#ifndef LUAT_LVGL #define LUAT_LVGL #include "luat_base.h" #include "lvgl.h" #include "luat_lv_enum.h" #include "luat_lv_gen.h" #include "rotable.h" #define LUAT_LOG_TAG "lvgl" #include "luat_log.h" #ifndef LUAT_LV_DEBUG #define LUAT_LV_DEBUG 1 #endif #if (LUAT_LV_DEBUG == 1) #define LV_DEBUG LLOGD #else #define LV_DEBUG #endif int luat_lv_init(lua_State *L); void luat_lv_fs_init(void); #include "luat_lvgl_anim.h" #include "luat_lvgl_qrcode.h" #include "luat_lvgl_gif.h" #include "luat_lvgl_cb.h" #include "luat_lvgl_style.h" #include "luat_lv_style_dec.h" #include "luat_lvgl_img_ext.h" #include "luat_lvgl_imgbtn.h" #include "luat_lvgl_map.h" #include "luat_lvgl_ex.h" #include "luat_lvgl_draw.h" #include "luat_lvgl_line_ex.h" #include "luat_lvgl_gauge_ex.h" #include "luat_lvgl_dropdown_ex.h" #include "luat_lvgl_roller_ex.h" #include "luat_lvgl_btnmatrix_ex.h" #include "luat_lvgl_canvas_ex.h" #include "luat_lvgl_msgbox_ex.h" #include "luat_lvgl_tileview_ex.h" #include "luat_lvgl_calendar_ex.h" #include "luat_lvgl_fonts.h" #include "luat_lvgl_font.h" #include "luat_lvgl_struct.h" #include "luat_lvgl_indev.h" #endif