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add: 添加第一版测试可用sysp,在浏览器上运行LuatOS

Wendal Chen 3 лет назад
Родитель
Сommit
b96146fbd5

+ 33 - 7
bsp/sysp/CMakeLists.txt

@@ -3,7 +3,8 @@
 # CMake 最低版本号要求
 cmake_minimum_required (VERSION 3.5)
 
-set(CMAKE_BUILD_TYPE "Debug")
+#set(CMAKE_BUILD_TYPE "Debug")
+set(CMAKE_BUILD_TYPE "Release")
 set(CMAKE_CXX_FLAGS_DEBUG "$ENV{CXXFLAGS} -O0 -Wall -g -ggdb")
 set(CMAKE_CXX_FLAGS_RELEASE "$ENV{CXXFLAGS} -O2 -Wall")
 
@@ -16,7 +17,9 @@ project (luatos)
 include_directories(./include)
 
 include_directories(${TOPROOT}/lua/include 
-                    ${TOPROOT}/luat/include 
+                    ${TOPROOT}/luat/include
+                    ${TOPROOT}/components/lcd
+                    ${TOPROOT}/luat/packages/u8g2
                     )
 
 aux_source_directory(./port PORT_SRCS)
@@ -27,6 +30,7 @@ add_library(lua ${LUA_SRCS})
 add_library(luatos_port ${PORT_SRCS})
 add_library(cjson ${CJSON_SRCS})
 add_library(luat ${TOPROOT}/luat/modules/luat_main.c 
+                 ${TOPROOT}/luat/modules/luat_base.c
                  ${TOPROOT}/luat/modules/luat_sysp.c
                  ${TOPROOT}/luat/modules/luat_ota.c
                  ${TOPROOT}/luat/modules/luat_luat_bin.c
@@ -43,16 +47,38 @@ add_library(luat ${TOPROOT}/luat/modules/luat_main.c
                  ${TOPROOT}/luat/vfs/luat_fs_luadb.c
                  ${TOPROOT}/luat/vfs/luat_fs_posix.c
                  ${TOPROOT}/luat/vfs/luat_luadb_inline.c
+                 ${TOPROOT}/luat/vfs/luat_inline_sys.c
+                 ${TOPROOT}/luat/vfs/luat_fs_onefile.c
             )
 
 #-----------------------
 # mbedtls
-include_directories(${TOPROOT}/components/mbedtls/include)
-add_subdirectory(${TOPROOT}/components/mbedtls mbedtls.out)
+#include_directories(${TOPROOT}/components/mbedtls/include)
+#add_subdirectory(${TOPROOT}/components/mbedtls mbedtls.out)
 #-----------------------
 
+#-----------------------
+# lvgl
+include_directories(${TOPROOT}/components/lvgl)
+add_subdirectory(${TOPROOT}/components/lvgl lvgl.out)
+
+if( ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
+    set(USE_FLAGS "-s USE_SDL=2 -sEXPORTED_RUNTIME_METHODS=ccall,cwrap")
+    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${USE_FLAGS}")
+    set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${USE_FLAGS}")
+    set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${USE_FLAGS}")
+    set(CMAKE_EXECUTABLE_SUFFIX .html)
+else()
+    find_package(SDL2 REQUIRED)
+    find_package(Freetype REQUIRED)
+endif()
+
 # 指定生成目标
 add_executable(luatos src/main_sysp.c)
-target_link_libraries(luat luatos_port lua)
-target_link_libraries(luatos_port luat lua)
-target_link_libraries(luatos luat lua luatos_port cjson mbedtls)
+#add_library(luatos_wasm src/main_sysp.c)
+#target_link_libraries(luat luatos_port lua lvgl SDL2 m)
+#target_link_libraries(luatos_port luat lua lvgl SDL2 m)
+target_link_libraries(luatos luat lua luatos_port cjson lvgl m)
+#target_link_libraries(luatos_wasm luat lua luatos_port cjson m)
+#target_link_libraries(luatos luat lua luatos_port cjson mbedtls lvgl SDL2 m)
+#target_link_libraries(luatos_wasm luat lua luatos_port cjson mbedtls lvgl SDL2 m)

+ 99 - 0
bsp/sysp/README.md

@@ -0,0 +1,99 @@
+# LuatOS@sysp
+
+## 何为 sysp
+
+sysp对sys.run的一种改造实现,以适应在非rtos环境下的LuatOS实现
+
+当前, 本实现是为在浏览器上运行LuatOS而服务的
+
+## 在浏览器上运行 LuatOS
+
+可选的方案并不多, 而生产可用的, 只有 https://emscripten.org/
+
+emscripten 的基本思路是 `C/C++` 转 `wasm` , 并配套相关加载器和函数构造
+
+## 编译过程
+
+整个过程可以在wsl2 或者 ubuntu 下执行, 不推荐windows下直接安装(反正我没成功)
+
+### 安装emscripten
+
+如果使用wsl2安装, 把目录放在D盘会比较方便, 如果放在wsl内部操作起来麻烦. 例如我的安装目录是 `D:\wsl\emsdk`
+
+按链接里的教程来 https://emscripten.org/docs/getting_started/downloads.html
+
+### 安装 emcc-port for SDL2
+
+默认情况下, emcc会从github下载SDL2, 然后就是超级慢.
+
+1. 修改 emsdk 目录下的 upstream/emscripten/tools/ports/sdl2.py
+把 `ports.fetch_project`一行, 改成
+
+```python
+ports.fetch_project('sdl2', 'http://nutzam.com/wasm/SDL-' + TAG + '.zip', SUBDIR, sha512hash=HASH)
+```
+
+2. 然后触发安装
+
+```bash
+touch abc.c
+emcc abc.c -sUSE_SDL=2 -sLEGACY_GL_EMULATION -o sdl2.html
+```
+
+### 开始编译sysp
+
+1. 首先, cd到LuatOS主库的 `bsp/sysp` 目录, 也就是本README.md所在的目录
+2. 按以下命令执行, 需要的时间较长,可能长达几分钟, 请耐心等待
+
+```
+mkdir build
+cd build
+emcmake cmake ..
+emmake make -j16
+```
+
+说明:
+* 建立build目录并进入其中进行编译, 避免编译对源码的干扰
+* 基于`cmake`编译,但需要用`emcmake`包装一下, 同理 make 也需要用 `emmake` 进行包装
+
+### 编译完成后的运行
+
+若没有编译错误, 会生成3个主要文件
+
+* luatos.html 演示用的页面
+* luatos.js   加载wasm的js脚本
+* luatos.wasm LuatOS的wasm表达文件,二进制文件
+
+使用方法
+* 启动一个http服务, 例如nginx/python的http.server, 能访问的页面的就行
+* 使用Chrome访问该http服务, 例如 `http://127.0.0.1:8000/luatos.html`
+* 按F12进入调试控制台, 输入一下命令
+
+```js
+// 第一步, 注入main.lua文件
+Module.ccall("luat_fs_append_onefile", "int",["string","string","number"],["/main.lua", "_G.sys = require( \"sys\") sys.timerStart(function() lvgl.init() print(123) end, 2000)", 0])
+// 第二步, 启动虚拟机
+Module.ccall("luat_sysp_start", "int",[],[])
+```
+
+预期效果就是打印日志和显示一个绿色的图像区域
+
+```log
+I/sysp LuatOS@sysp V0007, Build: Apr  7 2022 12:00:11
+D/main loadlibs luavm 1048568 8896 8896
+D/main loadlibs sys   0 0 0
+SDL_PIXELFORMAT_BGR565
+123
+```
+
+## 关于执行脚本的一些限制
+
+### 必须加载sys.lua, 且注册为全局变量
+
+```lua
+_G.sys = require("sys")
+```
+
+### 不可以执行sys.run
+
+因为机制问题, 不能直接调用sys.run方法, 执行和测试时要在js脚本中对用户脚本进行一定的过滤和替换

