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Merge branch 'master' of https://gitee.com/openLuat/LuatOS

alienwalker 1 år sedan
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711ae07cb6

+ 6 - 2
components/lcd/luat_lib_lcd.c

@@ -1505,7 +1505,11 @@ static int l_lcd_setup_buff(lua_State* L) {
     return 0;
   }
   if (lua_isboolean(L, 2) && lua_toboolean(L, 2)) {
-    conf->buff = luat_heap_malloc(sizeof(luat_color_t) * conf->w * conf->h);
+    conf->buff = luat_heap_opt_malloc(LUAT_HEAP_PSRAM, sizeof(luat_color_t) * conf->w * conf->h);
+    if (conf->buff == NULL) {
+      LLOGW("psram 分配 lcd buff失败, 尝试在sram分配");
+      conf->buff = luat_heap_opt_malloc(LUAT_HEAP_SRAM, sizeof(luat_color_t) * conf->w * conf->h);
+    }
   }
   else {
     conf->buff = lua_newuserdata(L, sizeof(luat_color_t) * conf->w * conf->h);
@@ -1514,7 +1518,7 @@ static int l_lcd_setup_buff(lua_State* L) {
     }
   }
   if (conf->buff == NULL) {
-    LLOGE("lcd buff malloc fail, out of memory?");
+    LLOGE("lcd buff malloc fail, out of memory? size %d", sizeof(luat_color_t) * conf->w * conf->h);
     return 0;
   }
   // 先设置为不需要的区间

