fail.
- * - LV_LOG_LEVEL_USER Log only custom log messages added by the user.
- * - LV_LOG_LEVEL_NONE Do not log anything. */
- #ifndef LV_LOG_LEVEL
- #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
- #endif
- /** - 1: Print log with 'printf';
- * - 0: User needs to register a callback with `lv_log_register_print_cb()`. */
- #define LV_LOG_PRINTF 0
- /** Set callback to print logs.
- * E.g `my_print`. The prototype should be `void my_print(lv_log_level_t level, const char * buf)`.
- * Can be overwritten by `lv_log_register_print_cb`. */
- //#define LV_LOG_PRINT_CB
- /** - 1: Enable printing timestamp;
- * - 0: Disable printing timestamp. */
- #define LV_LOG_USE_TIMESTAMP 1
- /** - 1: Print file and line number of the log;
- * - 0: Do not print file and line number of the log. */
- #define LV_LOG_USE_FILE_LINE 1
- /* Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs. */
- #define LV_LOG_TRACE_MEM 1 /**< Enable/disable trace logs in memory operations. */
- #define LV_LOG_TRACE_TIMER 1 /**< Enable/disable trace logs in timer operations. */
- #define LV_LOG_TRACE_INDEV 1 /**< Enable/disable trace logs in input device operations. */
- #define LV_LOG_TRACE_DISP_REFR 1 /**< Enable/disable trace logs in display re-draw operations. */
- #define LV_LOG_TRACE_EVENT 1 /**< Enable/disable trace logs in event dispatch logic. */
- #define LV_LOG_TRACE_OBJ_CREATE 1 /**< Enable/disable trace logs in object creation (core `obj` creation plus every widget). */
- #define LV_LOG_TRACE_LAYOUT 1 /**< Enable/disable trace logs in flex- and grid-layout operations. */
- #define LV_LOG_TRACE_ANIM 1 /**< Enable/disable trace logs in animation logic. */
- #define LV_LOG_TRACE_CACHE 1 /**< Enable/disable trace logs in cache operations. */
- #endif /*LV_USE_LOG*/
- /*-------------
- * Asserts
- *-----------*/
- /* Enable assertion failures if an operation fails or invalid data is found.
- * If LV_USE_LOG is enabled, an error message will be printed on failure. */
- #define LV_USE_ASSERT_NULL 1 /**< Check if the parameter is NULL. (Very fast, recommended) */
- #define LV_USE_ASSERT_MALLOC 1 /**< Checks is the memory is successfully allocated or no. (Very fast, recommended) */
- #define LV_USE_ASSERT_STYLE 0 /**< Check if the styles are properly initialized. (Very fast, recommended) */
- #define LV_USE_ASSERT_MEM_INTEGRITY 0 /**< Check the integrity of `lv_mem` after critical operations. (Slow) */
- #define LV_USE_ASSERT_OBJ 0 /**< Check the object's type and existence (e.g. not deleted). (Slow) */
- /** Add a custom handler when assert happens e.g. to restart MCU. */
- #define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
- #define LV_ASSERT_HANDLER while(1); /**< Halt by default */
- /*-------------
- * Debug
- *-----------*/
- /** 1: Draw random colored rectangles over the redrawn areas. */
- #define LV_USE_REFR_DEBUG 0
- /** 1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/
- #define LV_USE_LAYER_DEBUG 0
- /** 1: Adds the following behaviors for debugging:
- * - Draw overlays with different colors for each draw_unit's tasks.
- * - Draw index number of draw unit on white background.
- * - For layers, draws index number of draw unit on black background. */
- #ifndef LV_USE_PARALLEL_DRAW_DEBUG
- #define LV_USE_PARALLEL_DRAW_DEBUG 0
- #endif
- /*-------------
- * Others
- *-----------*/
- #define LV_ENABLE_GLOBAL_CUSTOM 0
- #if LV_ENABLE_GLOBAL_CUSTOM
- /** Header to include for custom 'lv_global' function" */
- #define LV_GLOBAL_CUSTOM_INCLUDE <stdint.h>
- #endif
- /** Default cache size in bytes.
- * Used by image decoders such as `lv_lodepng` to keep the decoded image in memory.
- * If size is not set to 0, the decoder will fail to decode when the cache is full.
- * If size is 0, the cache function is not enabled and the decoded memory will be
- * released immediately after use. */
- #define LV_CACHE_DEF_SIZE 0
- /** Default number of image header cache entries. The cache is used to store the headers of images
- * The main logic is like `LV_CACHE_DEF_SIZE` but for image headers. */
- #define LV_IMAGE_HEADER_CACHE_DEF_CNT 0
- /** Number of stops allowed per gradient. Increase this to allow more stops.
- * This adds (sizeof(lv_color_t) + 1) bytes per additional stop. */
- #define LV_GRADIENT_MAX_STOPS 2
- /** Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
- * - 0: round down,
- * - 64: round up from x.75,
- * - 128: round up from half,
- * - 192: round up from x.25,
- * - 254: round up */
- #define LV_COLOR_MIX_ROUND_OFS 0
- /** Add 2 x 32-bit variables to each `lv_obj_t` to speed up getting style properties */
- #define LV_OBJ_STYLE_CACHE 0
- /** Add `id` field to `lv_obj_t` */
- #define LV_USE_OBJ_ID 0
- /** Enable support widget names*/
- #define LV_USE_OBJ_NAME 0
- /** Automatically assign an ID when obj is created */
- #define LV_OBJ_ID_AUTO_ASSIGN LV_USE_OBJ_ID
- /** Use builtin obj ID handler functions:
- * - lv_obj_assign_id: Called when a widget is created. Use a separate counter for each widget class as an ID.
