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- /* MIT License
- *
- * Copyright (c) [2020] [Ryan Wendland]
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #include "luat_base.h"
- #ifdef LUAT_USE_LVGL_SDL2
- #include <stdio.h>
- #include <SDL2/SDL.h>
- #include "lvgl.h"
- #include "lv_conf.h"
- #include "lv_sdl_drv_input.h"
- static quit_event_t quit_event = false;
- static bool sdl_input_read(lv_indev_drv_t *drv, lv_indev_data_t *data)
- {
- (void)drv;
- data->key = 0;
- static SDL_Event e;
- if (SDL_PollEvent(&e))
- {
- if (e.type == SDL_MOUSEBUTTONDOWN) {
- if (e.button.button == SDL_BUTTON_LEFT) {
- data->state = LV_INDEV_STATE_PR;
- data->point.x = e.button.x;
- data->point.y = e.button.y;
- }
- }
- else if (e.type == SDL_MOUSEBUTTONUP) {
- if (e.button.button == SDL_BUTTON_LEFT) {
- data->state = LV_INDEV_STATE_REL;
- data->point.x = e.button.x;
- data->point.y = e.button.y;
- }
- }
- if (e.type == SDL_CONTROLLERBUTTONDOWN || e.type == SDL_KEYDOWN)
- data->state = LV_INDEV_STATE_PR;
- if (e.type == SDL_CONTROLLERBUTTONUP || e.type == SDL_KEYUP)
- data->state = LV_INDEV_STATE_REL;
- if (e.type == SDL_CONTROLLERDEVICEADDED)
- SDL_GameControllerOpen(e.cdevice.which);
- if (e.type == SDL_CONTROLLERDEVICEREMOVED)
- SDL_GameControllerClose(SDL_GameControllerFromInstanceID(e.cdevice.which));
- //Gamecontroller event
- if (e.type == SDL_CONTROLLERBUTTONDOWN || e.type == SDL_CONTROLLERBUTTONUP)
- {
- switch (e.cbutton.button)
- {
- case SDL_CONTROLLER_BUTTON_A: data->key = LV_KEY_ENTER; break;
- case SDL_CONTROLLER_BUTTON_B: data->key = LV_KEY_ESC; break;
- case SDL_CONTROLLER_BUTTON_X: data->key = LV_KEY_BACKSPACE; break;
- case SDL_CONTROLLER_BUTTON_Y: data->key = LV_KEY_HOME; break;
- case SDL_CONTROLLER_BUTTON_BACK: data->key = LV_KEY_PREV; break;
- case SDL_CONTROLLER_BUTTON_START: data->key = LV_KEY_NEXT; break;
- case SDL_CONTROLLER_BUTTON_LEFTSTICK: data->key = LV_KEY_PREV; break;
- case SDL_CONTROLLER_BUTTON_RIGHTSTICK: data->key = LV_KEY_NEXT; break;
- case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: data->key = LV_KEY_PREV; break;
- case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: data->key = LV_KEY_NEXT; break;
- case SDL_CONTROLLER_BUTTON_DPAD_UP: data->key = LV_KEY_UP; break;
- case SDL_CONTROLLER_BUTTON_DPAD_DOWN: data->key = LV_KEY_DOWN; break;
- case SDL_CONTROLLER_BUTTON_DPAD_LEFT: data->key = LV_KEY_LEFT; break;
- case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: data->key = LV_KEY_RIGHT; break;
- }
- }
-
- //Keyboard event
- if (e.type == SDL_KEYDOWN || e.type == SDL_KEYUP)
- {
- switch (e.key.keysym.sym)
- {
- case SDLK_ESCAPE: data->key = LV_KEY_ESC; break;
- case SDLK_BACKSPACE: data->key = LV_KEY_BACKSPACE; break;
- case SDLK_HOME: data->key = LV_KEY_HOME; break;
- case SDLK_RETURN: data->key = LV_KEY_ENTER; break;
- case SDLK_PAGEDOWN: data->key = LV_KEY_PREV; break;
- case SDLK_TAB: data->key = LV_KEY_NEXT; break;
- case SDLK_PAGEUP: data->key = LV_KEY_NEXT; break;
- case SDLK_UP: data->key = LV_KEY_UP; break;
- case SDLK_DOWN: data->key = LV_KEY_DOWN; break;
- case SDLK_LEFT: data->key = LV_KEY_LEFT; break;
- case SDLK_RIGHT: data->key = LV_KEY_RIGHT; break;
- }
- }
- //Quit event
- if((e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_CLOSE) ||
- e.type == SDL_QUIT) {
- quit_event = true;
- exit(0);
- }
- }
- if (SDL_PollEvent(NULL))
- return true; //There's more events to handle
- else
- return false;
- }
- quit_event_t get_quit_event(void)
- {
- return quit_event;
- }
- void set_quit_event(quit_event_t quit)
- {
- quit_event = quit;
- }
- lv_indev_t *lv_sdl_init_input(void)
- {
- if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0)
- printf("SDL_InitSubSystem failed: %s\n", SDL_GetError());
- SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
- for (int i = 0; i < SDL_NumJoysticks(); i++)
- {
- SDL_GameControllerOpen(i);
- }
- lv_indev_drv_t indev_drv;
- lv_indev_drv_init(&indev_drv);
- indev_drv.type = LV_INDEV_TYPE_KEYPAD;
- indev_drv.read_cb = sdl_input_read;
- lv_indev_drv_register(&indev_drv);
- lv_indev_drv_init(&indev_drv);
- indev_drv.type = LV_INDEV_TYPE_POINTER;
- indev_drv.read_cb = sdl_input_read;
- lv_indev_drv_register(&indev_drv);
- return NULL;
- }
- void lv_sdl_deinit_input(void)
- {
- SDL_GameControllerClose(0);
- SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
- }
- #endif
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