luat_lv_win.c 8.8 KB

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  1. #include "luat_base.h"
  2. #include "lvgl.h"
  3. #include "luat_lvgl.h"
  4. // lv_obj_t* lv_win_create(lv_obj_t* par, lv_obj_t* copy)
  5. int luat_lv_win_create(lua_State *L) {
  6. LV_DEBUG("CALL lv_win_create");
  7. lv_obj_t* par = (lv_obj_t*)lua_touserdata(L, 1);
  8. lv_obj_t* copy = (lv_obj_t*)lua_touserdata(L, 2);
  9. lv_obj_t* ret = NULL;
  10. ret = lv_win_create(par ,copy);
  11. if (ret) lua_pushlightuserdata(L, ret); else lua_pushnil(L);
  12. return 1;
  13. }
  14. // void lv_win_clean(lv_obj_t* win)
  15. int luat_lv_win_clean(lua_State *L) {
  16. LV_DEBUG("CALL lv_win_clean");
  17. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  18. lv_win_clean(win);
  19. return 0;
  20. }
  21. // lv_obj_t* lv_win_add_btn_right(lv_obj_t* win, void* img_src)
  22. int luat_lv_win_add_btn_right(lua_State *L) {
  23. LV_DEBUG("CALL lv_win_add_btn_right");
  24. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  25. void* img_src = (void*)lua_touserdata(L, 2);
  26. lv_obj_t* ret = NULL;
  27. ret = lv_win_add_btn_right(win ,img_src);
  28. if (ret) lua_pushlightuserdata(L, ret); else lua_pushnil(L);
  29. return 1;
  30. }
  31. // lv_obj_t* lv_win_add_btn_left(lv_obj_t* win, void* img_src)
  32. int luat_lv_win_add_btn_left(lua_State *L) {
  33. LV_DEBUG("CALL lv_win_add_btn_left");
  34. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  35. void* img_src = (void*)lua_touserdata(L, 2);
  36. lv_obj_t* ret = NULL;
  37. ret = lv_win_add_btn_left(win ,img_src);
  38. if (ret) lua_pushlightuserdata(L, ret); else lua_pushnil(L);
  39. return 1;
  40. }
  41. // void lv_win_set_title(lv_obj_t* win, char* title)
  42. int luat_lv_win_set_title(lua_State *L) {
  43. LV_DEBUG("CALL lv_win_set_title");
  44. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  45. char* title = (char*)luaL_checkstring(L, 2);
  46. lv_win_set_title(win ,title);
  47. return 0;
  48. }
  49. // void lv_win_set_header_height(lv_obj_t* win, lv_coord_t size)
  50. int luat_lv_win_set_header_height(lua_State *L) {
  51. LV_DEBUG("CALL lv_win_set_header_height");
  52. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  53. lv_coord_t size = (lv_coord_t)luaL_checknumber(L, 2);
  54. lv_win_set_header_height(win ,size);
  55. return 0;
  56. }
  57. // void lv_win_set_btn_width(lv_obj_t* win, lv_coord_t width)
  58. int luat_lv_win_set_btn_width(lua_State *L) {
  59. LV_DEBUG("CALL lv_win_set_btn_width");
  60. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  61. lv_coord_t width = (lv_coord_t)luaL_checknumber(L, 2);
  62. lv_win_set_btn_width(win ,width);
  63. return 0;
  64. }
  65. // void lv_win_set_content_size(lv_obj_t* win, lv_coord_t w, lv_coord_t h)
  66. int luat_lv_win_set_content_size(lua_State *L) {
  67. LV_DEBUG("CALL lv_win_set_content_size");
  68. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  69. lv_coord_t w = (lv_coord_t)luaL_checknumber(L, 2);
  70. lv_coord_t h = (lv_coord_t)luaL_checknumber(L, 3);
  71. lv_win_set_content_size(win ,w ,h);
  72. return 0;
  73. }
  74. // void lv_win_set_layout(lv_obj_t* win, lv_layout_t layout)
  75. int luat_lv_win_set_layout(lua_State *L) {