- * - lv_obj_id_compare: Compare the ID to decide if it matches with a requested value.
- * - lv_obj_stringify_id: Return string-ified identifier, e.g. "button3".
- * - lv_obj_free_id: Does nothing, as there is no memory allocation for the ID.
- * When disabled these functions needs to be implemented by the user.*/
- #define LV_USE_OBJ_ID_BUILTIN 1
- /** Use obj property set/get API. */
- #define LV_USE_OBJ_PROPERTY 0
- /** Enable property name support. */
- #define LV_USE_OBJ_PROPERTY_NAME 1
- /* Enable the multi-touch gesture recognition feature */
- /* Gesture recognition requires the use of floats */
- #define LV_USE_GESTURE_RECOGNITION 0
- /*=====================
- * COMPILER SETTINGS
- *====================*/
- /** For big endian systems set to 1 */
- #define LV_BIG_ENDIAN_SYSTEM 0
- /** Define a custom attribute for `lv_tick_inc` function */
- #define LV_ATTRIBUTE_TICK_INC
- /** Define a custom attribute for `lv_timer_handler` function */
- #define LV_ATTRIBUTE_TIMER_HANDLER
- /** Define a custom attribute for `lv_display_flush_ready` function */
- #define LV_ATTRIBUTE_FLUSH_READY
- /** Align VG_LITE buffers on this number of bytes.
- * @note vglite_src_buf_aligned() uses this value to validate alignment of passed buffer pointers. */
- #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
- /** Will be added where memory needs to be aligned (with -Os data might not be aligned to boundary by default).
- * E.g. __attribute__((aligned(4)))*/
- #define LV_ATTRIBUTE_MEM_ALIGN
- /** Attribute to mark large constant arrays, for example for font bitmaps */
- #define LV_ATTRIBUTE_LARGE_CONST
- /** Compiler prefix for a large array declaration in RAM */
- #define LV_ATTRIBUTE_LARGE_RAM_ARRAY
- /** Place performance critical functions into a faster memory (e.g RAM) */
- #define LV_ATTRIBUTE_FAST_MEM
- /** Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
- * should also appear on LVGL binding API such as MicroPython. */
- #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /**< The default value just prevents GCC warning */
- /** Prefix all global extern data with this */
- #define LV_ATTRIBUTE_EXTERN_DATA
- /** Use `float` as `lv_value_precise_t` */
- #define LV_USE_FLOAT 0
- /** Enable matrix support
- * - Requires `LV_USE_FLOAT = 1` */
- #define LV_USE_MATRIX 0
- /** Include `lvgl_private.h` in `lvgl.h` to access internal data and functions by default */
- #ifndef LV_USE_PRIVATE_API
- #define LV_USE_PRIVATE_API 0
- #endif
- /*==================
- * FONT USAGE
- *===================*/
- /* Montserrat fonts with ASCII range and some symbols using bpp = 4
- * https://fonts.google.com/specimen/Montserrat */
- #define LV_FONT_MONTSERRAT_8 0
- #define LV_FONT_MONTSERRAT_10 0
- #define LV_FONT_MONTSERRAT_12 0
- #define LV_FONT_MONTSERRAT_14 1
- #define LV_FONT_MONTSERRAT_16 0
- #define LV_FONT_MONTSERRAT_18 0
- #define LV_FONT_MONTSERRAT_20 0
- #define LV_FONT_MONTSERRAT_22 0
- #define LV_FONT_MONTSERRAT_24 0
- #define LV_FONT_MONTSERRAT_26 0
- #define LV_FONT_MONTSERRAT_28 0
- #define LV_FONT_MONTSERRAT_30 0
- #define LV_FONT_MONTSERRAT_32 0
- #define LV_FONT_MONTSERRAT_34 0
- #define LV_FONT_MONTSERRAT_36 0
- #define LV_FONT_MONTSERRAT_38 0
- #define LV_FONT_MONTSERRAT_40 0
- #define LV_FONT_MONTSERRAT_42 0
- #define LV_FONT_MONTSERRAT_44 0
- #define LV_FONT_MONTSERRAT_46 0
- #define LV_FONT_MONTSERRAT_48 0
- /* Demonstrate special features */
- #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /**< bpp = 3 */
- #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /**< Hebrew, Arabic, Persian letters and all their forms */
- #define LV_FONT_SOURCE_HAN_SANS_SC_14_CJK 0 /**< 1338 most common CJK radicals */
- #define LV_FONT_SOURCE_HAN_SANS_SC_16_CJK 0 /**< 1338 most common CJK radicals */
- /** Pixel perfect monospaced fonts */
- #define LV_FONT_UNSCII_8 0
- #define LV_FONT_UNSCII_16 0
- /** Optionally declare custom fonts here.