+ 778 - 0
components/lvgl8/lv_conf.h

@@ -0,0 +1,778 @@
+/**
+ * @file lv_conf.h
+ * Configuration file for v8.3.9
+ */
+
+/*
+ * Copy this file as `lv_conf.h`
+ * 1. simply next to the `lvgl` folder
+ * 2. or any other places and
+ *    - define `LV_CONF_INCLUDE_SIMPLE`
+ *    - add the path as include path
+ */
+
+/* clang-format off */
+#if 1 /*Set it to "1" to enable content*/
+
+#ifndef LV_CONF_H
+#define LV_CONF_H
+
+#include <stdint.h>
+
+/*====================
+   COLOR SETTINGS
+ *====================*/
+
+/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
+#define LV_COLOR_DEPTH 16
+
+/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
+#define LV_COLOR_16_SWAP 0
+
+/*Enable features to draw on transparent background.
+ *It's required if opa, and transform_* style properties are used.
+ *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
+#define LV_COLOR_SCREEN_TRANSP 0
+
+/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
+ * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
+#define LV_COLOR_MIX_ROUND_OFS 0
+
+/*Images pixels with this color will not be drawn if they are chroma keyed)*/
+#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00)         /*pure green*/
+
+/*=========================
+   MEMORY SETTINGS
+ *=========================*/
+
+/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
+#define LV_MEM_CUSTOM 1
+#if LV_MEM_CUSTOM == 0
+    /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
+    #define LV_MEM_SIZE (48U * 1024U)          /*[bytes]*/
+
+    /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
+    #define LV_MEM_ADR 0     /*0: unused*/
+    /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
+    #if LV_MEM_ADR == 0
+        #undef LV_MEM_POOL_INCLUDE
+        #undef LV_MEM_POOL_ALLOC
+    #endif
+
+#else       /*LV_MEM_CUSTOM*/
+    // #define LV_MEM_CUSTOM_INCLUDE <stdlib.h>   /*Header for the dynamic memory function*/
+    // #define LV_MEM_CUSTOM_ALLOC   malloc
+    // #define LV_MEM_CUSTOM_FREE    free
+    // #define LV_MEM_CUSTOM_REALLOC realloc
+
+    #define LV_MEM_CUSTOM_INCLUDE "luat_mem.h"   /*Header for the dynamic memory function*/
+    #define LV_MEM_CUSTOM_ALLOC   LUAT_MEM_MALLOC
+    #define LV_MEM_CUSTOM_FREE    LUAT_MEM_FREE
+    #define LV_MEM_CUSTOM_REALLOC LUAT_MEM_REALLOC
+
+#endif     /*LV_MEM_CUSTOM*/
+
+/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
+ *You will see an error log message if there wasn't enough buffers. */
+#define LV_MEM_BUF_MAX_NUM 16
+
+/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
+#define LV_MEMCPY_MEMSET_STD 0
+
+/*====================
+   HAL SETTINGS
+ *====================*/
+
+/*Default display refresh period. LVG will redraw changed areas with this period time*/
+#define LV_DISP_DEF_REFR_PERIOD 30      /*[ms]*/
+
+/*Input device read period in milliseconds*/
+#define LV_INDEV_DEF_READ_PERIOD 30     /*[ms]*/
+
+/*Use a custom tick source that tells the elapsed time in milliseconds.
+ *It removes the need to manually update the tick with `lv_tick_inc()`)*/
+#define LV_TICK_CUSTOM 1
+#if LV_TICK_CUSTOM
+    // #define LV_TICK_CUSTOM_INCLUDE "Arduino.h"         /*Header for the system time function*/
+    // #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())    /*Expression evaluating to current system time in ms*/
+    /*If using lvgl as ESP32 component*/
+    // #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h"
+    // #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL))
+    #define LV_TICK_CUSTOM_INCLUDE "luat_mcu.h"
+    #define LV_TICK_CUSTOM_SYS_TIME_EXPR (luat_mcu_tick64_ms())
+#endif   /*LV_TICK_CUSTOM*/
+
+/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
+ *(Not so important, you can adjust it to modify default sizes and spaces)*/
+#define LV_DPI_DEF 130     /*[px/inch]*/
+
+/*=======================
+ * FEATURE CONFIGURATION
+ *=======================*/
+
+/*-------------
+ * Drawing
+ *-----------*/
+
+/*Enable complex draw engine.
+ *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
+#define LV_DRAW_COMPLEX 1
+#if LV_DRAW_COMPLEX != 0
+
+    /*Allow buffering some shadow calculation.
+    *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
+    *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
+    #define LV_SHADOW_CACHE_SIZE 0
+
+    /* Set number of maximally cached circle data.
+    * The circumference of 1/4 circle are saved for anti-aliasing
+    * radius * 4 bytes are used per circle (the most often used radiuses are saved)
+    * 0: to disable caching */
+    #define LV_CIRCLE_CACHE_SIZE 4
+#endif /*LV_DRAW_COMPLEX*/
+
+/**
+ * "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer
+ * and blend it as an image with the given opacity.
+ * Note that `bg_opa`, `text_opa` etc don't require buffering into layer)
+ * The widget can be buffered in smaller chunks to avoid using large buffers.
+ *
+ * - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it
+ * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes]  used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.
+ *
+ * Both buffer sizes are in bytes.
+ * "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers
+ * and can't be drawn in chunks. So these settings affects only widgets with opacity.
+ */
+#define LV_LAYER_SIMPLE_BUF_SIZE          (24 * 1024)
+#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)
+
+/*Default image cache size. Image caching keeps the images opened.
+ *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
+ *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
+ *However the opened images might consume additional RAM.
+ *0: to disable caching*/
+#define LV_IMG_CACHE_DEF_SIZE 0
+
+/*Number of stops allowed per gradient. Increase this to allow more stops.
+ *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
+#define LV_GRADIENT_MAX_STOPS 2
+
+/*Default gradient buffer size.
+ *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
+ *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
+ *If the cache is too small the map will be allocated only while it's required for the drawing.
+ *0 mean no caching.*/
+#define LV_GRAD_CACHE_DEF_SIZE 0
+
+/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
+ *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
+ *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
+#define LV_DITHER_GRADIENT 0
+#if LV_DITHER_GRADIENT
+    /*Add support for error diffusion dithering.
+     *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
+     *The increase in memory consumption is (24 bits * object's width)*/
+    #define LV_DITHER_ERROR_DIFFUSION 0
+#endif
+
+/*Maximum buffer size to allocate for rotation.
+ *Only used if software rotation is enabled in the display driver.*/
+#define LV_DISP_ROT_MAX_BUF (10*1024)
+
+/*-------------
+ * GPU
+ *-----------*/
+
+/*Use Arm's 2D acceleration library Arm-2D */
+#define LV_USE_GPU_ARM2D 0
+
+/*Use STM32's DMA2D (aka Chrom Art) GPU*/
+#define LV_USE_GPU_STM32_DMA2D 0
+#if LV_USE_GPU_STM32_DMA2D
+    /*Must be defined to include path of CMSIS header of target processor
+    e.g. "stm32f7xx.h" or "stm32f4xx.h"*/
+    #define LV_GPU_DMA2D_CMSIS_INCLUDE
+#endif
+
+/*Enable RA6M3 G2D GPU*/
+#define LV_USE_GPU_RA6M3_G2D 0
+#if LV_USE_GPU_RA6M3_G2D
+    /*include path of target processor
+    e.g. "hal_data.h"*/
+    #define LV_GPU_RA6M3_G2D_INCLUDE "hal_data.h"
+#endif
+
+/*Use SWM341's DMA2D GPU*/
+#define LV_USE_GPU_SWM341_DMA2D 0
+#if LV_USE_GPU_SWM341_DMA2D
+    #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
+#endif
+
+/*Use NXP's PXP GPU iMX RTxxx platforms*/
+#define LV_USE_GPU_NXP_PXP 0
+#if LV_USE_GPU_NXP_PXP
+    /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
+    *   and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
+    *   has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
+    *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
+    */
+    #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
+#endif
+
+/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
+#define LV_USE_GPU_NXP_VG_LITE 0
+
+/*Use SDL renderer API*/
+#define LV_USE_GPU_SDL 0
+#if LV_USE_GPU_SDL
+    #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
+    /*Texture cache size, 8MB by default*/
+    #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
+    /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
+    #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
+#endif
+
+/*-------------
+ * Logging
+ *-----------*/
+
+/*Enable the log module*/
+#define LV_USE_LOG 1
+#if LV_USE_LOG
+
+    /*How important log should be added:
+    *LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
+    *LV_LOG_LEVEL_INFO        Log important events
+    *LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
+    *LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
+    *LV_LOG_LEVEL_USER        Only logs added by the user
+    *LV_LOG_LEVEL_NONE        Do not log anything*/
+    #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
+
+    /*1: Print the log with 'printf';
+    *0: User need to register a callback with `lv_log_register_print_cb()`*/
+    #define LV_LOG_PRINTF 0
+
+    /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
+    #define LV_LOG_TRACE_MEM        1
+    #define LV_LOG_TRACE_TIMER      1
+    #define LV_LOG_TRACE_INDEV      1
+    #define LV_LOG_TRACE_DISP_REFR  1
+    #define LV_LOG_TRACE_EVENT      1
+    #define LV_LOG_TRACE_OBJ_CREATE 1
+    #define LV_LOG_TRACE_LAYOUT     1
+    #define LV_LOG_TRACE_ANIM       1
+
+#endif  /*LV_USE_LOG*/
+
+/*-------------
+ * Asserts
+ *-----------*/
+
+/*Enable asserts if an operation is failed or an invalid data is found.
+ *If LV_USE_LOG is enabled an error message will be printed on failure*/
+#define LV_USE_ASSERT_NULL          1   /*Check if the parameter is NULL. (Very fast, recommended)*/
+#define LV_USE_ASSERT_MALLOC        1   /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
