luat_lib_lvgl_anim.c 2.8 KB

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  1. /*
  2. @module lvgl
  3. @summary LVGL图像库
  4. @version 1.0
  5. @date 2021.06.01
  6. */
  7. #include "luat_base.h"
  8. #include "luat_lvgl.h"
  9. #include "lvgl.h"
  10. #include "luat_malloc.h"
  11. /*
  12. 创建并初始化一个anim
  13. @api lvgl.anim_create()
  14. @return userdata anim指针
  15. @usage
  16. local anim = lvgl.anim_create()
  17. */
  18. int luat_lv_anim_create(lua_State *L) {
  19. lv_anim_t* anim = (lv_anim_t*)luat_heap_malloc(sizeof(lv_anim_t));
  20. lv_anim_init(anim);
  21. lua_pushlightuserdata(L, anim);
  22. return 1;
  23. }
  24. /*
  25. 释放一个anim
  26. @api lvgl.anim_free(anim)
  27. @usage
  28. local lvgl.anim_free(anim)
  29. */
  30. int luat_lv_anim_free(lua_State *L) {
  31. lv_anim_t* anim = (lv_anim_t*)lua_touserdata(L, 1);
  32. if (anim != NULL) {
  33. luat_heap_free(anim);
  34. }
  35. return 0;
  36. }
  37. /*
  38. 创建一个lv_anim_path_t
  39. @api lvgl.anim_path_t()
  40. @return userdata lv_anim_path_t指针
  41. @usage
  42. local anim_path_t = lvgl.anim_path_t()
  43. */
  44. int luat_lv_anim_path_t(lua_State *L) {
  45. lv_anim_path_t* anim_path_t = (lv_anim_path_t*)luat_heap_malloc(sizeof(lv_anim_path_t));
  46. lua_pushlightuserdata(L, anim_path_t);
  47. return 1;
  48. }
  49. /*
  50. 释放一个lv_anim_path_t
  51. @api lvgl.anim_path_t_free(anim_path_t)
  52. @usage
  53. local lvgl.anim_path_t_free(anim_path_t)
  54. */
  55. int luat_lv_anim_path_t_free(lua_State *L) {
  56. lv_anim_path_t* anim_path_t = (lv_anim_path_t*)lua_touserdata(L, 1);
  57. if (anim_path_t != NULL) {
  58. luat_heap_free(anim_path_t);
  59. }
  60. return 0;
  61. }
  62. /*
  63. 设置动画路径方式
  64. @api lvgl.anim_set_path_str(anim, tp)
  65. @userdata 动画指针
  66. @string 类型, 支持 linear/ease_in/ease_out/ease_in_out/overshoot/bounce/step
  67. @return nil 无返回值
  68. */
  69. int luat_lv_anim_set_path_str(lua_State *L) {
  70. lv_anim_t* anim = lua_touserdata(L, 1);
  71. if (anim == NULL) {
  72. LLOGW("obj is NULL when set event cb");
  73. return 0;
  74. }
  75. const char* tp = luaL_checkstring(L, 2);
  76. lv_anim_path_t path;
  77. lv_anim_path_init(&path);
  78. if (!strcmp("linear", tp)) {
  79. lv_anim_path_set_cb(&path, lv_anim_path_linear);
  80. }
  81. else if (!strcmp("ease_in", tp)) {
  82. lv_anim_path_set_cb(&path, lv_anim_path_ease_in);
  83. }
  84. else if (!strcmp("ease_out", tp)) {
  85. lv_anim_path_set_cb(&path, lv_anim_path_ease_out);
  86. }
  87. else if (!strcmp("ease_in_out", tp)) {
  88. lv_anim_path_set_cb(&path, lv_anim_path_ease_in_out);
  89. }
  90. else if (!strcmp("overshoot", tp)) {
  91. lv_anim_path_set_cb(&path, lv_anim_path_overshoot);
  92. }
  93. else if (!strcmp("bounce", tp)) {
  94. lv_anim_path_set_cb(&path, lv_anim_path_bounce);
  95. }
  96. else if (!strcmp("step", tp)) {
  97. lv_anim_path_set_cb(&path, lv_anim_path_step);
  98. }
  99. else {
  100. //lv_anim_path_set_cb(&path, NULL);
  101. return 0;
  102. }
  103. lv_anim_set_path(anim, &path);
  104. return 0;
  105. }