- *
- * You can use any of these fonts as the default font too and they will be available
- * globally. Example:
- *
- * @code
- * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)
- * @endcode
- */
- #ifndef LV_FONT_CUSTOM_DECLARE
- #define LV_FONT_CUSTOM_DECLARE
- #endif
- /** Always set a default font */
- #ifndef LV_FONT_DEFAULT
- #define LV_FONT_DEFAULT &lv_font_montserrat_14
- #endif
- /** Enable handling large font and/or fonts with a lot of characters.
- * The limit depends on the font size, font face and bpp.
- * A compiler error will be triggered if a font needs it. */
- #ifndef LV_FONT_FMT_TXT_LARGE
- #define LV_FONT_FMT_TXT_LARGE 0
- #endif
- /** Enables/disables support for compressed fonts. */
- #ifndef LV_USE_FONT_COMPRESSED
- #define LV_USE_FONT_COMPRESSED 0
- #endif
- /** Enable drawing placeholders when glyph dsc is not found. */
- #define LV_USE_FONT_PLACEHOLDER 1
- /*=================
- * TEXT SETTINGS
- *=================*/
- /**
- * Select a character encoding for strings.
- * Your IDE or editor should have the same character encoding.
- * - LV_TXT_ENC_UTF8
- * - LV_TXT_ENC_ASCII
- */
- #define LV_TXT_ENC LV_TXT_ENC_UTF8
- /** While rendering text strings, break (wrap) text on these chars. */
- #define LV_TXT_BREAK_CHARS " ,.;:-_)]}"
- /** If a word is at least this long, will break wherever "prettiest".
- * To disable, set to a value <= 0. */
- #define LV_TXT_LINE_BREAK_LONG_LEN 0
- /** Minimum number of characters in a long word to put on a line before a break.
- * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
- #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
- /** Minimum number of characters in a long word to put on a line after a break.
- * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */
- #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
- /** Support bidirectional text. Allows mixing Left-to-Right and Right-to-Left text.
- * The direction will be processed according to the Unicode Bidirectional Algorithm:
- * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics */
- #define LV_USE_BIDI 0
- #if LV_USE_BIDI
- /*Set the default direction. Supported values:
- *`LV_BASE_DIR_LTR` Left-to-Right
- *`LV_BASE_DIR_RTL` Right-to-Left
- *`LV_BASE_DIR_AUTO` detect text base direction*/
- #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
- #endif
- /** Enable Arabic/Persian processing
- * In these languages characters should be replaced with another form based on their position in the text */
- #define LV_USE_ARABIC_PERSIAN_CHARS 0
- /*The control character to use for signaling text recoloring*/
- #define LV_TXT_COLOR_CMD "#"
- /*==================
- * WIDGETS
- *================*/
- /* Documentation for widgets can be found here: https://docs.lvgl.io/master/details/widgets/index.html . */
- /** 1: Causes these widgets to be given default values at creation time.
- * - lv_buttonmatrix_t: Get default maps: {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""}, else map not set.
- * - lv_checkbox_t : String label set to "Check box", else set to empty string.
- * - lv_dropdown_t : Options set to "Option 1", "Option 2", "Option 3", else no values are set.
- * - lv_roller_t : Options set to "Option 1", "Option 2", "Option 3", "Option 4", "Option 5", else no values are set.
- * - lv_label_t : Text set to "Text", else empty string.
- * - lv_arclabel_t : Text set to "Arced Text", else empty string.
- * */
- #define LV_WIDGETS_HAS_DEFAULT_VALUE 1
- #define LV_USE_ANIMIMG 1
- #define LV_USE_ARC 1
- #define LV_USE_ARCLABEL 1
- #define LV_USE_BAR 1
- #define LV_USE_BUTTON 1
- #define LV_USE_BUTTONMATRIX 1
- #define LV_USE_CALENDAR 1
- #if LV_USE_CALENDAR
- #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
- #if LV_CALENDAR_WEEK_STARTS_MONDAY
- #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
- #else
- #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
- #endif
- #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
- #define LV_USE_CALENDAR_HEADER_ARROW 1
- #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
- #define LV_USE_CALENDAR_CHINESE 0
- #endif /*LV_USE_CALENDAR*/
- #define LV_USE_CANVAS 1
- #define LV_USE_CHART 1
- #define LV_USE_CHECKBOX 1
- #define LV_USE_DROPDOWN 1 /**< Requires: lv_label */
- #define LV_USE_IMAGE 1 /**< Requires: lv_label */
- #define LV_USE_IMAGEBUTTON 1
- #define LV_USE_KEYBOARD 1
- #define LV_USE_LABEL 1
- #if LV_USE_LABEL
- #define LV_LABEL_TEXT_SELECTION 1 /**< Enable selecting text of the label */
- #define LV_LABEL_LONG_TXT_HINT 1 /**< Store some extra info in labels to speed up drawing of very long text */
- #define LV_LABEL_WAIT_CHAR_COUNT 3 /**< The count of wait chart */
- #endif
- #define LV_USE_LED 1
- #define LV_USE_LINE 1
- #define LV_USE_LIST 1
- #define LV_USE_LOTTIE 0 /**< Requires: lv_canvas, thorvg */
- #define LV_USE_MENU 1
- #define LV_USE_MSGBOX 1
- #define LV_USE_ROLLER 1 /**< Requires: lv_label */
- #define LV_USE_SCALE 1
- #define LV_USE_SLIDER 1 /**< Requires: lv_bar */
- #define LV_USE_SPAN 1