+ 61 - 9
bsp/sysp/include/luat_conf_bsp.h

@@ -2,21 +2,73 @@
 #ifndef LUAT_CONF_BSP
 #define LUAT_CONF_BSP
 
-// 启用64位虚拟机
-// #define LUAT_CONF_VM_64bit
+// #define LUAT_BSP "sys"
 
-//#define LUAT_CONF_LUASTATE_NOT_STATIC
+#define LUAT_USE_FS_VFS 1
+#define LUAT_USE_VFS_INLINE_LIB 1
 
-#define LUAT_CONF_LAUX_BUFFSIZE 1024
+// #define LUAT_MAIN_DEMO 1
 
-// #define LUA_COMPAT_BITLIB 1
+#define LV_TICK_CUSTOM     1
+#define LV_TICK_CUSTOM_INCLUDE "stdio.h"
+unsigned int get_timestamp(void);
+#define LV_TICK_CUSTOM_SYS_TIME_EXPR ((uint32_t)get_timestamp())     /*Expression evaluating to current system time in ms*/
 
-//#define LUAT_CONF_DISABLE_ROTABLE
+#define LV_COLOR_16_SWAP 1
+#define LV_COLOR_DEPTH 16
 
-// #define LUAT_USE_FS_VFS 1
+#define LUAT_USE_LVGL_SDL2 1
 
-// #define LUAT_USE_VFS_INLINE_LIB 1
+#define LUAT_USE_LVGL 1
+#define LV_MEM_CUSTOM 1
+// #define LUAT_LV_DEBUG 1
+#define LUAT_USE_LVGL_INDEV 1
+
+#define LUAT_USE_LVGL_ARC   //圆弧 无依赖
+#define LUAT_USE_LVGL_BAR   //进度条 无依赖
+#define LUAT_USE_LVGL_BTN   //按钮 依赖容器CONT
+#define LUAT_USE_LVGL_BTNMATRIX   //按钮矩阵 无依赖
+#define LUAT_USE_LVGL_CALENDAR   //日历 无依赖
+#define LUAT_USE_LVGL_CANVAS   //画布 依赖图片IMG
+#define LUAT_USE_LVGL_CHECKBOX   //复选框 依赖按钮BTN 标签LABEL
+#define LUAT_USE_LVGL_CHART   //图表 无依赖
+#define LUAT_USE_LVGL_CONT   //容器 无依赖
+#define LUAT_USE_LVGL_CPICKER   //颜色选择器 无依赖
+#define LUAT_USE_LVGL_DROPDOWN   //下拉列表 依赖页面PAGE 标签LABEL
+#define LUAT_USE_LVGL_GAUGE   //仪表 依赖进度条BAR 仪表(弧形刻度)LINEMETER
+#define LUAT_USE_LVGL_IMG   //图片 依赖标签LABEL
+#define LUAT_USE_LVGL_IMGBTN   //图片按钮 依赖按钮BTN
+#define LUAT_USE_LVGL_KEYBOARD   //键盘 依赖图片按钮IMGBTN
+#define LUAT_USE_LVGL_LABEL   //标签 无依赖
+#define LUAT_USE_LVGL_LED   //LED 无依赖
+#define LUAT_USE_LVGL_LINE   //线 无依赖
+#define LUAT_USE_LVGL_LIST   //列表 依赖页面PAGE 按钮BTN 标签LABEL
+#define LUAT_USE_LVGL_LINEMETER   //仪表(弧形刻度) 无依赖
+#define LUAT_USE_LVGL_OBJMASK   //对象蒙版 无依赖
+#define LUAT_USE_LVGL_MSGBOX   //消息框 依赖图片按钮IMGBTN 标签LABEL
+#define LUAT_USE_LVGL_PAGE   //页面 依赖容器CONT
+#define LUAT_USE_LVGL_SPINNER   //旋转器 依赖圆弧ARC 动画ANIM
+#define LUAT_USE_LVGL_ROLLER   //滚筒 无依赖
+#define LUAT_USE_LVGL_SLIDER   //滑杆 依赖进度条BAR
+#define LUAT_USE_LVGL_SPINBOX   //数字调整框 无依赖
+#define LUAT_USE_LVGL_SWITCH   //开关 依赖滑杆SLIDER
+#define LUAT_USE_LVGL_TEXTAREA   //文本框 依赖标签LABEL 页面PAGE
+#define LUAT_USE_LVGL_TABLE   //表格 依赖标签LABEL
+#define LUAT_USE_LVGL_TABVIEW   //页签 依赖页面PAGE 图片按钮IMGBTN
+#define LUAT_USE_LVGL_TILEVIEW   //平铺视图 依赖页面PAGE
+#define LUAT_USE_LVGL_WIN   //窗口 依赖容器CONT 按钮BTN 标签LABEL 图片IMG 页面PAGE
+
+
+#define LV_FONT_OPPOSANS_M_8
+#define LV_FONT_OPPOSANS_M_10
+#define LV_FONT_OPPOSANS_M_12
+#define LV_FONT_OPPOSANS_M_14
+#define LV_FONT_OPPOSANS_M_16
+// #define LV_FONT_OPPOSANS_M_18
+// #define LV_FONT_OPPOSANS_M_20
+// #define LV_FONT_OPPOSANS_M_22
+// #define USE_LVGL_SIMSUN_42
+// #define USE_LVGL_SIMSUN_48
 
-// #define LUAT_MEMORY_OPT_G_FUNCS 1
 
 #endif

+ 12 - 43
bsp/sysp/port/luat_base_sysp.c

@@ -4,6 +4,11 @@
 #include "luat_timer.h"
 #include <stdlib.h>
 
+#ifdef __EMSCRIPTEN__
+#include <emscripten.h>
+#include <emscripten/html5.h>
+#endif
+
 LUAMOD_API int luaopen_win32( lua_State *L );
 int luaopen_lfs(lua_State * L);
 int luaopen_rs232_core(lua_State * L);
@@ -25,12 +30,13 @@ static const luaL_Reg loadedlibs[] = {
   {"rtos", luaopen_rtos},             // rtos底层库, 核心功能是队列和定时器
   {"log", luaopen_log},               // 日志库
   {"timer", luaopen_timer},           // 延时库
-  {"pack", luaopen_pack},             // pack.pack/pack.unpack
-  {"json", luaopen_cjson},             // json
-  {"zbuff", luaopen_zbuff},            // 
-  {"mqttcore", luaopen_mqttcore},      // 
-  {"libcoap", luaopen_libcoap},        // 
-  {"crypto", luaopen_crypto},
+  //{"pack", luaopen_pack},             // pack.pack/pack.unpack
+  //{"json", luaopen_cjson},             // json
+  //{"zbuff", luaopen_zbuff},            // 
+  //{"mqttcore", luaopen_mqttcore},      // 
+  //{"libcoap", luaopen_libcoap},        // 
+  //{"crypto", luaopen_crypto},
+  {"lvgl", luaopen_lvgl},
   {NULL, NULL}
 };
 