+#define LV_USE_ASSERT_STYLE         0   /*Check if the styles are properly initialized. (Very fast, recommended)*/
+#define LV_USE_ASSERT_MEM_INTEGRITY 0   /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
+#define LV_USE_ASSERT_OBJ           0   /*Check the object's type and existence (e.g. not deleted). (Slow)*/
+
+/*Add a custom handler when assert happens e.g. to restart the MCU*/
+#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
+#define LV_ASSERT_HANDLER while(1);   /*Halt by default*/
+
+/*-------------
+ * Others
+ *-----------*/
+
+/*1: Show CPU usage and FPS count*/
+#define LV_USE_PERF_MONITOR 1
+#if LV_USE_PERF_MONITOR
+    #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
+#endif
+
+/*1: Show the used memory and the memory fragmentation
+ * Requires LV_MEM_CUSTOM = 0*/
+#define LV_USE_MEM_MONITOR 0
+#if LV_USE_MEM_MONITOR
+    #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
+#endif
+
+/*1: Draw random colored rectangles over the redrawn areas*/
+#define LV_USE_REFR_DEBUG 0
+
+/*Change the built in (v)snprintf functions*/
+#define LV_SPRINTF_CUSTOM 0
+#if LV_SPRINTF_CUSTOM
+    #define LV_SPRINTF_INCLUDE <stdio.h>
+    #define lv_snprintf  snprintf
+    #define lv_vsnprintf vsnprintf
+#else   /*LV_SPRINTF_CUSTOM*/
+    #define LV_SPRINTF_USE_FLOAT 0
+#endif  /*LV_SPRINTF_CUSTOM*/
+
+#define LV_USE_USER_DATA 1
+
+/*Garbage Collector settings
+ *Used if lvgl is bound to higher level language and the memory is managed by that language*/
+#define LV_ENABLE_GC 0
+#if LV_ENABLE_GC != 0
+    #define LV_GC_INCLUDE "gc.h"                           /*Include Garbage Collector related things*/
+#endif /*LV_ENABLE_GC*/
+
+/*=====================
+ *  COMPILER SETTINGS
+ *====================*/
+
+/*For big endian systems set to 1*/
+#define LV_BIG_ENDIAN_SYSTEM 0
+
+/*Define a custom attribute to `lv_tick_inc` function*/
+#define LV_ATTRIBUTE_TICK_INC
+
+/*Define a custom attribute to `lv_timer_handler` function*/
+#define LV_ATTRIBUTE_TIMER_HANDLER
+
+/*Define a custom attribute to `lv_disp_flush_ready` function*/
+#define LV_ATTRIBUTE_FLUSH_READY
+
+/*Required alignment size for buffers*/
+#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
+
+/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
+ * E.g. __attribute__((aligned(4)))*/
+#define LV_ATTRIBUTE_MEM_ALIGN
+
+/*Attribute to mark large constant arrays for example font's bitmaps*/
+#define LV_ATTRIBUTE_LARGE_CONST
+
+/*Compiler prefix for a big array declaration in RAM*/
+#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
+
+/*Place performance critical functions into a faster memory (e.g RAM)*/
+#define LV_ATTRIBUTE_FAST_MEM
+
+/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
+#define LV_ATTRIBUTE_DMA
+
+/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
+ *should also appear on LVGL binding API such as Micropython.*/
+#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
+
+/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
+#define LV_USE_LARGE_COORD 0
+
+/*==================
+ *   FONT USAGE
+ *===================*/
+
+/*Montserrat fonts with ASCII range and some symbols using bpp = 4
+ *https://fonts.google.com/specimen/Montserrat*/
+#define LV_FONT_MONTSERRAT_8  0
+#define LV_FONT_MONTSERRAT_10 0
+#define LV_FONT_MONTSERRAT_12 0
+#define LV_FONT_MONTSERRAT_14 1
+#define LV_FONT_MONTSERRAT_16 0
+#define LV_FONT_MONTSERRAT_18 0
+#define LV_FONT_MONTSERRAT_20 0
+#define LV_FONT_MONTSERRAT_22 0
+#define LV_FONT_MONTSERRAT_24 0
+#define LV_FONT_MONTSERRAT_26 0
+#define LV_FONT_MONTSERRAT_28 0
+#define LV_FONT_MONTSERRAT_30 0
+#define LV_FONT_MONTSERRAT_32 0
+#define LV_FONT_MONTSERRAT_34 0
+#define LV_FONT_MONTSERRAT_36 0
+#define LV_FONT_MONTSERRAT_38 0
+#define LV_FONT_MONTSERRAT_40 0
+#define LV_FONT_MONTSERRAT_42 0
+#define LV_FONT_MONTSERRAT_44 0
+#define LV_FONT_MONTSERRAT_46 0
+#define LV_FONT_MONTSERRAT_48 0
+
+/*Demonstrate special features*/
+#define LV_FONT_MONTSERRAT_12_SUBPX      0
+#define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /*bpp = 3*/
+#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /*Hebrew, Arabic, Persian letters and all their forms*/
+#define LV_FONT_SIMSUN_16_CJK            0  /*1000 most common CJK radicals*/
+
+/*Pixel perfect monospace fonts*/
+#define LV_FONT_UNSCII_8  0
+#define LV_FONT_UNSCII_16 0
+
+/*Optionally declare custom fonts here.
+ *You can use these fonts as default font too and they will be available globally.
+ *E.g. #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
+#define LV_FONT_CUSTOM_DECLARE
+
+/*Always set a default font*/
+#define LV_FONT_DEFAULT &lv_font_montserrat_14
+
+/*Enable handling large font and/or fonts with a lot of characters.
+ *The limit depends on the font size, font face and bpp.
+ *Compiler error will be triggered if a font needs it.*/
+#define LV_FONT_FMT_TXT_LARGE 0
+
+/*Enables/disables support for compressed fonts.*/
+#define LV_USE_FONT_COMPRESSED 0
+
+/*Enable subpixel rendering*/
+#define LV_USE_FONT_SUBPX 0
+#if LV_USE_FONT_SUBPX