- #if LV_USE_SPAN
- /** A line of text can contain this maximum number of span descriptors. */
- #define LV_SPAN_SNIPPET_STACK_SIZE 64
- #endif
- #define LV_USE_SPINBOX 1
- #define LV_USE_SPINNER 1
- #define LV_USE_SWITCH 1
- #define LV_USE_TABLE 1
- #define LV_USE_TABVIEW 1
- #define LV_USE_TEXTAREA 1 /**< Requires: lv_label */
- #if LV_USE_TEXTAREA != 0
- #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /**< [ms] */
- #endif
- #define LV_USE_TILEVIEW 1
- #define LV_USE_WIN 1
- #define LV_USE_3DTEXTURE 0
- /*==================
- * THEMES
- *==================*/
- /* Documentation for themes can be found here: https://docs.lvgl.io/master/details/common-widget-features/styles/styles.html#themes . */
- /** A simple, impressive and very complete theme */
- #define LV_USE_THEME_DEFAULT 1
- #if LV_USE_THEME_DEFAULT
- /** 0: Light mode; 1: Dark mode */
- #define LV_THEME_DEFAULT_DARK 0
- /** 1: Enable grow on press */
- #define LV_THEME_DEFAULT_GROW 1
- /** Default transition time in ms. */
- #define LV_THEME_DEFAULT_TRANSITION_TIME 80
- #endif /*LV_USE_THEME_DEFAULT*/
- /** A very simple theme that is a good starting point for a custom theme */
- #define LV_USE_THEME_SIMPLE 1
- /** A theme designed for monochrome displays */
- #define LV_USE_THEME_MONO 1
- /*==================
- * LAYOUTS
- *==================*/
- /* Documentation for layouts can be found here: https://docs.lvgl.io/master/details/common-widget-features/layouts/index.html . */
- /** A layout similar to Flexbox in CSS. */
- #define LV_USE_FLEX 1
- /** A layout similar to Grid in CSS. */
- #define LV_USE_GRID 1
- /*====================
- * 3RD PARTS LIBRARIES
- *====================*/
- /* Documentation for libraries can be found here: https://docs.lvgl.io/master/details/libs/index.html . */
- /* File system interfaces for common APIs */
- /** Setting a default driver letter allows skipping the driver prefix in filepaths.
- * Documentation about how to use the below driver-identifier letters can be found at
- * https://docs.lvgl.io/master/details/main-modules/fs.html#lv-fs-identifier-letters . */
- #define LV_FS_DEFAULT_DRIVER_LETTER '\0'
- /** API for fopen, fread, etc. */
- #define LV_USE_FS_STDIO 0
- #if LV_USE_FS_STDIO
- #define LV_FS_STDIO_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
- #define LV_FS_STDIO_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */
- #define LV_FS_STDIO_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */
- #endif
- /** API for open, read, etc. */
- #define LV_USE_FS_POSIX 0
- #if LV_USE_FS_POSIX
- #define LV_FS_POSIX_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
- #define LV_FS_POSIX_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */
- #define LV_FS_POSIX_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */
- #endif
- /** API for CreateFile, ReadFile, etc. */
- #define LV_USE_FS_WIN32 0
- #if LV_USE_FS_WIN32
- #define LV_FS_WIN32_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
- #define LV_FS_WIN32_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */
- #define LV_FS_WIN32_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */
- #endif
- /** API for FATFS (needs to be added separately). Uses f_open, f_read, etc. */
- #define LV_USE_FS_FATFS 0
- #if LV_USE_FS_FATFS
- #define LV_FS_FATFS_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
- #define LV_FS_FATFS_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */
- #define LV_FS_FATFS_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */
- #endif
- /** API for memory-mapped file access. */
- #define LV_USE_FS_MEMFS 0
- #if LV_USE_FS_MEMFS
- #define LV_FS_MEMFS_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
- #endif
- /** API for LittleFs. */
- #define LV_USE_FS_LITTLEFS 0
- #if LV_USE_FS_LITTLEFS
- #define LV_FS_LITTLEFS_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
- #define LV_FS_LITTLEFS_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */
- #endif
- /** API for Arduino LittleFs. */
- #define LV_USE_FS_ARDUINO_ESP_LITTLEFS 0
- #if LV_USE_FS_ARDUINO_ESP_LITTLEFS
- #define LV_FS_ARDUINO_ESP_LITTLEFS_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
- #define LV_FS_ARDUINO_ESP_LITTLEFS_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */
- #endif
- /** API for Arduino Sd. */
- #define LV_USE_FS_ARDUINO_SD 0
- #if LV_USE_FS_ARDUINO_SD
- #define LV_FS_ARDUINO_SD_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
- #define LV_FS_ARDUINO_SD_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */
- #endif
- /** API for UEFI */
- #define LV_USE_FS_UEFI 0
- #if LV_USE_FS_UEFI
- #define LV_FS_UEFI_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */
- #endif
- #define LV_USE_FS_FROGFS 0
- #if LV_USE_FS_FROGFS
- #define LV_FS_FROGFS_LETTER '\0'
- #endif
- /** LODEPNG decoder library */
- #ifndef LV_USE_LODEPNG
- #define LV_USE_LODEPNG 0
- #endif
- /** PNG decoder(libpng) library */
- #define LV_USE_LIBPNG 0
- /** BMP decoder library */
- #define LV_USE_BMP 0
- /** JPG + split JPG decoder library.