  76. LV_DEBUG("CALL lv_win_set_layout");
  77. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  78. lv_layout_t layout = (lv_layout_t)luaL_checkinteger(L, 2);
  79. lv_win_set_layout(win ,layout);
  80. return 0;
  81. }
  82. // void lv_win_set_scrollbar_mode(lv_obj_t* win, lv_scrollbar_mode_t sb_mode)
  83. int luat_lv_win_set_scrollbar_mode(lua_State *L) {
  84. LV_DEBUG("CALL lv_win_set_scrollbar_mode");
  85. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  86. lv_scrollbar_mode_t sb_mode = (lv_scrollbar_mode_t)luaL_checkinteger(L, 2);
  87. lv_win_set_scrollbar_mode(win ,sb_mode);
  88. return 0;
  89. }
  90. // void lv_win_set_anim_time(lv_obj_t* win, uint16_t anim_time)
  91. int luat_lv_win_set_anim_time(lua_State *L) {
  92. LV_DEBUG("CALL lv_win_set_anim_time");
  93. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  94. uint16_t anim_time = (uint16_t)luaL_checkinteger(L, 2);
  95. lv_win_set_anim_time(win ,anim_time);
  96. return 0;
  97. }
  98. // void lv_win_set_drag(lv_obj_t* win, bool en)
  99. int luat_lv_win_set_drag(lua_State *L) {
  100. LV_DEBUG("CALL lv_win_set_drag");
  101. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  102. bool en = (bool)lua_toboolean(L, 2);
  103. lv_win_set_drag(win ,en);
  104. return 0;
  105. }
  106. // void lv_win_title_set_alignment(lv_obj_t* win, uint8_t alignment)
  107. int luat_lv_win_title_set_alignment(lua_State *L) {
  108. LV_DEBUG("CALL lv_win_title_set_alignment");
  109. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  110. uint8_t alignment = (uint8_t)luaL_checkinteger(L, 2);
  111. lv_win_title_set_alignment(win ,alignment);
  112. return 0;
  113. }
  114. // char* lv_win_get_title(lv_obj_t* win)
  115. int luat_lv_win_get_title(lua_State *L) {
  116. LV_DEBUG("CALL lv_win_get_title");
  117. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  118. char* ret = NULL;
  119. ret = lv_win_get_title(win);
  120. lua_pushstring(L, ret);
  121. return 1;
  122. }
  123. // lv_obj_t* lv_win_get_content(lv_obj_t* win)
  124. int luat_lv_win_get_content(lua_State *L) {
  125. LV_DEBUG("CALL lv_win_get_content");
  126. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  127. lv_obj_t* ret = NULL;
  128. ret = lv_win_get_content(win);
  129. if (ret) lua_pushlightuserdata(L, ret); else lua_pushnil(L);
  130. return 1;
  131. }
  132. // lv_coord_t lv_win_get_header_height(lv_obj_t* win)
  133. int luat_lv_win_get_header_height(lua_State *L) {
  134. LV_DEBUG("CALL lv_win_get_header_height");
  135. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  136. lv_coord_t ret;
  137. ret = lv_win_get_header_height(win);
  138. lua_pushinteger(L, ret);
  139. return 1;
  140. }
  141. // lv_coord_t lv_win_get_btn_width(lv_obj_t* win)
  142. int luat_lv_win_get_btn_width(lua_State *L) {
  143. LV_DEBUG("CALL lv_win_get_btn_width");
  144. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  145. lv_coord_t ret;
  146. ret = lv_win_get_btn_width(win);
  147. lua_pushinteger(L, ret);
  148. return 1;
  149. }
  150. // lv_obj_t* lv_win_get_from_btn(lv_obj_t* ctrl_btn)
  151. int luat_lv_win_get_from_btn(lua_State *L) {
  152. LV_DEBUG("CALL lv_win_get_from_btn");
  153. lv_obj_t* ctrl_btn = (lv_obj_t*)lua_touserdata(L, 1);
