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- /**
- * @file lv_png.c
- *
- */
- /*********************
- * INCLUDES
- *********************/
- #define LV_LVGL_H_INCLUDE_SIMPLE
- #ifdef LV_LVGL_H_INCLUDE_SIMPLE
- #include <lvgl.h>
- #else
- #include <lvgl/lvgl.h>
- #endif
- #include "lv_png.h"
- #include "lodepng.h"
- #include <stdlib.h>
- #include <stdio.h>
- /*********************
- * DEFINES
- *********************/
- /**********************
- * TYPEDEFS
- **********************/
- /**********************
- * STATIC PROTOTYPES
- **********************/
- static lv_res_t decoder_info(struct _lv_img_decoder * decoder, const void * src, lv_img_header_t * header);
- static lv_res_t decoder_open(lv_img_decoder_t * dec, lv_img_decoder_dsc_t * dsc);
- static void decoder_close(lv_img_decoder_t * dec, lv_img_decoder_dsc_t * dsc);
- static void convert_color_depth(uint8_t * img, uint32_t px_cnt);
- /**********************
- * STATIC VARIABLES
- **********************/
- /**********************
- * MACROS
- **********************/
- /**********************
- * GLOBAL FUNCTIONS
- **********************/
- /**
- * Register the PNG decoder functions in LittlevGL
- */
- void lv_png_init(void)
- {
- lv_img_decoder_t * dec = lv_img_decoder_create();
- lv_img_decoder_set_info_cb(dec, decoder_info);
- lv_img_decoder_set_open_cb(dec, decoder_open);
- lv_img_decoder_set_close_cb(dec, decoder_close);
- }
- /**********************
- * STATIC FUNCTIONS
- **********************/
- /**
- * Get info about a PNG image
- * @param src can be file name or pointer to a C array
- * @param header store the info here
- * @return LV_RES_OK: no error; LV_RES_INV: can't get the info
- */
- static lv_res_t decoder_info(struct _lv_img_decoder * decoder, const void * src, lv_img_header_t * header)
- {
- (void) decoder; /*Unused*/
- lv_img_src_t src_type = lv_img_src_get_type(src); /*Get the source type*/
- /*If it's a PNG file...*/
- if(src_type == LV_IMG_SRC_FILE) {
- const char * fn = src;
- if(!strcmp(&fn[strlen(fn) - 3], "png")) { /*Check the extension*/
- /* Read the width and height from the file. They have a constant location:
- * [16..23]: width
- * [24..27]: height
- */
- uint32_t size[2];
- #if LV_PNG_USE_LV_FILESYSTEM
- lv_fs_file_t f;
- lv_fs_res_t res = lv_fs_open(&f, fn, LV_FS_MODE_RD);
- if(res != LV_FS_RES_OK) return -1;
- lv_fs_seek(&f, 16);
- uint32_t rn;
- lv_fs_read(&f, &size, 8, &rn);
- if(rn != 8) return LV_RES_INV;
- lv_fs_close(&f);
- #else
- FILE* file;
- file = fopen(fn, "rb" );
- if(!file) return LV_RES_INV;
- fseek(file, 16, SEEK_SET);
- size_t rn = fread(size, 1 , 8, file);
- fclose(file);
- if(rn != 8) return LV_RES_INV;
- #endif
- /*Save the data in the header*/
- header->always_zero = 0;
- header->cf = LV_IMG_CF_RAW_ALPHA;
- /*The width and height are stored in Big endian format so convert them to little endian*/
- header->w = (lv_coord_t) ((size[0] & 0xff000000) >> 24) + ((size[0] & 0x00ff0000) >> 8);
- header->h = (lv_coord_t) ((size[1] & 0xff000000) >> 24) + ((size[1] & 0x00ff0000) >> 8);
- return LV_RES_OK;
- }
- }
- /*If it's a PNG file in a C array...*/
- else if(src_type == LV_IMG_SRC_VARIABLE) {
- const lv_img_dsc_t * img_dsc = src;
- header->always_zero = 0;
- header->cf = img_dsc->header.cf; /*Save the color format*/
- header->w = img_dsc->header.w; /*Save the color width*/
- header->h = img_dsc->header.h; /*Save the color height*/
- return LV_RES_OK;
- }
- return LV_RES_INV; /*If didn't succeeded earlier then it's an error*/
- }
- /**
- * Open a PNG image and return the decided image
- * @param src can be file name or pointer to a C array
- * @param style style of the image object (unused now but certain formats might use it)
