lv_sdl_drv_display.c 4.6 KB

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  1. /* MIT License
  2. *
  3. * Copyright (c) [2020] [Ryan Wendland]
  4. *
  5. * Permission is hereby granted, free of charge, to any person obtaining a copy
  6. * of this software and associated documentation files (the "Software"), to deal
  7. * in the Software without restriction, including without limitation the rights
  8. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. * copies of the Software, and to permit persons to whom the Software is
  10. * furnished to do so, subject to the following conditions:
  11. *
  12. * The above copyright notice and this permission notice shall be included in all
  13. * copies or substantial portions of the Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  21. * SOFTWARE.
  22. */
  23. #include "luat_base.h"
  24. #ifdef LUAT_USE_LVGL_SDL2
  25. #include <stdio.h>
  26. #include <assert.h>
  27. #include "lvgl.h"
  28. #include "lv_conf.h"
  29. #include "lv_sdl_drv_display.h"
  30. static lv_disp_buf_t disp_buf;
  31. static lv_color_t *pixels;
  32. static uint32_t *fb;
  33. #ifdef NXDK
  34. #include <hal/video.h>
  35. void *framebuffer;
  36. #else
  37. #include <SDL2/SDL.h>
  38. static lv_task_t *sdl_present_task;
  39. SDL_Window *window = NULL;
  40. SDL_Renderer *renderer = NULL;
  41. SDL_Texture *framebuffer = NULL;
  42. #endif
  43. static void sdl_fb_flush(lv_disp_drv_t *disp_drv,
  44. const lv_area_t *area,
  45. lv_color_t *color_p)
  46. {
  47. //printf("disp flush %d %d %d %d\n", area->x1, area->y1, area->x2, area->y2);
  48. if(area->x2 < 0 || area->y2 < 0 ||
  49. area->x1 > disp_drv->hor_res - 1 || area->y1 > disp_drv->ver_res - 1) {
  50. lv_disp_flush_ready(disp_drv);
  51. return;
  52. }
  53. SDL_Rect r;
  54. r.x = area->x1;
  55. r.y = area->y1;
  56. r.w = area->x2 - area->x1 + 1;
  57. r.h = area->y2 - area->y1 + 1;
  58. uint32_t *tmp = fb;
  59. for (size_t i = 0; i < disp_drv->hor_res; i++)
  60. {
  61. for (size_t j = 0; j < disp_drv->ver_res; j++)
  62. {
  63. *tmp = lv_color_to32(*color_p);
  64. tmp ++;
  65. color_p ++;
  66. }
  67. }
  68. SDL_UpdateTexture(framebuffer, &r, fb, r.w * 4);
  69. lv_disp_flush_ready(disp_drv);
  70. }
  71. #ifndef NXDK
  72. static void sdl_present(lv_task_t *task)
  73. {
  74. if (renderer && framebuffer)
  75. {
  76. SDL_RenderCopy(renderer, framebuffer, NULL, NULL);
  77. SDL_RenderPresent(renderer);
  78. }
  79. }
  80. #endif
  81. __attribute__((weak)) void display_wait_cb(lv_disp_drv_t *disp_drv)
  82. {
  83. (void)disp_drv;
  84. //OPTIONAL: Called periodically while lvgl waits for an operation to be completed
  85. // User can execute very simple tasks here or yield the task
  86. }
  87. lv_disp_t *lv_sdl_init_display(const char *win_name, int width, int height)
  88. {
  89. //Setup the display buffer and driver
  90. if (width > LV_HOR_RES_MAX)
  91. width = LV_HOR_RES_MAX;
  92. if (height > LV_VER_RES_MAX)
  93. height = LV_VER_RES_MAX;
  94. size_t buff_line = 16;
  95. pixels = malloc(sizeof(lv_color_t) * width * buff_line);
  96. fb = malloc(sizeof(uint32_t) * width * height);
  97. //printf("pixels %p\n", pixels);
  98. lv_disp_buf_init(&disp_buf, pixels, NULL, width * buff_line);
  99. lv_disp_drv_t disp_drv;
  100. lv_disp_drv_init(&disp_drv);
  101. disp_drv.buffer = &disp_buf;
  102. disp_drv.wait_cb = display_wait_cb;
  103. disp_drv.flush_cb = sdl_fb_flush;
  104. disp_drv.hor_res = width;
  105. disp_drv.ver_res = height;
  106. if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0)
  107. printf("SDL_InitSubSystem failed: %s\n", SDL_GetError());
  108. window = SDL_CreateWindow(win_name,
  109. SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
  110. width, height, 0);
  111. renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
  112. framebuffer = SDL_CreateTexture(renderer,
  113. SDL_PIXELFORMAT_ARGB8888,
  114. SDL_TEXTUREACCESS_STREAMING,
  115. width,
  116. height);
  117. sdl_present_task = lv_task_create(sdl_present, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_HIGHEST, NULL);
  118. return lv_disp_drv_register(&disp_drv);
  119. }
  120. void lv_sdl_deinit_display(void)
  121. {
  122. #ifdef NXDK
  123. XVideoFlushFB();
  124. MmFreeContiguousMemory(framebuffer);
  125. #else
  126. lv_task_del(sdl_present_task);
  127. SDL_DestroyTexture(framebuffer);
  128. SDL_DestroyRenderer(renderer);
  129. SDL_DestroyWindow(window);
  130. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  131. #endif
  132. }
  133. #endif