+    /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
+    #define LV_FONT_SUBPX_BGR 0  /*0: RGB; 1:BGR order*/
+#endif
+
+/*Enable drawing placeholders when glyph dsc is not found*/
+#define LV_USE_FONT_PLACEHOLDER 1
+
+/*=================
+ *  TEXT SETTINGS
+ *=================*/
+
+/**
+ * Select a character encoding for strings.
+ * Your IDE or editor should have the same character encoding
+ * - LV_TXT_ENC_UTF8
+ * - LV_TXT_ENC_ASCII
+ */
+#define LV_TXT_ENC LV_TXT_ENC_UTF8
+
+/*Can break (wrap) texts on these chars*/
+#define LV_TXT_BREAK_CHARS " ,.;:-_"
+
+/*If a word is at least this long, will break wherever "prettiest"
+ *To disable, set to a value <= 0*/
+#define LV_TXT_LINE_BREAK_LONG_LEN 0
+
+/*Minimum number of characters in a long word to put on a line before a break.
+ *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
+#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
+
+/*Minimum number of characters in a long word to put on a line after a break.
+ *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
+#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
+
+/*The control character to use for signalling text recoloring.*/
+#define LV_TXT_COLOR_CMD "#"
+
+/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
+ *The direction will be processed according to the Unicode Bidirectional Algorithm:
+ *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
+#define LV_USE_BIDI 0
+#if LV_USE_BIDI
+    /*Set the default direction. Supported values:
+    *`LV_BASE_DIR_LTR` Left-to-Right
+    *`LV_BASE_DIR_RTL` Right-to-Left
+    *`LV_BASE_DIR_AUTO` detect texts base direction*/
+    #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
+#endif
+
+/*Enable Arabic/Persian processing
+ *In these languages characters should be replaced with an other form based on their position in the text*/
+#define LV_USE_ARABIC_PERSIAN_CHARS 0
+
+/*==================
+ *  WIDGET USAGE
+ *================*/
+
+/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
+
+#define LV_USE_ARC        1
+
+#define LV_USE_BAR        1
+
+#define LV_USE_BTN        1
+
+#define LV_USE_BTNMATRIX  1
+
+#define LV_USE_CANVAS     1
+
+#define LV_USE_CHECKBOX   1
+
+#define LV_USE_DROPDOWN   1   /*Requires: lv_label*/
+
+#define LV_USE_IMG        1   /*Requires: lv_label*/
+
+#define LV_USE_LABEL      1
+#if LV_USE_LABEL
+    #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
+    #define LV_LABEL_LONG_TXT_HINT 1  /*Store some extra info in labels to speed up drawing of very long texts*/
+#endif
+
+#define LV_USE_LINE       1
+
+#define LV_USE_ROLLER     1   /*Requires: lv_label*/
+#if LV_USE_ROLLER
+    #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
+#endif
+
+#define LV_USE_SLIDER     1   /*Requires: lv_bar*/
+
+#define LV_USE_SWITCH     1
+
+#define LV_USE_TEXTAREA   1   /*Requires: lv_label*/
+#if LV_USE_TEXTAREA != 0
+    #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /*ms*/
+#endif
+
+#define LV_USE_TABLE      1
+
+/*==================
+ * EXTRA COMPONENTS
+ *==================*/
+
+/*-----------
+ * Widgets
+ *----------*/
+#define LV_USE_ANIMIMG    1
+
+#define LV_USE_CALENDAR   1
+#if LV_USE_CALENDAR
+    #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
+    #if LV_CALENDAR_WEEK_STARTS_MONDAY
+        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
+    #else
+        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
+    #endif
+
+    #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
+    #define LV_USE_CALENDAR_HEADER_ARROW 1
+    #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
+#endif  /*LV_USE_CALENDAR*/
+
+#define LV_USE_CHART      1
+
+#define LV_USE_COLORWHEEL 1
+
+#define LV_USE_IMGBTN     1
+
+#define LV_USE_KEYBOARD   1
+
+#define LV_USE_LED        1
+
+#define LV_USE_LIST       1
+
+#define LV_USE_MENU       1
+
+#define LV_USE_METER      1
+
+#define LV_USE_MSGBOX     1
+
+#define LV_USE_SPAN       1
+#if LV_USE_SPAN
+    /*A line text can contain maximum num of span descriptor */
+    #define LV_SPAN_SNIPPET_STACK_SIZE 64
+#endif
+
+#define LV_USE_SPINBOX    1
+
+#define LV_USE_SPINNER    1
+
+#define LV_USE_TABVIEW    1
+
+#define LV_USE_TILEVIEW   1
+
+#define LV_USE_WIN        1
+
+/*-----------
+ * Themes
+ *----------*/
+
+/*A simple, impressive and very complete theme*/
+#define LV_USE_THEME_DEFAULT 1
+#if LV_USE_THEME_DEFAULT
+
+    /*0: Light mode; 1: Dark mode*/
+    #define LV_THEME_DEFAULT_DARK 0
+
+    /*1: Enable grow on press*/
+    #define LV_THEME_DEFAULT_GROW 1
+
+    /*Default transition time in [ms]*/
+    #define LV_THEME_DEFAULT_TRANSITION_TIME 80
+#endif /*LV_USE_THEME_DEFAULT*/
+
+/*A very simple theme that is a good starting point for a custom theme*/
+#define LV_USE_THEME_BASIC 1
+
+/*A theme designed for monochrome displays*/
+#define LV_USE_THEME_MONO 1
+
+/*-----------
+ * Layouts
+ *----------*/
+
+/*A layout similar to Flexbox in CSS.*/
+#define LV_USE_FLEX 1
+
+/*A layout similar to Grid in CSS.*/