@@ -58,43 +64,6 @@ const char* luat_os_bsp(void) {
     return "sysp";
 }
 
-extern const struct luat_vfs_filesystem vfs_fs_posix;
-extern const struct luat_vfs_filesystem vfs_fs_luadb;
-
-#ifdef LUAT_USE_VFS_INLINE_LIB
-extern const char luadb_inline[];
-#endif
-
-int luat_fs_init(void) {
-	#ifdef LUAT_USE_FS_VFS
-	// vfs进行必要的初始化
-	luat_vfs_init(NULL);
-	// 注册vfs for posix 实现
-	luat_vfs_reg(&vfs_fs_posix);
-	luat_vfs_reg(&vfs_fs_luadb);
-
-	luat_fs_conf_t conf = {
-		.busname = "",
-		.type = "posix",
-		.filesystem = "posix",
-		.mount_point = "", // window环境下, 需要支持任意路径的读取,不能强制要求必须是/
-	};
-	luat_fs_mount(&conf);
-	#ifdef LUAT_USE_VFS_INLINE_LIB
-	luat_fs_conf_t conf2 = {
-		.busname = (char*)luadb_inline,
-		.type = "luadb",
-		.filesystem = "luadb",
-		.mount_point = "/luadb/",
-	};
-	luat_fs_mount(&conf2);
-	#endif
-	return 0;
-	#else
-	return 0;
-	#endif
-}
-
 /** 设备进入待机模式 */
 void luat_os_standy(int timeout) {
     return; // nop

+ 5 - 3
bsp/sysp/port/luat_crypto_sysp.c

@@ -2,9 +2,9 @@
 #include "luat_base.h"
 #include "luat_crypto.h"
 
+#if 0
 
-
-#define LUAT_LOG_TAG "luat.crypto"
+#define LUAT_LOG_TAG "crypto"
 #include "luat_log.h"
 
 #define PKG_USING_MBEDTLS
@@ -123,7 +123,7 @@ _exit:
 #endif
 #include "mbedtls/md5.h"
 
-#define LUAT_LOG_TAG "luat.crypto"
+#define LUAT_LOG_TAG "crypto"
 #include "luat_log.h"
 
 void luat_crypto_HmacSha1(const unsigned char *input, int ilen, unsigned char *output,const unsigned char *key, int keylen);
@@ -407,3 +407,5 @@ void luat_crypto_HmacMd5(const unsigned char *input, int ilen, unsigned char *ou
     mbedtls_md5_free(&ctx);
 }
 #endif
+
+#endif

+ 74 - 0
bsp/sysp/port/luat_fs_sysp.c

@@ -0,0 +1,74 @@
+#include "luat_base.h"
+#include "luat_fs.h"
+#include "luat_malloc.h"
+
+#ifdef LUAT_USE_LVGL
+#include "lvgl.h"
+void luat_lv_fs_init(void);
+void lv_bmp_init(void);
+void lv_png_init(void);
+void lv_split_jpeg_init(void);
+#endif
+
+extern const struct luat_vfs_filesystem vfs_fs_posix;
+extern const struct luat_vfs_filesystem vfs_fs_onefile;
+
+// #ifdef LUAT_USE_VFS_INLINE_LIB
+extern const char luat_inline_sys[];
+extern const uint32_t luat_inline_sys_size;
+// #endif
+
+typedef struct luat_fs_onefile
+{
+    char* ptr;
+    uint32_t  size;
+    uint32_t  offset;
+}luat_fs_onefile_t;
+
+static uint8_t fs_init_done = 0;
+
+int luat_fs_init(void) {
+	if (fs_init_done)
+		return 0;
+	fs_init_done = 1;
+
+	#ifdef LUAT_USE_FS_VFS
+	// vfs进行必要的初始化
+	luat_vfs_init(NULL);
+	// 注册vfs for posix 实现
+	luat_vfs_reg(&vfs_fs_posix);
+	luat_vfs_reg(&vfs_fs_onefile);
+
+	luat_fs_conf_t conf = {
+		.busname = "",
+		.type = "posix",
+		.filesystem = "posix",
+		.mount_point = "/", // window环境下, 需要支持任意路径的读取,不能强制要求必须是/
+	};
+	luat_fs_mount(&conf);
+	// #ifdef LUAT_USE_VFS_INLINE_LIB
+    luat_fs_onefile_t* fd = luat_heap_malloc(sizeof(luat_fs_onefile_t));
+    fd->ptr = luat_inline_sys;
+    fd->size = luat_inline_sys_size;
+	luat_fs_conf_t conf2 = {
+		.busname = (char*)fd,
+		.type = "onefile",
+		.filesystem = "onefile",
+		.mount_point = "/luadb/sys.luac",
+	};
+	luat_fs_mount(&conf2);
+
+	// FILE* fd2 = luat_fs_fopen("/luadb/sys.lua", "rb");
+	// char buff[1024];
+	// luat_fs_fread(buff, 1, 1024, fd2);
+	// #endif
+	#endif
+
+	#ifdef LUAT_USE_LVGL
+	luat_lv_fs_init();
+	lv_bmp_init();
+	lv_png_init();
+	lv_split_jpeg_init();
+	#endif
+	return 0;
+}

+ 3 - 3
bsp/sysp/port/luat_malloc_sysp.c

@@ -7,7 +7,7 @@
 #include "bget.h"
 #include "luat_malloc.h"
 
-#define LUAT_LOG_TAG "luat.vmheap"
+#define LUAT_LOG_TAG "vmheap"
 #include "luat_log.h"
 
 //------------------------------------------------
@@ -37,7 +37,6 @@ void* luat_heap_calloc(size_t count, size_t _size) {
 //------------------------------------------------
 // ---------- 管理 LuaVM所使用的内存----------------
 void* luat_heap_alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
-
     if (nsize)
     {
     	void* ptmp = bgetr(ptr, nsize);
@@ -47,7 +46,8 @@ void* luat_heap_alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
     	}
         return ptmp;
     }
-    brel(ptr);
+    if (ptr)
+        brel(ptr);
     return NULL;
 }
 

+ 32 - 22
bsp/sysp/port/luat_msgbus_sysp.c

@@ -1,52 +1,62 @@
 
 #include "luat_msgbus.h"
+#include "luat_malloc.h"
 
 #define LUAT_LOG_TAG "msgbus"
 #include "luat_log.h"
 
 typedef struct sysp_msgbus {
-    int vaild;
+    uint32_t vaild;
     rtos_msg_t msg;
+    void* next;
 }sysp_msgbus_t;
 
 #define MSGBUS_SIZE (128)
 
 static int msgbus_w_pos = 0;
 static int msgbus_r_pos = 0;
-static sysp_msgbus_t msgs[MSGBUS_SIZE] = {0};
+static sysp_msgbus_t *msg_head;
 
 void luat_msgbus_init(void) {
-    
+    msg_head = luat_heap_malloc(sizeof(sysp_msgbus_t));
+    msg_head->vaild = 0;
 }
 uint32_t luat_msgbus_put(rtos_msg_t* msg, size_t timeout) {
-    int overflow = msgs[msgbus_w_pos].vaild;
-    if (overflow) {
-        LLOGW("msgbus overflow!!!");
-        msgbus_r_pos = msgbus_w_pos;
+    sysp_msgbus_t *tmp = luat_heap_malloc(sizeof(sysp_msgbus_t));
+    if (tmp == NULL) {
+        LLOGD("out of memory when malloc msgbus mss");
+        return 1;
     }
+    tmp->vaild = 0;
 