  154. lv_obj_t* ret = NULL;
  155. ret = lv_win_get_from_btn(ctrl_btn);
  156. if (ret) lua_pushlightuserdata(L, ret); else lua_pushnil(L);
  157. return 1;
  158. }
  159. // lv_layout_t lv_win_get_layout(lv_obj_t* win)
  160. int luat_lv_win_get_layout(lua_State *L) {
  161. LV_DEBUG("CALL lv_win_get_layout");
  162. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  163. lv_layout_t ret;
  164. ret = lv_win_get_layout(win);
  165. lua_pushinteger(L, ret);
  166. return 1;
  167. }
  168. // lv_scrollbar_mode_t lv_win_get_sb_mode(lv_obj_t* win)
  169. int luat_lv_win_get_sb_mode(lua_State *L) {
  170. LV_DEBUG("CALL lv_win_get_sb_mode");
  171. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  172. lv_scrollbar_mode_t ret;
  173. ret = lv_win_get_sb_mode(win);
  174. lua_pushinteger(L, ret);
  175. return 1;
  176. }
  177. // uint16_t lv_win_get_anim_time(lv_obj_t* win)
  178. int luat_lv_win_get_anim_time(lua_State *L) {
  179. LV_DEBUG("CALL lv_win_get_anim_time");
  180. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  181. uint16_t ret;
  182. ret = lv_win_get_anim_time(win);
  183. lua_pushinteger(L, ret);
  184. return 1;
  185. }
  186. // lv_coord_t lv_win_get_width(lv_obj_t* win)
  187. int luat_lv_win_get_width(lua_State *L) {
  188. LV_DEBUG("CALL lv_win_get_width");
  189. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  190. lv_coord_t ret;
  191. ret = lv_win_get_width(win);
  192. lua_pushinteger(L, ret);
  193. return 1;
  194. }
  195. // bool lv_win_get_drag(lv_obj_t* win)
  196. int luat_lv_win_get_drag(lua_State *L) {
  197. LV_DEBUG("CALL lv_win_get_drag");
  198. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  199. bool ret;
  200. ret = lv_win_get_drag(win);
  201. lua_pushboolean(L, ret);
  202. return 1;
  203. }
  204. // uint8_t lv_win_title_get_alignment(lv_obj_t* win)
  205. int luat_lv_win_title_get_alignment(lua_State *L) {
  206. LV_DEBUG("CALL lv_win_title_get_alignment");
  207. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  208. uint8_t ret;
  209. ret = lv_win_title_get_alignment(win);
  210. lua_pushinteger(L, ret);
  211. return 1;
  212. }
  213. // void lv_win_focus(lv_obj_t* win, lv_obj_t* obj, lv_anim_enable_t anim_en)
  214. int luat_lv_win_focus(lua_State *L) {
  215. LV_DEBUG("CALL lv_win_focus");
  216. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  217. lv_obj_t* obj = (lv_obj_t*)lua_touserdata(L, 2);
  218. lv_anim_enable_t anim_en = (lv_anim_enable_t)lua_toboolean(L, 3);
  219. lv_win_focus(win ,obj ,anim_en);
  220. return 0;
  221. }
  222. // void lv_win_scroll_hor(lv_obj_t* win, lv_coord_t dist)
  223. int luat_lv_win_scroll_hor(lua_State *L) {
  224. LV_DEBUG("CALL lv_win_scroll_hor");
  225. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  226. lv_coord_t dist = (lv_coord_t)luaL_checknumber(L, 2);
  227. lv_win_scroll_hor(win ,dist);
  228. return 0;
  229. }
  230. // void lv_win_scroll_ver(lv_obj_t* win, lv_coord_t dist)
  231. int luat_lv_win_scroll_ver(lua_State *L) {
  232. LV_DEBUG("CALL lv_win_scroll_ver");
  233. lv_obj_t* win = (lv_obj_t*)lua_touserdata(L, 1);
  234. lv_coord_t dist = (lv_coord_t)luaL_checknumber(L, 2);
  235. lv_win_scroll_ver(win ,dist);
  236. return 0;
  237. }