- * Split JPG is a custom format optimized for embedded systems. */
- #ifndef LV_USE_TJPGD
- #define LV_USE_TJPGD 0
- #endif
- /** libjpeg-turbo decoder library.
- * - Supports complete JPEG specifications and high-performance JPEG decoding. */
- #define LV_USE_LIBJPEG_TURBO 0
- /** GIF decoder library */
- #define LV_USE_GIF 0
- #if LV_USE_GIF
- /** GIF decoder accelerate */
- #define LV_GIF_CACHE_DECODE_DATA 0
- #endif
- /** GStreamer library */
- #define LV_USE_GSTREAMER 0
- /** Decode bin images to RAM */
- #define LV_BIN_DECODER_RAM_LOAD 0
- /** RLE decompress library */
- #define LV_USE_RLE 0
- /** QR code library */
- #define LV_USE_QRCODE 0
- /** Barcode code library */
- #define LV_USE_BARCODE 0
- /** FreeType library */
- #define LV_USE_FREETYPE 0
- #if LV_USE_FREETYPE
- /** Let FreeType use LVGL memory and file porting */
- #define LV_FREETYPE_USE_LVGL_PORT 0
- /** Cache count of glyphs in FreeType, i.e. number of glyphs that can be cached.
- * The higher the value, the more memory will be used. */
- #define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256
- #endif
- /** Built-in TTF decoder */
- #define LV_USE_TINY_TTF 0
- #if LV_USE_TINY_TTF
- /* Enable loading TTF data from files */
- #define LV_TINY_TTF_FILE_SUPPORT 0
- #define LV_TINY_TTF_CACHE_GLYPH_CNT 128
- #define LV_TINY_TTF_CACHE_KERNING_CNT 256
- #endif
- /** Rlottie library */
- #define LV_USE_RLOTTIE 0
- /** Requires `LV_USE_3DTEXTURE = 1` */
- #define LV_USE_GLTF 0
- /** Enable Vector Graphic APIs
- * Requires `LV_USE_MATRIX = 1` */
- #define LV_USE_VECTOR_GRAPHIC 0
- /** Enable ThorVG (vector graphics library) from the src/libs folder.
- * Requires LV_USE_VECTOR_GRAPHIC */
- #define LV_USE_THORVG_INTERNAL 0
- /** Enable ThorVG by assuming that its installed and linked to the project
- * Requires LV_USE_VECTOR_GRAPHIC */
- #define LV_USE_THORVG_EXTERNAL 0
- /** Use lvgl built-in LZ4 lib */
- #define LV_USE_LZ4_INTERNAL 0
- /** Use external LZ4 library */
- #define LV_USE_LZ4_EXTERNAL 0
- /*SVG library
- * - Requires `LV_USE_VECTOR_GRAPHIC = 1` */
- #define LV_USE_SVG 0
- #define LV_USE_SVG_ANIMATION 0
- #define LV_USE_SVG_DEBUG 0
- /** FFmpeg library for image decoding and playing videos.
- * Supports all major image formats so do not enable other image decoder with it. */
- #define LV_USE_FFMPEG 0
- #if LV_USE_FFMPEG
- /** Dump input information to stderr */
- #define LV_FFMPEG_DUMP_FORMAT 0
- /** Use lvgl file path in FFmpeg Player widget
- * You won't be able to open URLs after enabling this feature.
- * Note that FFmpeg image decoder will always use lvgl file system. */
- #define LV_FFMPEG_PLAYER_USE_LV_FS 0
- #endif
- /*==================
- * OTHERS
- *==================*/
- /* Documentation for several of the below items can be found here: https://docs.lvgl.io/master/details/auxiliary-modules/index.html . */
- /** 1: Enable API to take snapshot for object */
- #define LV_USE_SNAPSHOT 0
- /** 1: Enable system monitor component */
- #define LV_USE_SYSMON 0
- #if LV_USE_SYSMON
- /** Get the idle percentage. E.g. uint32_t my_get_idle(void); */
- #define LV_SYSMON_GET_IDLE lv_os_get_idle_percent
- /** 1: Enable usage of lv_os_get_proc_idle_percent.*/
- #define LV_SYSMON_PROC_IDLE_AVAILABLE 0
- #if LV_SYSMON_PROC_IDLE_AVAILABLE
- /** Get the applications idle percentage.
- * - Requires `LV_USE_OS == LV_OS_PTHREAD` */
- #define LV_SYSMON_GET_PROC_IDLE lv_os_get_proc_idle_percent
- #endif
- /** 1: Show CPU usage and FPS count.
- * - Requires `LV_USE_SYSMON = 1` */
- #define LV_USE_PERF_MONITOR 0
- #if LV_USE_PERF_MONITOR
- #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
- /** 0: Displays performance data on the screen; 1: Prints performance data using log. */
- #define LV_USE_PERF_MONITOR_LOG_MODE 0
- #endif
- /** 1: Show used memory and memory fragmentation.
- * - Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN`
- * - Requires `LV_USE_SYSMON = 1`*/
- #define LV_USE_MEM_MONITOR 0
- #if LV_USE_MEM_MONITOR
- #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
- #endif
- #endif /*LV_USE_SYSMON*/
- /** 1: Enable runtime performance profiler */
- #define LV_USE_PROFILER 1
- #if LV_USE_PROFILER
- /** 1: Enable the built-in profiler */
- #define LV_USE_PROFILER_BUILTIN 1
- #if LV_USE_PROFILER_BUILTIN
- /** Default profiler trace buffer size */
- #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024) /**< [bytes] */
- #define LV_PROFILER_BUILTIN_DEFAULT_ENABLE 1
- #define LV_USE_PROFILER_BUILTIN_POSIX 0 /**< Enable POSIX profiler port */
- #endif
- /** Header to include for profiler */
- #define LV_PROFILER_INCLUDE "lvgl9/src/misc/lv_profiler_builtin.h"
- /** Profiler start point function */
- #define LV_PROFILER_BEGIN LV_PROFILER_BUILTIN_BEGIN
- /** Profiler end point function */
- #define LV_PROFILER_END LV_PROFILER_BUILTIN_END
- /** Profiler start point function with custom tag */
- #define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG
- /** Profiler end point function with custom tag */
- #define LV_PROFILER_END_TAG LV_PROFILER_BUILTIN_END_TAG
- /*Enable layout profiler*/
- #define LV_PROFILER_LAYOUT 0
- /*Enable disp refr profiler*/
- #define LV_PROFILER_REFR 0
- /*Enable draw profiler*/
- #define LV_PROFILER_DRAW 0
- /*Enable indev profiler*/
- #define LV_PROFILER_INDEV 0
- /*Enable decoder profiler*/
- #define LV_PROFILER_DECODER 1
- /*Enable font profiler*/
- #define LV_PROFILER_FONT 0
- /*Enable fs profiler*/
- #define LV_PROFILER_FS 0
- /*Enable style profiler*/
- #define LV_PROFILER_STYLE 0
- /*Enable timer profiler*/
- #define LV_PROFILER_TIMER 0
- /*Enable cache profiler*/
- #define LV_PROFILER_CACHE 0
- /*Enable event profiler*/
- #define LV_PROFILER_EVENT 0
- #endif
- /** 1: Enable Monkey test */
- #define LV_USE_MONKEY 0
- /** 1: Enable grid navigation */
- #define LV_USE_GRIDNAV 0
- /** 1: Enable `lv_obj` fragment logic */
- #define LV_USE_FRAGMENT 0
- /** 1: Support using images as font in label or span widgets */
- #define LV_USE_IMGFONT 0
- /** 1: Enable an observer pattern implementation */
- #define LV_USE_OBSERVER 1
- /** 1: Enable Pinyin input method
- * - Requires: lv_keyboard */
- #define LV_USE_IME_PINYIN 0
- #if LV_USE_IME_PINYIN
- /** 1: Use default thesaurus.
- * @note If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesaurus. */
- #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
- /** Set maximum number of candidate panels that can be displayed.
- * @note This needs to be adjusted according to size of screen. */
- #define LV_IME_PINYIN_CAND_TEXT_NUM 6
- /** Use 9-key input (k9). */
- #define LV_IME_PINYIN_USE_K9_MODE 1
- #if LV_IME_PINYIN_USE_K9_MODE == 1
- #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
- #endif /*LV_IME_PINYIN_USE_K9_MODE*/
- #endif
- /** 1: Enable file explorer.
- * - Requires: lv_table */
- #define LV_USE_FILE_EXPLORER 0
- #if LV_USE_FILE_EXPLORER
- /** Maximum length of path */
- #define LV_FILE_EXPLORER_PATH_MAX_LEN (128)
- /** Quick access bar, 1:use, 0:do not use.
- * - Requires: lv_list */
- #define LV_FILE_EXPLORER_QUICK_ACCESS 1
- #endif
- /** 1: Enable Font manager */
- #define LV_USE_FONT_MANAGER 0
- #if LV_USE_FONT_MANAGER
- /**Font manager name max length*/
- #define LV_FONT_MANAGER_NAME_MAX_LEN 32
- #endif
- /** Enable emulated input devices, time emulation, and screenshot compares. */
- #define LV_USE_TEST 0
- #if LV_USE_TEST
- /** Enable `lv_test_screenshot_compare`.