-    memcpy(&msgs[msgbus_w_pos].msg, msg, sizeof(msg));
-    msgs[msgbus_w_pos].vaild = 0;
-    if (msgbus_w_pos < (MSGBUS_SIZE - 1)) {
-        msgbus_w_pos ++;
-    }
-    else {
-        msgbus_w_pos = 0;
-    }
+    //LLOGD("luat_msgbus_put GoGo\n");
 
+    sysp_msgbus_t* t = msg_head;
+    while (1) {
+        if (t->vaild == 0) {
+            //LLOGD("luat_msgbus_put t->vaild\n");
+            memcpy(&t->msg, msg, sizeof(rtos_msg_t));
+            t->vaild = 1;
+            t->next = tmp;
+            return 0;
+        }
+        else {
+            t = t->next;
+        }
+    }
     return 0;
 }
 
 uint32_t luat_msgbus_get(rtos_msg_t* msg, size_t timeout) {
-    if (msgs[msgbus_r_pos].vaild) {
-        memcpy(msg, &msgs[msgbus_r_pos].msg, sizeof(msg));
-        if (msgbus_r_pos < (MSGBUS_SIZE - 1))
-            msgbus_r_pos ++;
-        else
-            msgbus_r_pos = 0;
+    //LLOGD("CALL luat_msgbus_get\n");
+    sysp_msgbus_t* t = msg_head;
+    if (t->vaild) {
+        memcpy(msg, &t->msg, sizeof(rtos_msg_t));
+        msg_head = t->next;
+        luat_heap_free(t);
         return 0;
     }
-    return 1; // 要不要除portTICK_RATE_MS呢?
+    return 1;
 }
 
 uint32_t luat_msgbus_freesize(void) {

+ 15 - 3
bsp/sysp/port/luat_timer_sysp.c

@@ -8,6 +8,10 @@
 #define LUAT_LOG_TAG "timer"
 #include "luat_log.h"
 
+#include <time.h>
+#include <math.h>
+#include <unistd.h>
+
 #define TIMER_COUNT 32
 typedef struct sysp_timer {
     luat_timer_t* timer;
@@ -16,9 +20,13 @@ typedef struct sysp_timer {
 } sysp_timer_t;
 static sysp_timer_t timers[TIMER_COUNT] = {0};
 
-// TODO 获取当前时间
-static uint32_t get_timestamp(void) {
-    return 0;
+// 获取当前时间
+uint32_t get_timestamp(void) {
+    struct timespec _t;
+    clock_gettime(CLOCK_REALTIME, &_t);
+    uint32_t timenow = _t.tv_sec*1000 + lround(_t.tv_nsec/1e6);
+    //printf("time now > %u\n", timenow);
+    return timenow;
 }
 
 void luat_timer_check(void) {
@@ -28,6 +36,7 @@ void luat_timer_check(void) {
     for (size_t i = 0; i < TIMER_COUNT; i++)
     {
         if (timers[i].timer == NULL) continue;
+        //LLOGD("%d %d\n", timers[i].nexttime, timenow);
         if (timers[i].nexttime < timenow) {
             luat_timer_t *timer = timers[i].timer;
             msg.handler = timer->func;
@@ -43,6 +52,7 @@ void luat_timer_check(void) {
             }
         }
     }
+    //LLOGD("end of luat_timer_check\n");
 }
 
 static int nextTimerSlot() {
@@ -99,6 +109,8 @@ luat_timer_t* luat_timer_get(size_t timer_id) {
 
 
 int luat_timer_mdelay(size_t ms) {
+    if (ms > 0)
+        usleep(ms*1000);
     return 0;
 }
 

+ 70 - 16
bsp/sysp/src/main_sysp.c

@@ -1,5 +1,5 @@
 
-#ifdef __EMCC
+#ifdef __EMSCRIPTEN__
 #include <emscripten.h>
 #include <emscripten/html5.h>
 #endif
@@ -10,6 +10,14 @@
 #include "luat_malloc.h"
 #include "luat_timer.h"
 #include "bget.h"
+#include "luat_fs.h"
+
+#define LUAT_LOG_TAG "main"
+#include "luat_log.h"
+
+#ifdef LUAT_USE_LVGL
+#include "lvgl.h"
+#endif
 
 int luat_sysp_init(void);
 int luat_sysp_loop(void);
@@ -17,41 +25,87 @@ int luat_sysp_loop(void);
 #define LUAT_HEAP_SIZE (1024*1024)
 uint8_t luavm_heap[LUAT_HEAP_SIZE] = {0};
 
-int cmdline_argc;
-char** cmdline_argv;
-
-// 务必先看看文档 https://emscripten.org/docs/porting/guidelines/api_limitations.html
-
-// 未完工的, luat_timer_sysp.c 里面获取当前毫秒数的API未实现!!!
+typedef struct luat_fs_onefile
+{
+    char* ptr;
+    uint32_t  size;
+    uint32_t  offset;
+}luat_fs_onefile_t;
 
 void luat_timer_check(void);
 
 // 被定时调用的方法
-uint8_t luat_wasm_check(double time, void* userData) {
+#ifdef __EMSCRIPTEN__
+
+static uint32_t sysp_state = 0;
+void emscripten_request_animation_frame_loop(EM_BOOL (*cb)(double time, void *userData), void *userData);
+EM_BOOL luat_wasm_check(double time, void* userData) {
+    if (sysp_state == 0)
+        return 1;
+#ifdef LUAT_USE_LVGL
+    lv_task_handler();
+#endif
     luat_timer_check(); // 遍历定时器,插入消息
     int ret = luat_sysp_loop(); // 取消息, 执行消息, 执行lua代码
     if (ret == 0) {
-        return 0;
+        return 1;
     }
-    return 1;
+    LLOGE("end of world!!! exit!!");
+    sysp_state = 0;
+    return 0;
+}
+#endif
+
+#ifdef __EMSCRIPTEN__
+int EMSCRIPTEN_KEEPALIVE luat_sysp_start(void) {
+    luat_sysp_init();
+    sysp_state = 1;
+    return 0;
 }
 
 
-// 下面的方法只是演示在wasm中的类似调用逻辑
+int EMSCRIPTEN_KEEPALIVE luat_fs_append_onefile(const char* path, const char* data, size_t len) {
+	if (len == 0)
+		len = strlen(data);
+    char* tmp = luat_heap_malloc(len);
+    if (tmp == NULL) {
+        LLOGD("out of memory when add vfs-onefile");
+        return -1;
+    }
+	luat_fs_onefile_t* fd = luat_heap_malloc(sizeof(luat_fs_onefile_t));
+    if (fd == NULL) {
+        LLOGD("out of memory when add vfs-onefile");
+        return -1;
+    }
+    fd->ptr = tmp;
+    memcpy(tmp, data, len);
+    fd->size = len;
+	luat_fs_conf_t conf = {
+		.busname = (char*)fd,
+		.type = "onefile",
+		.filesystem = "onefile",
+		.mount_point = path,
+	};
+	luat_fs_mount(&conf);
+    return 0;
+}
+#endif
+
 int main(int argc, char** argv) {
-    //cmdline_argc = argc;
-    //cmdline_argv = argv;
-    
     bpool(luavm_heap, LUAT_HEAP_SIZE);
-    luat_sysp_init();
+    luat_fs_init();
+#ifdef LUAT_USE_LVGL
+    lv_init();
+#endif
 #ifdef __EMSCRIPTEN__
     emscripten_request_animation_frame_loop(luat_wasm_check, 0);
 #else
+    luat_sysp_init();
     while (1) {
         luat_timer_mdelay(5);
         luat_sysp_loop();
     }
 #endif
-    
     return 0;
 }
+