+#define LV_USE_GRID 1
+
+/*---------------------
+ * 3rd party libraries
+ *--------------------*/
+
+/*File system interfaces for common APIs */
+
+/*API for fopen, fread, etc*/
+#define LV_USE_FS_STDIO 0
+#if LV_USE_FS_STDIO
+    #define LV_FS_STDIO_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
+    #define LV_FS_STDIO_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
+    #define LV_FS_STDIO_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
+#endif
+
+/*API for open, read, etc*/
+#define LV_USE_FS_POSIX 0
+#if LV_USE_FS_POSIX
+    #define LV_FS_POSIX_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
+    #define LV_FS_POSIX_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
+    #define LV_FS_POSIX_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
+#endif
+
+/*API for CreateFile, ReadFile, etc*/
+#define LV_USE_FS_WIN32 0
+#if LV_USE_FS_WIN32
+    #define LV_FS_WIN32_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
+    #define LV_FS_WIN32_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
+    #define LV_FS_WIN32_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
+#endif
+
+/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
+#define LV_USE_FS_FATFS 0
+#if LV_USE_FS_FATFS
+    #define LV_FS_FATFS_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
+    #define LV_FS_FATFS_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
+#endif
+
+/*PNG decoder library*/
+#define LV_USE_PNG 0
+
+/*BMP decoder library*/
+#define LV_USE_BMP 0
+
+/* JPG + split JPG decoder library.
+ * Split JPG is a custom format optimized for embedded systems. */
+#define LV_USE_SJPG 0
+
+/*GIF decoder library*/
+#define LV_USE_GIF 0
+
+/*QR code library*/
+#define LV_USE_QRCODE 0
+
+/*FreeType library*/
+#define LV_USE_FREETYPE 0
+#if LV_USE_FREETYPE
+    /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
+    #define LV_FREETYPE_CACHE_SIZE (16 * 1024)
+    #if LV_FREETYPE_CACHE_SIZE >= 0
+        /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
+        /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
+        /* if font size >= 256, must be configured as image cache */
+        #define LV_FREETYPE_SBIT_CACHE 0
+        /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
+        /* (0:use system defaults) */
+        #define LV_FREETYPE_CACHE_FT_FACES 0
+        #define LV_FREETYPE_CACHE_FT_SIZES 0
+    #endif
+#endif
+
+/*Rlottie library*/
+#define LV_USE_RLOTTIE 0
+
+/*FFmpeg library for image decoding and playing videos
+ *Supports all major image formats so do not enable other image decoder with it*/
+#define LV_USE_FFMPEG 0
+#if LV_USE_FFMPEG
+    /*Dump input information to stderr*/
+    #define LV_FFMPEG_DUMP_FORMAT 0
+#endif
+
+/*-----------
+ * Others
+ *----------*/
+
+/*1: Enable API to take snapshot for object*/
+#define LV_USE_SNAPSHOT 0
+
+/*1: Enable Monkey test*/
+#define LV_USE_MONKEY 0
+
+/*1: Enable grid navigation*/
+#define LV_USE_GRIDNAV 0
+
+/*1: Enable lv_obj fragment*/
+#define LV_USE_FRAGMENT 0
+
+/*1: Support using images as font in label or span widgets */
+#define LV_USE_IMGFONT 0
+
+/*1: Enable a published subscriber based messaging system */
+#define LV_USE_MSG 0
+
+/*1: Enable Pinyin input method*/
+/*Requires: lv_keyboard*/
+#define LV_USE_IME_PINYIN 0
+#if LV_USE_IME_PINYIN
+    /*1: Use default thesaurus*/
+    /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
+    #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
+    /*Set the maximum number of candidate panels that can be displayed*/
+    /*This needs to be adjusted according to the size of the screen*/
+    #define LV_IME_PINYIN_CAND_TEXT_NUM 6
+
+    /*Use 9 key input(k9)*/
+    #define LV_IME_PINYIN_USE_K9_MODE      1
+    #if LV_IME_PINYIN_USE_K9_MODE == 1
+        #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
+    #endif // LV_IME_PINYIN_USE_K9_MODE
+#endif
+
+/*==================
+* EXAMPLES
+*==================*/
+
+/*Enable the examples to be built with the library*/
+#define LV_BUILD_EXAMPLES 1
+
+/*===================
+ * DEMO USAGE
+ ====================*/
+
+/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
+#define LV_USE_DEMO_WIDGETS 0
+#if LV_USE_DEMO_WIDGETS
+#define LV_DEMO_WIDGETS_SLIDESHOW 0
+#endif
+
+/*Demonstrate the usage of encoder and keyboard*/
+#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
+
+/*Benchmark your system*/
+#define LV_USE_DEMO_BENCHMARK 1
+#if LV_USE_DEMO_BENCHMARK
+/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
+#define LV_DEMO_BENCHMARK_RGB565A8 0
+#endif
+
+/*Stress test for LVGL*/
+#define LV_USE_DEMO_STRESS 0
+
+/*Music player demo*/
+#define LV_USE_DEMO_MUSIC 0
+#if LV_USE_DEMO_MUSIC
+    #define LV_DEMO_MUSIC_SQUARE    0
+    #define LV_DEMO_MUSIC_LANDSCAPE 0
+    #define LV_DEMO_MUSIC_ROUND     0
+    #define LV_DEMO_MUSIC_LARGE     0
+    #define LV_DEMO_MUSIC_AUTO_PLAY 0
+#endif
+
+/*--END OF LV_CONF_H--*/
+
+#endif /*LV_CONF_H*/
+
+#endif /*End of "Content enable"*/