- * Requires lodepng and a few MB of extra RAM. */
- #define LV_USE_TEST_SCREENSHOT_COMPARE 0
- #endif /*LV_USE_TEST*/
- /** Enable loading XML UIs runtime */
- #define LV_USE_XML 0
- /** 1: Enable text translation support */
- #define LV_USE_TRANSLATION 0
- /*1: Enable color filter style*/
- #define LV_USE_COLOR_FILTER 0
- /*==================
- * DEVICES
- *==================*/
- /** Use SDL to open window on PC and handle mouse and keyboard. */
- #define LV_USE_SDL 0
- #if LV_USE_SDL
- #define LV_SDL_INCLUDE_PATH <SDL2/SDL.h>
- #define LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_DIRECT /**< LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance */
- #define LV_SDL_BUF_COUNT 1 /**< 1 or 2 */
- #define LV_SDL_ACCELERATED 1 /**< 1: Use hardware acceleration*/
- #define LV_SDL_FULLSCREEN 0 /**< 1: Make the window full screen by default */
- #define LV_SDL_DIRECT_EXIT 1 /**< 1: Exit the application when all SDL windows are closed */
- #define LV_SDL_MOUSEWHEEL_MODE LV_SDL_MOUSEWHEEL_MODE_ENCODER /*LV_SDL_MOUSEWHEEL_MODE_ENCODER/CROWN*/
- #endif
- /** Use X11 to open window on Linux desktop and handle mouse and keyboard */
- #define LV_USE_X11 0
- #if LV_USE_X11
- #define LV_X11_DIRECT_EXIT 1 /**< Exit application when all X11 windows have been closed */
- #define LV_X11_DOUBLE_BUFFER 1 /**< Use double buffers for rendering */
- /* Select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!). */
- #define LV_X11_RENDER_MODE_PARTIAL 1 /**< Partial render mode (preferred) */
- #define LV_X11_RENDER_MODE_DIRECT 0 /**< Direct render mode */
- #define LV_X11_RENDER_MODE_FULL 0 /**< Full render mode */
- #endif
- /** Use Wayland to open a window and handle input on Linux or BSD desktops */
- #define LV_USE_WAYLAND 0
- #if LV_USE_WAYLAND
- #define LV_WAYLAND_BUF_COUNT 1 /**< Use 1 for single buffer with partial render mode or 2 for double buffer with full render mode*/
- #define LV_WAYLAND_USE_DMABUF 0 /**< Use DMA buffers for frame buffers. Requires LV_DRAW_USE_G2D */
- #define LV_WAYLAND_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL /**< DMABUF supports LV_DISPLAY_RENDER_MODE_FULL and LV_DISPLAY_RENDER_MODE_DIRECT*/
- /**< When LV_WAYLAND_USE_DMABUF is disabled, only LV_DISPLAY_RENDER_MODE_PARTIAL is supported*/
- #define LV_WAYLAND_WINDOW_DECORATIONS 0 /**< Draw client side window decorations only necessary on Mutter/GNOME. Not supported using DMABUF*/
- #endif
- /** Driver for /dev/fb */
- #define LV_USE_LINUX_FBDEV 0
- #if LV_USE_LINUX_FBDEV
- #define LV_LINUX_FBDEV_BSD 0
- #define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL
- #define LV_LINUX_FBDEV_BUFFER_COUNT 0
- #define LV_LINUX_FBDEV_BUFFER_SIZE 60
- #define LV_LINUX_FBDEV_MMAP 1
- #endif
- /** Use Nuttx to open window and handle touchscreen */
- #define LV_USE_NUTTX 0
- #if LV_USE_NUTTX
- #define LV_USE_NUTTX_INDEPENDENT_IMAGE_HEAP 0
- /** Use independent image heap for default draw buffer */
- #define LV_NUTTX_DEFAULT_DRAW_BUF_USE_INDEPENDENT_IMAGE_HEAP 0
- #define LV_USE_NUTTX_LIBUV 0
- /** Use Nuttx custom init API to open window and handle touchscreen */
- #define LV_USE_NUTTX_CUSTOM_INIT 0
- /** Driver for /dev/lcd */
- #define LV_USE_NUTTX_LCD 0
- #if LV_USE_NUTTX_LCD
- #define LV_NUTTX_LCD_BUFFER_COUNT 0
- #define LV_NUTTX_LCD_BUFFER_SIZE 60
- #endif
- /** Driver for /dev/input */
- #define LV_USE_NUTTX_TOUCHSCREEN 0
- /** Touchscreen cursor size in pixels(<=0: disable cursor) */
- #define LV_NUTTX_TOUCHSCREEN_CURSOR_SIZE 0
- /** Driver for /dev/mouse */
- #define LV_USE_NUTTX_MOUSE 0
- /** Mouse movement step (pixels) */
- #define LV_USE_NUTTX_MOUSE_MOVE_STEP 1
- /*NuttX trace file and its path*/
- #define LV_USE_NUTTX_TRACE_FILE 0
- #if LV_USE_NUTTX_TRACE_FILE
- #define LV_NUTTX_TRACE_FILE_PATH "/data/lvgl-trace.log"
- #endif
- #endif
- /** Driver for /dev/dri/card */
- #define LV_USE_LINUX_DRM 0
- #if LV_USE_LINUX_DRM
- /* Use the MESA GBM library to allocate DMA buffers that can be
- * shared across sub-systems and libraries using the Linux DMA-BUF API.