+ 2 - 2
bsp/win32/lib/sys.lua

@@ -352,7 +352,7 @@ end
 --end
 
 ------------------------------------------ Luat 主调度框架  ------------------------------------------
-local function safeRun()
+function sys.safeRun()
     -- 分发内部消息
     dispatch()
     -- 阻塞读取外部消息
@@ -398,7 +398,7 @@ function sys.run()
     --local result, err
     while true do
         --if sRollBack then
-            safeRun()
+            sys.safeRun()
         --else
         --    result, err = pcall(safeRun)
         --    if not result then rtos.restart(err) end

+ 3 - 2
components/lvgl/CMakeLists.txt

@@ -3,11 +3,12 @@ cmake_minimum_required(VERSION 2.8.12)
 
 project("lvgl" C)
 
-include_directories("." "gen/" "binding/" "font/")
+include_directories("." "gen/" "binding/" "font/" "sdl2")
 
 file(GLOB_RECURSE SOURCES src/*.c)
 file(GLOB_RECURSE SOURCES_GEN gen/*.c)
 file(GLOB_RECURSE SOURCES_BINDING binding/*.c)
 file(GLOB_RECURSE SOURCES_FONT font/*.c)
 file(GLOB_RECURSE SOURCES_EXTS exts/*.c)
-add_library(lvgl STATIC ${SOURCES} ${SOURCES_GEN} ${SOURCES_BINDING} ${SOURCES_FONT} ${SOURCES_EXTS})
+file(GLOB_RECURSE SOURCES_SDL2 sdl2/*.c)
+add_library(lvgl STATIC ${SOURCES} ${SOURCES_GEN} ${SOURCES_BINDING} ${SOURCES_FONT} ${SOURCES_EXTS} ${SOURCES_SDL2})

+ 67 - 42
components/lvgl/binding/luat_lib_lvgl7.c

@@ -20,7 +20,71 @@ typedef struct luat_lv {
 static luat_lv_t LV = {0};
 //static lv_disp_drv_t my_disp_drv;
 
-#if !defined (LUA_USE_WINDOWS) && !defined (LUA_USE_LINUX)
+
+/**
+初始化LVGL
+@api lvgl.init(w, h, lcd, buff_size, buff_mode)
+@int 屏幕宽,可选,默认从lcd取
+@int 屏幕高,可选,默认从lcd取
+@userdata lcd指针,可选,lcd初始化后有默认值,预留的多屏入口
+@int 缓冲区大小,默认宽*10, 不含色深.
+@int 缓冲模式,默认0, 单buff模式, 可选1,双buff模式
+@return bool 成功返回true,否则返回false
+ */
+int luat_lv_init(lua_State *L);
+
+#ifdef LUAT_USE_LVGL_SDL2
+// SDL2 模式
+extern lv_disp_t *lv_sdl_init_display(const char* win_name, int width, int height);
+extern lv_indev_t *lv_sdl_init_input(void);
+int luat_lv_init(lua_State *L) {
+    int w = 480;
+    int h = 320;
+
+    if (lua_isnumber(L, 1) && lua_isnumber(L, 2)) {
+        w = luaL_checkinteger(L, 1);
+        h = luaL_checkinteger(L, 2);
+    }
+    lv_sdl_init_display("LVGL@LuatOS", w, h);
+    lv_sdl_init_input();
+    return 0;
+}
+#elif defined(LUAT_EMULATOR_MODE)
+// 模拟器模式
+int luat_lv_init(lua_State *L) {
+    LLOGE("emulator mode init");
+    int w = 480;
+    int h = 320;
+
+    if (lua_isnumber(L, 1) && lua_isnumber(L, 2)) {
+        w = luaL_checkinteger(L, 1);
+        h = luaL_checkinteger(L, 2);
+    }
+
+    extern void emulator_lvgl_init(int w, int h);
+    emulator_lvgl_init(WINDOW_HOR_RES, WINDOW_VER_RES);
+    return 0;
+}
+#elif defined(LUA_USE_WINDOWS)
+// win32遗留模式
+#include <windows.h>
+extern uint32_t WINDOW_HOR_RES;
+extern uint32_t WINDOW_VER_RES;
+int luat_lv_init(lua_State *L) {
+    if (lua_isnumber(L, 1) && lua_isnumber(L, 2)) {
+        WINDOW_VER_RES = luaL_checkinteger(L, 1);
+        WINDOW_HOR_RES = luaL_checkinteger(L, 2);
+    }
+    HWND windrv_init(void);
+    windrv_init();
+    return 0;
+}
+
+#elif defined(LUAT_USE_LVGL_INIT_CUSTOM)
+// 自定义模式, 这个由bsp自行实现了
+
+#else
+// 普通MCU模式
 #include "luat_lcd.h"
 
 static luat_lcd_conf_t* lcd_conf;
@@ -29,7 +93,7 @@ LUAT_WEAK void luat_lv_disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * ar
     //-----
     if (lcd_conf != NULL) {
 #ifdef LV_NO_BLOCK_FLUSH
-    	luat_lcd_draw_no_block(lcd_conf, area->x1, area->y1, area->x2, area->y2, color_p, disp_drv->buffer->flushing_last);
+        luat_lcd_draw_no_block(lcd_conf, area->x1, area->y1, area->x2, area->y2, color_p, disp_drv->buffer->flushing_last);
 #else
         luat_lcd_draw(lcd_conf, area->x1, area->y1, area->x2, area->y2, color_p);
 #endif
@@ -37,24 +101,6 @@ LUAT_WEAK void luat_lv_disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * ar
     // LLOGD("CALL disp_flush (%d, %d, %d, %d)", area->x1, area->y1, area->x2, area->y2);
     lv_disp_flush_ready(disp_drv);
 }
-#endif
-
-#ifdef LUA_USE_WINDOWS
-#include <windows.h>
-extern uint32_t WINDOW_HOR_RES;
-extern uint32_t WINDOW_VER_RES;
-#endif
-
-/**
-初始化LVGL
-@api lvgl.init(w, h, lcd, buff_size, buff_mode)
-@int 屏幕宽,可选,默认从lcd取
-@int 屏幕高,可选,默认从lcd取
-@userdata lcd指针,可选,lcd初始化后有默认值,预留的多屏入口
-@int 缓冲区大小,默认宽*10, 不含色深.
-@int 缓冲模式,默认0, 单buff模式, 可选1,双buff模式
-@return bool 成功返回true,否则返回false
- */
 int luat_lv_init(lua_State *L) {
     int w = 0;
     int h = 0;
@@ -69,26 +115,6 @@ int luat_lv_init(lua_State *L) {
         h = luaL_checkinteger(L, 2);
     }
 