+ 45 - 31
components/lvgl8/porting/lv_port_disp.c

@@ -4,7 +4,7 @@
  */
 
 /*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
-#if 0
+#if 1
 
 /*********************
  *      INCLUDES
@@ -50,7 +50,7 @@ static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_colo
  *   GLOBAL FUNCTIONS
  **********************/
 
-void lv_port_disp_init(void)
+void lv_port_disp_init(luat_lcd_conf_t* lcd_conf)
 {
     /*-------------------------
      * Initialize your display
@@ -82,23 +82,29 @@ void lv_port_disp_init(void)
      *      and you only need to change the frame buffer's address.
      */
 
-    /* Example for 1) */
-    static lv_disp_draw_buf_t draw_buf_dsc_1;
-    static lv_color_t buf_1[MY_DISP_HOR_RES * 10];                          /*A buffer for 10 rows*/
-    lv_disp_draw_buf_init(&draw_buf_dsc_1, buf_1, NULL, MY_DISP_HOR_RES * 10);   /*Initialize the display buffer*/
-
-    /* Example for 2) */
-    static lv_disp_draw_buf_t draw_buf_dsc_2;
-    static lv_color_t buf_2_1[MY_DISP_HOR_RES * 10];                        /*A buffer for 10 rows*/
-    static lv_color_t buf_2_2[MY_DISP_HOR_RES * 10];                        /*An other buffer for 10 rows*/
-    lv_disp_draw_buf_init(&draw_buf_dsc_2, buf_2_1, buf_2_2, MY_DISP_HOR_RES * 10);   /*Initialize the display buffer*/
-
-    /* Example for 3) also set disp_drv.full_refresh = 1 below*/
-    static lv_disp_draw_buf_t draw_buf_dsc_3;
-    static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES];            /*A screen sized buffer*/
-    static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES];            /*Another screen sized buffer*/
-    lv_disp_draw_buf_init(&draw_buf_dsc_3, buf_3_1, buf_3_2,
-                          MY_DISP_VER_RES * LV_VER_RES_MAX);   /*Initialize the display buffer*/
+    // /* Example for 1) */
+    // static lv_disp_draw_buf_t draw_buf_dsc_1;
+    // static lv_color_t buf_1[MY_DISP_HOR_RES * 10];                          /*A buffer for 10 rows*/
+    // lv_disp_draw_buf_init(&draw_buf_dsc_1, buf_1, NULL, MY_DISP_HOR_RES * 10);   /*Initialize the display buffer*/
+
+    // /* Example for 2) */
+    // static lv_disp_draw_buf_t draw_buf_dsc_2;
+    // static lv_color_t buf_2_1[MY_DISP_HOR_RES * 10];                        /*A buffer for 10 rows*/
+    // static lv_color_t buf_2_2[MY_DISP_HOR_RES * 10];                        /*An other buffer for 10 rows*/
+    // lv_disp_draw_buf_init(&draw_buf_dsc_2, buf_2_1, buf_2_2, MY_DISP_HOR_RES * 10);   /*Initialize the display buffer*/
+
+    // /* Example for 3) also set disp_drv.full_refresh = 1 below*/
+    // static lv_disp_draw_buf_t draw_buf_dsc_3;
+    // static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES];            /*A screen sized buffer*/
+    // static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES];            /*Another screen sized buffer*/
+    // lv_disp_draw_buf_init(&draw_buf_dsc_3, buf_3_1, buf_3_2,
+    //                       MY_DISP_VER_RES * LV_VER_RES_MAX);   /*Initialize the display buffer*/
+    
+    static lv_disp_draw_buf_t lv_disp_draw_buf;
+    if (lcd_conf->buff){
+        lv_disp_draw_buf_init(&lv_disp_draw_buf, lcd_conf->buff, NULL, lcd_conf->w * lcd_conf->h);
+    }
+    
 
