luat_lvgl_draw.h 890 B

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  1. #ifndef LUAT_LVGL_DRAW
  2. #define LUAT_LVGL_DRAW
  3. #include "luat_base.h"
  4. #include "lvgl.h"
  5. int luat_lv_draw_mask_radius_param_t(lua_State *L);
  6. int luat_lv_draw_mask_radius_param_t_free(lua_State *L);
  7. int luat_lv_draw_mask_line_param_t(lua_State *L);
  8. int luat_lv_draw_mask_line_param_t_free(lua_State *L);
  9. int luat_lv_draw_mask_fade_param_t(lua_State *L);
  10. int luat_lv_draw_mask_fade_param_t_free(lua_State *L);
  11. #define LUAT_LV_DRAW_EX_RLT {"draw_mask_radius_param_t", luat_lv_draw_mask_radius_param_t, 0},\
  12. {"draw_mask_radius_param_t_free", luat_lv_draw_mask_radius_param_t_free, 0},\
  13. {"draw_mask_line_param_t", luat_lv_draw_mask_line_param_t, 0},\
  14. {"draw_mask_line_param_t_free", luat_lv_draw_mask_line_param_t_free, 0},\
  15. {"draw_mask_fade_param_t", luat_lv_draw_mask_fade_param_t, 0},\
  16. {"draw_mask_fade_param_t_free", luat_lv_draw_mask_fade_param_t_free, 0},\
  17. #endif