-    #ifdef LUA_USE_WINDOWS
-    if (lua_isnumber(L, 1) && lua_isnumber(L, 2)) {
-        WINDOW_HOR_RES= luaL_checkinteger(L, 1);
-        WINDOW_VER_RES = luaL_checkinteger(L, 2);
-    }
-    #ifndef LUAT_EMULATOR_MODE
-    HWND windrv_init(void);
-    windrv_init();
-    #else
-    extern void emulator_lvgl_init(int w, int h);
-    emulator_lvgl_init(WINDOW_HOR_RES, WINDOW_VER_RES);
-    #endif
-    lua_pushboolean(L, 1);
-    return 1;
-    #elif defined(LUA_USE_LINUX)
-    //lvgl_linux_init();
-    lua_pushboolean(L, 1);
-    return 1;
-    #else
-
     lv_color_t *fbuffer = NULL;
     lv_color_t *fbuffer2 = NULL;
     size_t fbuff_size = 0;
@@ -174,10 +200,9 @@ int luat_lv_init(lua_State *L) {
     LV.disp = lv_disp_drv_register(&my_disp_drv);
     //LLOGD(">>%s %d", __func__, __LINE__);
     lua_pushboolean(L, LV.disp != NULL ? 1 : 0);
-    //LLOGD(">>%s %d", __func__, __LINE__);
 #ifdef __LVGL_SLEEP_ENABLE__
     luat_lvgl_tick_sleep(0);
 #endif
     return 1;
-    #endif
 }
+#endif

+ 21 - 0
components/lvgl/sdl2/LICENSE

@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2020 Ryzee119
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.

+ 59 - 0
components/lvgl/sdl2/README.md

@@ -0,0 +1,59 @@
+# lvgl-sdl
+![Linux](https://github.com/Ryzee119/nxdk-lvgl/workflows/Linux/badge.svg) ![Windows](https://github.com/Ryzee119/nxdk-lvgl/workflows/Windows/badge.svg) ![Xbox](https://github.com/Ryzee119/nxdk-lvgl/workflows/Xbox/badge.svg)
+
+A crossplatform SDL wrapper for the Light and Versatile Graphics Library https://lvgl.io/.
+* SDL2 video backend.
+* SDL gamecontroller and keyboard input driver.
+* Filesystem driver uses `stdio.h` for file access.
+* Supports directory listings with winapi for Windows, and posix for Linux.
+* Cross platform. Currently supports Windows, Linux and Original Xbox!
+
+# Include in your project
+In your git repo:
+* `git submodule add https://github.com/Ryzee119/lvgl-sdl.git`
+* `cd lvgl-sdl && git submodule init && git submodule update`
+* See the example [CMakeLists.txt](./example/CMakeLists.txt) for the required directories to include in your build system.
+* Copy `lv_conf.h` from `lvgl-sdl` folder and place it into your project. Configure CMakeList/Makefile to set LV_CONF_PATH to point to your `lv_conf.h
+* See the [example](./example/example.c) for usage and required initialisation functions etc.
+
+# Or build the examples
+* Pre-built binaries can be downloaded from the [Actions](https://github.com/Ryzee119/lvgl-sdl/actions) page as artifacts. These just run the default example.
+* For manual compiling you can edit `lv_ex_conf.h` to change which demo to run.
+* Remember to clone this repo recusively i.e `git clone https://github.com/Ryzee119/lvgl-sdl.git --recursive`.
+
+## Build (Linux)
+```
+apt install libsdl2-dev
+cd example/
+mkdir build
+cd build
+cmake ..
+cmake --build .
+./lvgl_example
+```
+
+## Build (Windows)
+Install MYSYS2, then from a mingw64 environment:
+```
+pacman -S mingw-w64-x86_64-make \
+          mingw-w64-x86_64-cmake \
+          mingw-w64-x86_64-gcc \
+          mingw-w64-x86_64-SDL2
+cd example/
+mkdir build && cd build
+cmake .. -G "MinGW Makefiles"
+cmake --build .
+./lvgl_example.exe
+```
+
+## Build (Original Xbox)
+Setup and install [nxdk](https://github.com/XboxDev/nxdk/).
+```
+Run the activate script in nxdk/bin
+cd example/
+make -f Makefile.nxdk
+```
+
+## Images
+![example1](./images/example1.png)
+

