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- /*
- * MIT License
- *
- * Copyright (c) 2022 Dozingfiretruck
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #ifndef _NES_PPU_
- #define _NES_PPU_
- #include "nes_conf.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- #define NES_PPU_VRAM_SIZE 0x1000 /* 4KB */
- struct nes;
- typedef struct nes nes_t;
- // https://www.nesdev.org/wiki/PPU_OAM
- typedef struct{
- uint8_t y; /* Y position of top of sprite */
- union {
- struct {
- uint8_t pattern_8x16:1; /* Bank ($0000 or $1000) of tiles */
- uint8_t tile_index_8x16 :7; /* Tile number of top of sprite (0 to 254; bottom half gets the next tile) */
- };
- uint8_t tile_index_number; /* Tile index number */
- };
- union {
- struct {
- uint8_t sprite_palette:2; /* Palette (4 to 7) of sprite */
- uint8_t :3; /* nimplemented (read 0) */
- uint8_t priority :1; /* Priority (0: in front of background; 1: behind background) */
- uint8_t flip_h :1; /* Flip sprite horizontally */
- uint8_t flip_v :1; /* Flip sprite vertically */
- };
- uint8_t attributes; /* Attributes */
- };
- uint8_t x; /* X position of left side of sprite. */
- } sprite_info_t;
- // https://www.nesdev.org/wiki/PPU_registers
- typedef struct nes_ppu{
- union {
- struct {
- uint8_t ppu_vram0[NES_PPU_VRAM_SIZE / 4];
- uint8_t ppu_vram1[NES_PPU_VRAM_SIZE / 4];
- uint8_t ppu_vram2[NES_PPU_VRAM_SIZE / 4];
- uint8_t ppu_vram3[NES_PPU_VRAM_SIZE / 4];
- };
- uint8_t ppu_vram[NES_PPU_VRAM_SIZE];
- };
- union {
- struct {
- uint8_t CTRL_N:2; /* Base nametable address (0 = $2000; 1 = $2400; 2 = $2800; 3 = $2C00) */
- uint8_t CTRL_I:1; /* VRAM address increment per CPU read/write of PPUDATA (0: add 1, going across; 1: add 32, going down) */
- uint8_t CTRL_S:1; /* Sprite pattern table address for 8x8 sprites (0: $0000; 1: $1000; ignored in 8x16 mode) */
- uint8_t CTRL_B:1; /* Background pattern table address (0: $0000; 1: $1000) */
- uint8_t CTRL_H:1; /* Sprite size (0: 8x8 pixels; 1: 8x16 pixels – see PPU OAM#Byte 1) */
- uint8_t CTRL_P:1; /* (0: read backdrop from EXT pins; 1: output color on EXT pins) */
- uint8_t CTRL_V:1; /* Generate an NMI at the start of the vertical blanking interval (0: off; 1: on) */
- };
- uint8_t ppu_ctrl;
- };
- union {
- struct {
- uint8_t MASK_Gr:1; /* Greyscale (0: normal color, 1: produce a greyscale display) */
- uint8_t MASK_m:1; /* 1: Show background in leftmost 8 pixels of screen, 0: Hide */
- uint8_t MASK_M:1; /* 1: Show sprites in leftmost 8 pixels of screen, 0: Hide */
- uint8_t MASK_b:1; /* 1: Show background */
- uint8_t MASK_s:1; /* 1: Show sprites */
- uint8_t MASK_R:1; /* Emphasize red (green on PAL/Dendy) */
- uint8_t MASK_G:1; /* Emphasize green (red on PAL/Dendy) */
- uint8_t MASK_B:1; /* Emphasize blue */
- };
- uint8_t ppu_mask;
- };
- union {
- struct {
- uint8_t :4;
- uint8_t STATUS_F:1; /* VRAM write flag: 0 = write valid, 1 = write ignored */
- uint8_t STATUS_O:1; /* Sprite overflow. The intent was for this flag to be set
- whenever more than eight sprites appear on a scanline, but a
- hardware bug causes the actual behavior to be more complicated
- and generate false positives as well as false negatives; see
- PPU sprite evaluation. This flag is set during sprite
- evaluation and cleared at dot 1 (the second dot) of the
- pre-render line. */
- uint8_t STATUS_S:1; /* Sprite 0 Hit. Set when a nonzero pixel of sprite 0 overlaps
- a nonzero background pixel; cleared at dot 1 of the pre-render
- line. Used for raster timing. */
- uint8_t STATUS_V:1; /* Vertical blank has started (0: not in vblank; 1: in vblank).
- Set at dot 1 of line 241 (the line *after* the post-render
- line); cleared after reading $2002 and at dot 1 of the
- pre-render line. */
- };
- uint8_t ppu_status;
- };
- union {
- struct {
- uint8_t* pattern_table[8];
- uint8_t* name_table[4];
- };
- uint8_t* chr_banks[16]; /* 16k chr_banks,without background_palette and sprite_palette
- 0 - 3 pattern_table_0 4k
- 4 - 7 pattern_table_1 4k
- 8 name_table_0 1k
- 9 name_table_1 1k
- 10 name_table_2 1k
- 11 name_table_3 1k
- 12-15 mirrors */
- };
- union {
- struct{ // Scroll
- uint16_t coarse_x : 5;
- uint16_t coarse_y : 5;
- uint16_t nametable : 2;
- uint16_t fine_y : 3;
- uint16_t : 1;
- }v;
- uint16_t v_reg; /* Current VRAM address (15 bits) */
- };
- union {
- struct{ // Scroll
- uint16_t coarse_x : 5;
- uint16_t coarse_y : 5;
- uint16_t nametable : 2;
- uint16_t fine_y : 3;
- uint16_t : 1;
- }t;
- uint16_t t_reg; /* Temporary VRAM address (15 bits); can also be thought of as the address of the top left onscreen tile. */
- };
- struct {
- uint8_t x:3; /* Fine X scroll (3 bits) */
- uint8_t w:1; /* First or second write toggle (1 bit) */
- uint8_t :4;// 可利用做xxx标志位
- };
- uint8_t oam_addr; /* OAM read/write address */
- union {
- sprite_info_t sprite_info[0x100 / 4];
- uint8_t oam_data[0x100]; /* OAM data read/write
- The OAM (Object Attribute Memory) is internal memory inside the PPU that contains a display list of up to 64 sprites,
- where each sprite's information occupies 4 bytes.*/
- };
- uint8_t buffer; /* PPU internal buffer */
- uint8_t palette_indexes[0x20]; /* $3F00-$3F1F Palette RAM indexes */
- union {
- struct {
- nes_color_t background_palette[0x10];
- nes_color_t sprite_palette[0x10];
- };
- nes_color_t palette[0x20];
- };
- } nes_ppu_t;
- void nes_ppu_init(nes_t *nes);
- uint8_t nes_read_ppu_register(nes_t *nes,uint16_t address);
- void nes_write_ppu_register(nes_t *nes,uint16_t address, uint8_t data);
- #ifdef __cplusplus
- }
- #endif
- #endif// _NES_PPU_
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