#ifndef LUAT_LVGL_TILEVIEW_EX #define LUAT_LVGL_TILEVIEW_EX #include "luat_base.h" #include "lvgl.h" int luat_lv_tileview_set_valid_positions(lua_State *L); #define LUAT_LV_TILEVIEW_EX_RLT {"tileview_set_valid_positions", ROREG_FUNC(luat_lv_tileview_set_valid_positions)},\ #endif