+ 171 - 0
components/lvgl/sdl2/lv_sdl_drv_display.c

@@ -0,0 +1,171 @@
+/* MIT License
+ * 
+ * Copyright (c) [2020] [Ryan Wendland]
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <assert.h>
+#include "lvgl.h"
+#include "lv_conf.h"
+#include "lv_sdl_drv_display.h"
+
+static lv_disp_buf_t disp_buf;
+static lv_color_t *pixels;
+#ifdef NXDK
+#include <hal/video.h>
+void *framebuffer;
+#else
+#include <SDL2/SDL.h>
+static lv_task_t *sdl_present_task;
+
+SDL_Window *window = NULL;
+SDL_Renderer *renderer = NULL;
+SDL_Texture *framebuffer = NULL;
+#endif
+static void sdl_fb_flush(lv_disp_drv_t *disp_drv,
+                         const lv_area_t *area,
+                         lv_color_t *color_p)
+{
+
+    if(area->x2 < 0 || area->y2 < 0 ||
+       area->x1 > disp_drv->hor_res - 1 || area->y1 > disp_drv->ver_res - 1) {
+        lv_disp_flush_ready(disp_drv);
+        return;
+    }
+    #ifdef NXDK
+    static uint8_t pitch = (LV_COLOR_DEPTH + 7) / 8;
+    for(uint32_t y = area->y1; y <= area->y2; y++)
+    {
+        uint32_t line_start = y * disp_drv->hor_res * pitch;
+        for(uint32_t x = area->x1; x <= area->x2; x++)
+        {
+            lv_color_t *pixel = framebuffer + line_start + x * pitch;
+            *pixel = *color_p;
+            color_p++;
+        }
+    }
+    #else
+    SDL_Rect r;
+    r.x = area->x1;
+    r.y = area->y1;
+    r.w = area->x2 - area->x1 + 1;
+    r.h = area->y2 - area->y1 + 1;
+
+    SDL_UpdateTexture(framebuffer, &r, color_p, r.w * ((LV_COLOR_DEPTH + 7) / 8));
+    #endif
+
+    lv_disp_flush_ready(disp_drv);
+}
+
+#ifndef NXDK
+static void sdl_present(lv_task_t *task)
+{
+    if (renderer && framebuffer)
+    {
+        SDL_RenderCopy(renderer, framebuffer, NULL, NULL);
+        SDL_RenderPresent(renderer);
+    }
+}
+#endif
+
+__attribute__((weak)) void display_wait_cb(lv_disp_drv_t *disp_drv)
+{
+    (void)disp_drv;
+    //OPTIONAL: Called periodically while lvgl waits for an operation to be completed
+    //          User can execute very simple tasks here or yield the task
+}
+
+lv_disp_t *lv_sdl_init_display(const char *win_name, int width, int height)
+{
+    //Setup the display buffer and driver
+    if (width > LV_HOR_RES_MAX)
+        width = LV_HOR_RES_MAX;
+    if (height > LV_VER_RES_MAX)
+        height = LV_VER_RES_MAX;
+    pixels = malloc(sizeof(lv_color_t) * width * height);
+    //printf("pixels %p\n", pixels);
+    lv_disp_buf_init(&disp_buf, pixels, NULL, width * height);
+    lv_disp_drv_t disp_drv;
+    lv_disp_drv_init(&disp_drv);
+    disp_drv.buffer = &disp_buf;
+    disp_drv.wait_cb = display_wait_cb;
+    disp_drv.flush_cb = sdl_fb_flush;
+    disp_drv.hor_res = width;
+    disp_drv.ver_res = height;
+
+    #ifdef NXDK
+    #define PCRTC_START 0x00600800
+    framebuffer = MmAllocateContiguousMemoryEx(LV_HOR_RES_MAX * LV_VER_RES_MAX * ((LV_COLOR_DEPTH + 7) / 8),
+                                               0x00000000, 0x7FFFFFFF,
+                                               0x1000,
+                                               PAGE_READWRITE |
+                                               PAGE_WRITECOMBINE);
+    assert (framebuffer != NULL);
+    RtlZeroMemory(framebuffer, LV_HOR_RES_MAX * LV_VER_RES_MAX * ((LV_COLOR_DEPTH + 7) / 8));
+    XVideoFlushFB();
+    VIDEOREG(PCRTC_START) = (unsigned int)MmGetPhysicalAddress(framebuffer);
+    #else
+    if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0)
+        printf("SDL_InitSubSystem failed: %s\n", SDL_GetError());
+
+    window = SDL_CreateWindow(win_name,
+                              SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
+                              width, height, 0);
+
+    renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
+
+#if (LV_COLOR_DEPTH == 16)
+    #if LV_COLOR_16_SWAP
+    printf("SDL_PIXELFORMAT_BGR565\n");
+    Uint32 color_depth = SDL_PIXELFORMAT_BGR565;
+    #else
+    printf("SDL_PIXELFORMAT_RGB565\n");
+    Uint32 color_depth = SDL_PIXELFORMAT_RGB565;
+    #endif
+#else
+    printf("SDL_PIXELFORMAT_ARGB8888\n");
+    Uint32 color_depth = SDL_PIXELFORMAT_ARGB8888;
+#endif
+    framebuffer = SDL_CreateTexture(renderer,
+                                    color_depth,
+                                    SDL_TEXTUREACCESS_STREAMING,
+                                    width,
+                                    height);
+
+    sdl_present_task = lv_task_create(sdl_present, LV_DISP_DEF_REFR_PERIOD, LV_TASK_PRIO_HIGHEST, NULL);
+    #endif
+
+    return lv_disp_drv_register(&disp_drv);
+}
+
+void lv_sdl_deinit_display(void)
+{
+    #ifdef NXDK
+    XVideoFlushFB();
+    MmFreeContiguousMemory(framebuffer);
+    #else
+    lv_task_del(sdl_present_task);
+    SDL_DestroyTexture(framebuffer);
+    SDL_DestroyRenderer(renderer);
+    SDL_DestroyWindow(window);
+    SDL_QuitSubSystem(SDL_INIT_VIDEO);
+    #endif
+}

+ 58 - 0
components/lvgl/sdl2/lv_sdl_drv_display.h

@@ -0,0 +1,58 @@
+/* MIT License
+ * 
+ * Copyright (c) [2020] [Ryan Wendland]
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef _LV_SDL_DISPLAY
+#define _LV_SDL_DISPLAY
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+#include "lv_conf.h"
+#include "lvgl.h"
+
+#if defined _WIN32 || defined __CYGWIN__
+#include <windows.h>
+static inline uint64_t GetTickCountMs()
+{
+    return GetTickCount();
+}
+#else
+#include <time.h>
+static inline uint64_t GetTickCountMs()
+{
+    struct timespec ts;
+    clock_gettime(CLOCK_MONOTONIC, &ts);
+    return (uint64_t)(ts.tv_nsec / 1000000) + ((uint64_t)ts.tv_sec * 1000ull);
+}
+#endif
+
+lv_disp_t *lv_sdl_init_display(const char* win_name, int width, int height);
+void lv_sdl_deinit_display(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 160 - 0
components/lvgl/sdl2/lv_sdl_drv_input.c

@@ -0,0 +1,160 @@
+/* MIT License
+ * 
+ * Copyright (c) [2020] [Ryan Wendland]
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <SDL2/SDL.h>
+
+#include "lvgl.h"
+#include "lv_conf.h"
+#include "lv_sdl_drv_input.h"
+
+static quit_event_t quit_event = false;
+
+static bool sdl_input_read(lv_indev_drv_t *drv, lv_indev_data_t *data)
+{
+    (void)drv;
+    data->key = 0;
+
+    static SDL_Event e;
+    if (SDL_PollEvent(&e))
+    {
+        if (e.type == SDL_MOUSEBUTTONDOWN) {
+            if (e.button.button == SDL_BUTTON_LEFT) {
+                data->state = LV_INDEV_STATE_PR;
+                data->point.x = e.button.x;
+                data->point.y = e.button.y;
+            }
+        }
+        else if (e.type == SDL_MOUSEBUTTONUP) {
+            if (e.button.button == SDL_BUTTON_LEFT) {
+                data->state = LV_INDEV_STATE_REL;
+                data->point.x = e.button.x;
+                data->point.y = e.button.y;
+            }
+        }
+
+        if (e.type == SDL_CONTROLLERBUTTONDOWN || e.type == SDL_KEYDOWN)
+            data->state = LV_INDEV_STATE_PR;
+        if (e.type == SDL_CONTROLLERBUTTONUP || e.type == SDL_KEYUP)
+            data->state = LV_INDEV_STATE_REL;
+
+        if (e.type == SDL_CONTROLLERDEVICEADDED)
+            SDL_GameControllerOpen(e.cdevice.which);
+        if (e.type == SDL_CONTROLLERDEVICEREMOVED)
+            SDL_GameControllerClose(SDL_GameControllerFromInstanceID(e.cdevice.which));
+
+        //Gamecontroller event
+        if (e.type == SDL_CONTROLLERBUTTONDOWN || e.type == SDL_CONTROLLERBUTTONUP)
+        {
+            switch (e.cbutton.button)
+            {
+                case SDL_CONTROLLER_BUTTON_A:             data->key = LV_KEY_ENTER; break;
+                case SDL_CONTROLLER_BUTTON_B:             data->key = LV_KEY_ESC; break;
+                case SDL_CONTROLLER_BUTTON_X:             data->key = LV_KEY_BACKSPACE; break;
+                case SDL_CONTROLLER_BUTTON_Y:             data->key = LV_KEY_HOME; break;
+                case SDL_CONTROLLER_BUTTON_BACK:          data->key = LV_KEY_PREV; break;
+                case SDL_CONTROLLER_BUTTON_START:         data->key = LV_KEY_NEXT; break;
+                case SDL_CONTROLLER_BUTTON_LEFTSTICK:     data->key = LV_KEY_PREV; break;
+                case SDL_CONTROLLER_BUTTON_RIGHTSTICK:    data->key = LV_KEY_NEXT; break;
+                case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:  data->key = LV_KEY_PREV; break;
+                case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: data->key = LV_KEY_NEXT; break;
+                case SDL_CONTROLLER_BUTTON_DPAD_UP:       data->key = LV_KEY_UP; break;
+                case SDL_CONTROLLER_BUTTON_DPAD_DOWN:     data->key = LV_KEY_DOWN; break;
+                case SDL_CONTROLLER_BUTTON_DPAD_LEFT:     data->key = LV_KEY_LEFT; break;
+                case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:    data->key = LV_KEY_RIGHT; break;
+            }
+        }
+        
+        //Keyboard event
+        if (e.type == SDL_KEYDOWN || e.type == SDL_KEYUP)
+        {
+            switch (e.key.keysym.sym)
+            {
+                case SDLK_ESCAPE:    data->key = LV_KEY_ESC; break;
+                case SDLK_BACKSPACE: data->key = LV_KEY_BACKSPACE; break;
+                case SDLK_HOME:      data->key = LV_KEY_HOME; break;
+                case SDLK_RETURN:    data->key = LV_KEY_ENTER; break;
+                case SDLK_PAGEDOWN:  data->key = LV_KEY_PREV; break;
+                case SDLK_TAB:       data->key = LV_KEY_NEXT; break;
+                case SDLK_PAGEUP:    data->key = LV_KEY_NEXT; break;
+                case SDLK_UP:        data->key = LV_KEY_UP; break;
+                case SDLK_DOWN:      data->key = LV_KEY_DOWN; break;
+                case SDLK_LEFT:      data->key = LV_KEY_LEFT; break;
+                case SDLK_RIGHT:     data->key = LV_KEY_RIGHT; break;
+            }
+        }
+
+        //Quit event
+        if((e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_CLOSE) ||
+            e.type == SDL_QUIT) {
+            quit_event = true;
+        }
+    }
+
+    if (SDL_PollEvent(NULL))
+        return true; //There's more events to handle
+    else
+        return false;
+}
+
+quit_event_t get_quit_event(void)
+{
+    return quit_event;
+}
+
+void set_quit_event(quit_event_t quit)
+{
+    quit_event = quit;
+}
+
+lv_indev_t *lv_sdl_init_input(void)
+{
+    if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0)
+        printf("SDL_InitSubSystem failed: %s\n", SDL_GetError());
+
+    SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
+    for (int i = 0; i < SDL_NumJoysticks(); i++)
+    {
+        SDL_GameControllerOpen(i);
+    }
+
+    lv_indev_drv_t indev_drv;
+    lv_indev_drv_init(&indev_drv);
+    indev_drv.type = LV_INDEV_TYPE_KEYPAD;
+    indev_drv.read_cb = sdl_input_read;
+
+    lv_indev_drv_register(&indev_drv);
+
+    lv_indev_drv_init(&indev_drv);
+    indev_drv.type = LV_INDEV_TYPE_POINTER;
+    indev_drv.read_cb = sdl_input_read;
+    lv_indev_drv_register(&indev_drv);
+
+    return NULL;
+}
+
+void lv_sdl_deinit_input(void)
+{
+    SDL_GameControllerClose(0);
+    SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
+}