     /*-----------------------------------
      * Register the display in LVGL
@@ -110,14 +116,16 @@ void lv_port_disp_init(void)
     /*Set up the functions to access to your display*/
 
     /*Set the resolution of the display*/
-    disp_drv.hor_res = MY_DISP_HOR_RES;
-    disp_drv.ver_res = MY_DISP_VER_RES;
+    disp_drv.hor_res = lcd_conf->w;
+    disp_drv.ver_res = lcd_conf->h;
 
     /*Used to copy the buffer's content to the display*/
     disp_drv.flush_cb = disp_flush;
 
     /*Set a display buffer*/
-    disp_drv.draw_buf = &draw_buf_dsc_1;
+    disp_drv.draw_buf = &lv_disp_draw_buf;
+
+    disp_drv.user_data = lcd_conf;
 
     /*Required for Example 3)*/
     //disp_drv.full_refresh = 1;
@@ -163,17 +171,23 @@ void disp_disable_update(void)
 static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
 {
     if(disp_flush_enabled) {
+        luat_lcd_conf_t* lcd_conf = disp_drv->user_data;
+
+        luat_lcd_draw(lcd_conf, area->x1, area->y1, area->x2, area->y2, color_p);
+        if (disp_drv->buffer->flushing_last)
+            luat_lcd_flush(lcd_conf);
+
         /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
 
-        int32_t x;
-        int32_t y;
-        for(y = area->y1; y <= area->y2; y++) {
-            for(x = area->x1; x <= area->x2; x++) {
-                /*Put a pixel to the display. For example:*/
-                /*put_px(x, y, *color_p)*/
-                color_p++;
-            }
-        }
+        // int32_t x;
+        // int32_t y;
+        // for(y = area->y1; y <= area->y2; y++) {
+        //     for(x = area->x1; x <= area->x2; x++) {
+        //         /*Put a pixel to the display. For example:*/
+        //         /*put_px(x, y, *color_p)*/
+        //         color_p++;
+        //     }
+        // }
     }
 
     /*IMPORTANT!!!

+ 4 - 4
components/lvgl8/porting/lv_port_disp.h

@@ -4,7 +4,7 @@
  */
 
 /*Copy this file as "lv_port_disp.h" and set this value to "1" to enable content*/
-#if 0
+#if 1
 
 #ifndef LV_PORT_DISP_TEMPL_H
 #define LV_PORT_DISP_TEMPL_H
@@ -19,9 +19,9 @@ extern "C" {
 #if defined(LV_LVGL_H_INCLUDE_SIMPLE)
 #include "lvgl.h"
 #else
-#include "lvgl/lvgl.h"
+#include "../lvgl.h"
 #endif
-
+#include "luat_lcd.h"
 /*********************
  *      DEFINES
  *********************/
@@ -34,7 +34,7 @@ extern "C" {
  * GLOBAL PROTOTYPES
  **********************/
 /* Initialize low level display driver */
-void lv_port_disp_init(void);
+void lv_port_disp_init(luat_lcd_conf_t* lcd_conf);
 
 /* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
  */

+ 5 - 2
demo/fatfs/main.lua

@@ -61,8 +61,11 @@ sys.taskInit(function()
 
     -- 此为spi方式
     local spi_id, pin_cs,tp = fatfs_spi_pin() 
-    spi.setup(spi_id, nil, 0, 0, 8, 400 * 1000)
-    gpio.setup(pin_cs, 1)
+    if tp and tp == fatfs.SPI then
+        -- 仅SPI方式需要自行初始化spi, sdio不需要
+        spi.setup(spi_id, nil, 0, 0, 8, 400 * 1000)
+        gpio.setup(pin_cs, 1)
+    end
     fatfs.mount(tp or fatfs.SPI, "/sd", spi_id, pin_cs, 24 * 1000 * 1000)
 
     local data, err = fatfs.getfree("/sd")