- * @return pointer to the decoded image or `LV_IMG_DECODER_OPEN_FAIL` if failed
- */
- static lv_res_t decoder_open(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * dsc)
- {
- (void) decoder; /*Unused*/
- uint32_t error; /*For the return values of PNG decoder functions*/
- uint8_t * img_data = NULL;
- /*If it's a PNG file...*/
- if(dsc->src_type == LV_IMG_SRC_FILE) {
- const char * fn = dsc->src;
- if(!strcmp(&fn[strlen(fn) - 3], "png")) { /*Check the extension*/
- /*Load the PNG file into buffer. It's still compressed (not decoded)*/
- unsigned char * png_data; /*Pointer to the loaded data. Same as the original file just loaded into the RAM*/
- size_t png_data_size; /*Size of `png_data` in bytes*/
- error = lodepng_load_file(&png_data, &png_data_size, fn); /*Load the file*/
- if(error) {
- LV_LOG_ERROR("error %u: %s", error, lodepng_error_text(error));
- return LV_RES_INV;
- }
- /*Decode the PNG image*/
- uint32_t png_width; /*Will be the width of the decoded image*/
- uint32_t png_height; /*Will be the width of the decoded image*/
- /*Decode the loaded image in ARGB8888 */
- error = lodepng_decode32(&img_data, &png_width, &png_height, png_data, png_data_size);
- lv_mem_free(png_data); /*Free the loaded file*/
- if(error) {
- LV_LOG_ERROR("error %u: %s", error, lodepng_error_text(error));
- return LV_RES_INV;
- }
- /*Convert the image to the system's color depth*/
- convert_color_depth(img_data, png_width * png_height);
- dsc->img_data = img_data;
- return LV_RES_OK; /*The image is fully decoded. Return with its pointer*/
- }
- }
- /*If it's a PNG file in a C array...*/
- else if(dsc->src_type == LV_IMG_SRC_VARIABLE) {
- const lv_img_dsc_t * img_dsc = dsc->src;
- uint32_t png_width; /*No used, just required by he decoder*/
- uint32_t png_height; /*No used, just required by he decoder*/
- /*Decode the image in ARGB8888 */
- error = lodepng_decode32(&img_data, &png_width, &png_height, img_dsc->data, img_dsc->data_size);
- if(error) {
- return LV_RES_INV;
- }
- /*Convert the image to the system's color depth*/
- convert_color_depth(img_data, png_width * png_height);
- dsc->img_data = img_data;
- return LV_RES_OK; /*Return with its pointer*/
- }
- return LV_RES_INV; /*If not returned earlier then it failed*/
- }
- /**
- * Free the allocated resources
- */
- static void decoder_close(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * dsc)
- {
- (void) decoder; /*Unused*/
- if(dsc->img_data) lv_mem_free((uint8_t *)dsc->img_data);
- }
- /**
- * If the display is not in 32 bit format (ARGB888) then covert the image to the current color depth
- * @param img the ARGB888 image
- * @param px_cnt number of pixels in `img`
- */
- static void convert_color_depth(uint8_t * img, uint32_t px_cnt)
- {
- #if LV_COLOR_DEPTH == 32
- lv_color32_t * img_argb = (lv_color32_t*)img;
- lv_color_t c;
- lv_color_t * img_c = (lv_color_t *) img;
- uint32_t i;
- for(i = 0; i < px_cnt; i++) {
- c = LV_COLOR_MAKE(img_argb[i].ch.red, img_argb[i].ch.green, img_argb[i].ch.blue);
- img_c[i].ch.red = c.ch.blue;
- img_c[i].ch.blue = c.ch.red;
- }
- #elif LV_COLOR_DEPTH == 16
- lv_color32_t * img_argb = (lv_color32_t*)img;
- lv_color_t c;
- uint32_t i;
- for(i = 0; i < px_cnt; i++) {
- c = LV_COLOR_MAKE(img_argb[i].ch.blue, img_argb[i].ch.green, img_argb[i].ch.red);
- img[i*3 + 2] = img_argb[i].ch.alpha;
- img[i*3 + 1] = c.full >> 8;
- img[i*3 + 0] = c.full & 0xFF;
- }
- #elif LV_COLOR_DEPTH == 8
- lv_color32_t * img_argb = (lv_color32_t*)img;
- lv_color_t c;
- uint32_t i;
- for(i = 0; i < px_cnt; i++) {
- c = LV_COLOR_MAKE(img_argb[i].red, img_argb[i].green, img_argb[i].blue);
- img[i*3 + 1] = img_argb[i].alpha;
- img[i*3 + 0] = c.full
- }
- #endif
- }
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