+ 50 - 0
components/lvgl/sdl2/lv_sdl_drv_input.h

@@ -0,0 +1,50 @@
+/* MIT License
+ * 
+ * Copyright (c) [2020] [Ryan Wendland]
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef _LV_SDL_INPUT
+#define _LV_SDL_INPUT
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "lv_conf.h"
+#include "lvgl.h"
+
+typedef enum 
+{
+    NONE = 0,
+    REBOOT,
+    SHUTDOWN
+} quit_event_t;
+
+quit_event_t get_quit_event(void);
+void set_quit_event(quit_event_t quit);
+lv_indev_t *lv_sdl_init_input(void);
+void lv_sdl_deinit_input(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif

+ 26 - 4
luat/modules/luat_sysp.c

@@ -19,9 +19,6 @@ int luat_main_call(void);
 */
 int luat_sysp_init(void) {
   LLOGI("LuatOS@%s %s, Build: " __DATE__ " " __TIME__, luat_os_bsp(), LUAT_VERSION);
-  #if LUAT_VERSION_BETA
-  LLOGD("This is a beta version, for testing");
-  #endif
   // 1. 初始化文件系统
   luat_fs_init();
 
@@ -29,11 +26,27 @@ int luat_sysp_init(void) {
   // 没有重启, 没有退出
 }
 
+static void l_message (const char *pname, const char *msg) {
+  if (pname) LLOGE("%s: ", pname);
+  LLOGE("%s", msg);
+}
+
 static int safeRun(lua_State *L) {
+  //LLOGD("CALL C safeRun\n");
   lua_settop(L, 0); // 清空堆栈
-  lua_getglobal(L, "safeRun");
+  lua_getglobal(L, "sys");
+  if (lua_isnil(L, -1)) {
+    return 0;
+  }
+  lua_getfield(L, -1, "safeRun");
   if (lua_isfunction(L, -1)) {
+    //LLOGD("CALL safeRun\n");
     lua_call(L, 0, 0);
+    lua_pushboolean(L, 1);
+    return 1;
+  }
+  else {
+    LLOGE("sys.safeRun NOT FOUND!!\n");
   }
   return 0;
 }
@@ -41,5 +54,14 @@ static int safeRun(lua_State *L) {
 int luat_sysp_loop(void) {
   lua_pushcfunction(L, &safeRun);
   int status = lua_pcall(L, 0, 1, 0);  /* do the call */
+  int result = lua_toboolean(L, -1);
+  if (status != LUA_OK) {
+    const char *msg = lua_tostring(L, -1);
+    l_message("LUAT", msg);
+    lua_pop(L, 1);  /* remove message */
+  }
+  //LLOGD("status %d result %d", status, result);
+  if (!result)
+    return LUA_ERRERR;
   return status;
 }

+ 648 - 646
luat/vfs/luat_inline_sys.c

@@ -1,13 +1,13 @@
 #include "luat_base.h"
 
-const uint32_t luat_inline_sys_size = 5561;
+const uint32_t luat_inline_sys_size = 5583;
 const char luat_inline_sys[] = {
 
 0x1B, 0x4C, 0x75, 0x61, 0x53, 0x00, 0x19, 0x93, 
 0x0D, 0x0A, 0x1A, 0x0A, 0x04, 0x04, 0x04, 0x04, 
 0x04, 0x78, 0x56, 0x00, 0x00, 0x00, 0x40, 0xB9, 
 0x43, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
-0x00, 0x00, 0x00, 0x00, 0x01, 0x15, 0x4D, 0x00, 
+0x00, 0x00, 0x00, 0x00, 0x01, 0x14, 0x4E, 0x00, 
 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x46, 0x00, 
 0x40, 0x00, 0x47, 0x40, 0xC0, 0x00, 0x87, 0x80, 
 0xC0, 0x00, 0xC6, 0x00, 0x40, 0x00, 0xC7, 0xC0, 
@@ -37,665 +37,667 @@ const char luat_inline_sys[] = {
 0x04, 0x8D, 0x6C, 0xC4, 0x03, 0x00, 0x0A, 0x40, 
 0x84, 0x8D, 0x6C, 0x04, 0x04, 0x00, 0x0A, 0x40, 
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-0x48, 0x00, 0x2C, 0x85, 0x05, 0x00, 0xCA, 0x04, 
-0x85, 0x91, 0xC6, 0x84, 0x47, 0x00, 0x2C, 0xC5, 
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