- * The GBM library aims to provide a platform independent memory management system
- * it supports the major GPU vendors - This option requires linking with libgbm */
- #define LV_USE_LINUX_DRM_GBM_BUFFERS 0
- #define LV_LINUX_DRM_USE_EGL 0
- #endif
- /** Interface for TFT_eSPI */
- #define LV_USE_TFT_ESPI 0
- /** Interface for Lovyan_GFX */
- #define LV_USE_LOVYAN_GFX 0
- #if LV_USE_LOVYAN_GFX
- #define LV_LGFX_USER_INCLUDE "lv_lgfx_user.hpp"
- #endif /*LV_USE_LOVYAN_GFX*/
- /** Driver for evdev input devices */
- #define LV_USE_EVDEV 0
- /** Driver for libinput input devices */
- #define LV_USE_LIBINPUT 0
- #if LV_USE_LIBINPUT
- #define LV_LIBINPUT_BSD 0
- /** Full keyboard support */
- #define LV_LIBINPUT_XKB 0
- #if LV_LIBINPUT_XKB
- /** "setxkbmap -query" can help find the right values for your keyboard */
- #define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL }
- #endif
- #endif
- /* Drivers for LCD devices connected via SPI/parallel port */
- #define LV_USE_ST7735 0
- #define LV_USE_ST7789 0
- #define LV_USE_ST7796 0
- #define LV_USE_ILI9341 0
- #define LV_USE_FT81X 0
- #define LV_USE_NV3007 0
- #if (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341 | LV_USE_NV3007)
- #define LV_USE_GENERIC_MIPI 1
- #else
- #define LV_USE_GENERIC_MIPI 0
- #endif
- /** Driver for Renesas GLCD */
- #define LV_USE_RENESAS_GLCDC 0
- /** Driver for ST LTDC */
- #define LV_USE_ST_LTDC 0
- #if LV_USE_ST_LTDC
- /* Only used for partial. */
- #define LV_ST_LTDC_USE_DMA2D_FLUSH 0
- #endif
- /** Driver for NXP ELCDIF */
- #define LV_USE_NXP_ELCDIF 0
- /** LVGL Windows backend */
- #define LV_USE_WINDOWS 0
- /** LVGL UEFI backend */
- #define LV_USE_UEFI 0
- #if LV_USE_UEFI
- #define LV_USE_UEFI_INCLUDE "myefi.h" /**< Header that hides the actual framework (EDK2, gnu-efi, ...) */
- #define LV_UEFI_USE_MEMORY_SERVICES 0 /**< Use the memory functions from the boot services table */
- #endif
- /** Use a generic OpenGL driver that can be used to embed in other applications or used with GLFW/EGL */
- #define LV_USE_OPENGLES 0
- #if LV_USE_OPENGLES
- #define LV_USE_OPENGLES_DEBUG 1 /**< Enable or disable debug for opengles */
- #endif
- /** Use GLFW to open window on PC and handle mouse and keyboard. Requires*/
- #define LV_USE_GLFW 0
- /** QNX Screen display and input drivers */
- #define LV_USE_QNX 0
- #if LV_USE_QNX
- #define LV_QNX_BUF_COUNT 1 /**< 1 or 2 */
- #endif
- /*=====================
- * BUILD OPTIONS
- *======================*/
- /** Enable examples to be built with the library. */
- #define LV_BUILD_EXAMPLES 1
- /** Build the demos */
- #define LV_BUILD_DEMOS 1
- /*===================
- * DEMO USAGE
- ====================*/
- #if LV_BUILD_DEMOS
- /** Show some widgets. This might be required to increase `LV_MEM_SIZE`. */
- #define LV_USE_DEMO_WIDGETS 0
- /** Demonstrate usage of encoder and keyboard. */
- #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
- /** Benchmark your system */
- #define LV_USE_DEMO_BENCHMARK 0
- #if LV_USE_DEMO_BENCHMARK
- /** Use fonts where bitmaps are aligned 16 byte and has Nx16 byte stride */
- #define LV_DEMO_BENCHMARK_ALIGNED_FONTS 0
- #endif
- /** Render test for each primitive.
- * - Requires at least 480x272 display. */
- #define LV_USE_DEMO_RENDER 0
- /** Stress test for LVGL */
- #define LV_USE_DEMO_STRESS 0
- /** Music player demo */
- #define LV_USE_DEMO_MUSIC 0
- #if LV_USE_DEMO_MUSIC
- #define LV_DEMO_MUSIC_SQUARE 0
- #define LV_DEMO_MUSIC_LANDSCAPE 0
- #define LV_DEMO_MUSIC_ROUND 0
- #define LV_DEMO_MUSIC_LARGE 0
- #define LV_DEMO_MUSIC_AUTO_PLAY 0
- #endif
- /** Vector graphic demo */
- #define LV_USE_DEMO_VECTOR_GRAPHIC 0
- /** GLTF demo */
- #define LV_USE_DEMO_GLTF 0
- /*---------------------------
- * Demos from lvgl/lv_demos
- ---------------------------*/
- /** Flex layout demo */
- #define LV_USE_DEMO_FLEX_LAYOUT 0
- /** Smart-phone like multi-language demo */
- #define LV_USE_DEMO_MULTILANG 0
- /** Widget transformation demo */
- #define LV_USE_DEMO_TRANSFORM 0
- /** Demonstrate scroll settings */
- #define LV_USE_DEMO_SCROLL 0
- /*E-bike demo with Lottie animations (if LV_USE_LOTTIE is enabled)*/
- #define LV_USE_DEMO_EBIKE 0
- #if LV_USE_DEMO_EBIKE
- #define LV_DEMO_EBIKE_PORTRAIT 0 /*0: for 480x270..480x320, 1: for 480x800..720x1280*/
- #endif
- /** High-resolution demo */
- #define LV_USE_DEMO_HIGH_RES 0
- /* Smart watch demo */
- #define LV_USE_DEMO_SMARTWATCH 0
- #endif /* LV_BUILD_DEMOS */
- /*--END OF LV_CONF_H--*/
- #endif /*LV_CONF_H*/
- #endif /*End of "Content enable"*/
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